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sockets.js
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const playerData = new Map()
function listen (io) {
const pongNamespace = io.of('/pong')
pongNamespace.on('connection', socket => {
console.log('client connected...', socket.id)
let roomId
socket.on('ready', data => {
roomId = data.room
const room = pongNamespace.adapter.rooms.get(data.room)
if (room) {
if (room.size < 2) {
socket.join(data.room)
pongNamespace.in(data.room).emit('startGame', socket.id, {
bottom: playerData.get(data.room).player1,
top: data.player
})
} else {
pongNamespace.in(data.room).emit('exitGame')
}
} else {
socket.data.room = data.room
playerData.set(data.room, { player1: data.player })
socket.join(data.room)
}
})
socket.on('paddleMove', position => {
socket.to(roomId).emit('paddleMove', position)
})
socket.on('ballMove', ballData => {
socket.to(roomId).emit('ballMove', ballData)
})
socket.on('gameOver', winner => {
pongNamespace.in(roomId).emit('gameOver', winner)
})
socket.on('disconnect', reason => {
console.log(`Client ${socket.id} disconnected: ${reason}`)
socket.leave(roomId)
})
})
}
module.exports = {
listen
}