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Arena.java
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package com.company;
public class Arena {
private String name;
private boolean isRunning = true;
public Arena(String name) {
this.name = name;
}
public void fight(Entity enemy, Entity player) {
while(this.isRunning) {
this.printEntities(enemy, player);
this.round(enemy, player);
}
}
private void printEntities(Entity player, Entity enemy) {
IOUtil.printText(player.toString());
IOUtil.printText(enemy.toString());
System.out.println();
}
private void round(Entity player, Entity enemy) {
System.out.println("1. Utok");
System.out.println("2. Obrana");
System.out.println("3. dodge");
System.out.print("Zadejte cislo: ");
System.out.println();
try {
int i = Integer.parseInt(IOUtil.getInput());
double d;
switch(i) {
case 1:
IOUtil.printText(player.getName() + " zautocil");
System.out.println();
d = Math.random();
if (d < 0.5D) {
IOUtil.printText(enemy.getName() + " zautocil");
System.out.println();
enemy.setHp(Math.floor(enemy.getHp() - player.getDmg()));
if (this.isEnemyDead(player, enemy)) {
return;
}
player.setHp(Math.floor(player.getHp() - enemy.getDmg()));
if (this.isPlayerDead(player)) {
return;
}
return;
}
IOUtil.printText(enemy.getName() + " se brani");
System.out.println();
enemy.setHp(Math.floor(enemy.getHp() - player.getDmg() / 3.0D));
this.isEnemyDead(player, enemy);
break;
case 2:
IOUtil.printText(player.getName() + " se brani");
System.out.println();
d = Math.random();
if (d < 0.5D) {
IOUtil.printText(enemy.getName() + " zautocil");
System.out.println();
player.setHp(Math.floor(player.getHp() - enemy.getDmg() / 3.0D));
if (this.isPlayerDead(player)) {
return;
}
return;
}
IOUtil.printText(enemy.getName() + " se brani");
IOUtil.printText("Nic se nestalo :/");
System.out.println();
break;
case 3:
IOUtil.printText(player.getName() + " dodge");
d = Math.random();
if (d < 0.33D) {
IOUtil.printText(enemy.getName() + " zautočí");
player.setHp(Math.floor(player.getHp() - enemy.getDmg() * 0.0D));
if (this.isPlayerDead(player)) {
return;
}
return;
}
IOUtil.printText(enemy.getName() + " se brani");
IOUtil.printText("Nic se nestalo :/");
break;
default:
this.round(player, enemy);
}
} catch (Exception var6) {
this.round(player, enemy);
}
}
private boolean isPlayerDead(Entity player) {
if (player.getHp() <= 0.0D) {
this.isRunning = false;
IOUtil.printText("Nepritel te porazil");
System.out.println();
return true;
} else {
return false;
}
}
private boolean isEnemyDead(Entity player, Entity enemy) {
if (enemy.getHp() <= 0.0) {
this.isRunning = false;
IOUtil.printText(player.getName() + " vyhrava");
System.out.println();
return true;
} else {
return false;
}
}
}