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Why does the colmap example invert the rotation matrix here?
https://github.com/nerfstudio-project/viser/blob/567580e0af1ef850b506dc85295e82c53bf55557/examples/04_demos/01_colmap_visualizer.py#L139-L141
The docs state that the rotation needs to be from the parent frame (world) to the local (camera) frame https://viser.studio/main/api/core/scene_api/#viser.SceneApi.add_frame
However, colmap gives you W2C poses in the binary/text file already, so inverting should turn it into C2W poses.
https://colmap.github.io/format.html#images-txt
However, the example works fine and renders properly for my scenes, so there is something I'm missing in my understanding
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