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Beating the story mode units should give you larger bonuses #30

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euricaeris opened this issue May 16, 2017 · 2 comments
Closed

Beating the story mode units should give you larger bonuses #30

euricaeris opened this issue May 16, 2017 · 2 comments

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@euricaeris
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euricaeris commented May 16, 2017

The running joke in the story is that you are consuming the idols. While actually consuming the idols re: stats would be bad, we should offer more than +1 per idol for the effort.

Thinking out loud, the # of points that are randomly assigned could be 'the stage of the story' x 'the number of times you've beaten the story+1'. So 5 points for chapter 5, 15 points for chapter 5 second playthrough, etc.

@colons
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colons commented Aug 29, 2017

We now do this for agency experience, at least in the later story chapters. Is that enough?

Perhaps we'll want to come back to this once we've done #8

@euricaeris
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I still think we should. It'd take a while for bonuses to catch up at the rate that enemies are getting stronger by (currently 50 points to each stat per chapter for the bosses, versus 1 random point for you per idol).

Feeding is always going to be the best way to get stats, but 1 point is pretty meaningless. When the agency is in, even the worst graduation will give you more than that. Perhaps we make the bonus you receive off a win tied to something you can upgrade in the agency?

There is some balancing to take into account, as you say. Testing required I think.

@colons colons changed the title Beating the story mode units should give you larger bonuses Beating the story mode units should give the idols who fight them bonuses Apr 1, 2018
@colons colons changed the title Beating the story mode units should give the idols who fight them bonuses Beating the story mode units should give you larger bonuses Apr 1, 2018
@colons colons closed this as completed Apr 1, 2018
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