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miss20_goals
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; Creates goals for Newbridge mission. Run this from Dromed: "run_cmd_script miss20_goals"
; First make sure all goals are reset.
run_cmd_script delete_goals
run_cmd_script delete_monologs
; These are just here for easy copy and paste.
;quest_create_mis goal_state_Z, 0
;quest_create_mis goal_visible_Z, 0
;quest_create_mis goal_reverse_Z, 0
;quest_create_mis goal_type_Z, 0
;quest_create_mis goal_target_Z, 0
;quest_create_mis goal_irreversible_Z, 0
;quest_create_mis goal_final_Z, 0
;quest_create_mis goal_max_diff_Z, 0
;quest_create_mis goal_min_diff_Z, 0
;quest_create_mis goal_loot_Z, 0
;quest_create_mis goal_gold_Z, 0
;quest_create_mis goal_gems_Z, 0
;quest_create_mis goal_goods_Z, 0
;quest_create_mis goal_special_Z, 0
; 0: MeetArgaux
quest_create_mis goal_state_0, 0
quest_create_mis goal_visible_0, 1
; 1: FindArgauxsInfauxs
quest_create_mis goal_state_1, 0
quest_create_mis goal_visible_1, 0
; 2: KidnapTheAnax
quest_create_mis goal_state_2, 0
quest_create_mis goal_visible_2, 0
; CUT! 3: BonusBurrickTrouble
quest_create_mis goal_state_3, 0
quest_create_mis goal_visible_3, 0
; 4: StealTheHand
quest_create_mis goal_state_4, 0
quest_create_mis goal_visible_4, 0
; CUT! 5: BonusBanishTheGhost
quest_create_mis goal_state_5, 0
quest_create_mis goal_visible_5, 0
; 6: DeliverTheItems
quest_create_mis goal_state_6, 0
quest_create_mis goal_visible_6, 0
; 7: StopTheRitual
quest_create_mis goal_state_7, 0
quest_create_mis goal_visible_7, 0
; CUT! 8: BonusSubvertTheRitual
quest_create_mis goal_state_8, 0
quest_create_mis goal_visible_8, 0
; 9: EscapeWithTheAnax
quest_create_mis goal_state_9, 0
quest_create_mis goal_visible_9, 0
; CUT! 10: ReturnTheAnax (Hard/Expert)
quest_create_mis goal_state_10, 0
quest_create_mis goal_visible_10, 0
quest_create_mis goal_min_diff_10, 1
quest_create_mis goal_max_diff_10, 2
; 11: BonusTerencesHammer
quest_create_mis goal_state_11, 0
quest_create_mis goal_visible_11, 0
; 12: KeepTheAnaxAlive
quest_create_mis goal_state_12, 0
quest_create_mis goal_visible_12, 0
; 13: DontBiteTheHand
quest_create_mis goal_state_13, 0
quest_create_mis goal_visible_13, 0
; 14: LootNormal
quest_create_mis goal_state_14, 0
quest_create_mis goal_visible_14, 1
quest_create_mis goal_type_14, 3
quest_create_mis goal_loot_14, 1500
quest_create_mis goal_min_diff_14, 0
quest_create_mis goal_max_diff_14, 0
; 15: LootHard
quest_create_mis goal_state_15, 0
quest_create_mis goal_visible_15, 1
quest_create_mis goal_type_15, 3
quest_create_mis goal_loot_15, 1900
quest_create_mis goal_min_diff_15, 1
quest_create_mis goal_max_diff_15, 1
; 16: LootExpert
quest_create_mis goal_state_16, 0
quest_create_mis goal_visible_16, 1
quest_create_mis goal_type_16, 3
quest_create_mis goal_loot_16, 2200
quest_create_mis goal_min_diff_16, 2
quest_create_mis goal_max_diff_16, 2
; CUT! 17: SpecialHard (special 1)
quest_create_mis goal_state_17, 0
;; FIXME: remove this when we've implemented the special loot
quest_create_mis goal_visible_17, 0
;; FIXME: uncomment the rest when we've implemented the special loot
;quest_create_mis goal_visible_17, 1
;quest_create_mis goal_type_17, 3
;quest_create_mis goal_special_17, 1
;quest_create_mis goal_min_diff_17, 1
;quest_create_mis goal_max_diff_17, 2
; CUT! 18: SpecialExpert (special 2)
quest_create_mis goal_state_18, 0
;; FIXME: remove this when we've implemented the special loot
quest_create_mis goal_visible_18, 0
;; FIXME: uncomment the rest when we've implemented the special loot
;quest_create_mis goal_visible_18, 1
;quest_create_mis goal_type_18, 3
;quest_create_mis goal_special_18, 2
;quest_create_mis goal_min_diff_18, 2
;quest_create_mis goal_max_diff_18, 2
; 19: DontKillBystanders (Hard)
quest_create_mis goal_state_19, 0
quest_create_mis goal_visible_19, 1
quest_create_mis goal_type_19, 2
quest_create_mis goal_reverse_19, 1
; This is the bystander archetype
quest_create_mis goal_target_19, -1325
quest_create_mis goal_min_diff_19, 1
quest_create_mis goal_max_diff_19, 1
; 20: DontKillHumans (Expert)
quest_create_mis goal_state_20, 0
quest_create_mis goal_visible_20, 1
quest_create_mis goal_type_20, 2
quest_create_mis goal_reverse_20, 1
; This is the Human archetype
quest_create_mis goal_target_20, -14
quest_create_mis goal_min_diff_20, 2
quest_create_mis goal_max_diff_20, 2
; 21: ReturnToTheStart
quest_create_mis goal_state_21, 0
quest_create_mis goal_visible_21, 1
mprint Goals updated
; All monologue variables
quest_create_mis mlog_done_1, 0
quest_create_mis mlog_done_2, 0
quest_create_mis mlog_done_3, 0
quest_create_mis mlog_done_4, 0
quest_create_mis mlog_done_5, 0
quest_create_mis mlog_done_6, 0
quest_create_mis mlog_done_7, 0
quest_create_mis mlog_done_8, 0
quest_create_mis mlog_done_9, 0
quest_create_mis mlog_done_10, 0
quest_create_mis mlog_done_11, 0
quest_create_mis mlog_done_12, 0
quest_create_mis mlog_done_13, 0
quest_create_mis mlog_done_14, 0
quest_create_mis mlog_done_15, 0
quest_create_mis mlog_done_16, 0
quest_create_mis mlog_done_17, 0
quest_create_mis mlog_done_18, 0
quest_create_mis mlog_done_19, 0
quest_create_mis mlog_done_20, 0
quest_create_mis mlog_done_21, 0
quest_create_mis mlog_done_22, 0
quest_create_mis mlog_done_23, 0
mprint Monologues updated