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keymage.js

Keymage is a small library for handling key bindings in JavaScript.

It was written out of the fact that no other library supported combination of all necessary features and their design made it easier to write a new one.

Test results.

Features

  • Simple language for defining bindings
  • Key sequences (a-la Emacs chords)
  • Nested scopes
  • Default modifier (defmod key which is command on OS X and control elsewhere)

Usage

Include keymage.min.js in your page:

<script src="keymage.min.js"></script>

There are no dependencies. TODO: make it possible to use the library as an AMD module.

Defining shortcuts

Keymage exposes a single function, keymage:

// bind on 'a'
keymage('a', function() { alert("You pressed 'a'"); });

// returning false prevents default browser reaction (you can always use
// e.preventDefault(), of course)
keymage('ctrl-e', function() { return false; });

// binding on 'defmod' binds on Command key on OS X and on Control key in other
// systems
keymage('defmod-j', function() { alert("I am fired"); });

Handler function receives two arguments: the original event and the context so you can understand what and why was fired.

The context contains those properties:

  • shortcut is a string you've originally provided for binding
  • scope is a scope which is currently active
  • definitionScope is a scope where this shortcut was defined
keymage('alt-c', function(e, ctx) {
    console.log(ctx.shortcut, ctx.scope, ctx.definitionScope);
});

// -> "alt-c", "", ""

Sequences

Keymage supports key sequences:

keymage('ctrl-j k', function() { alert("Nice!"); });

For this to fire you have to first press both ctrl and j, and then k.

Scopes

Keymage support nested scopes. This means that your application can have few areas where you can gradually have more and more specific shortcuts. It works like this:

// You can skip scope argument if you want global work-always shortcut
keymage('ctrl-j q', function() { alert("Default scope"); });

// This will fire after "keymage.setScope('chat')"
keymage('chat', 'ctrl-j w', function() { alert("Chat scope"); });

// This will fire after "keymage.setScope('chat.input')"
keymage('chat.input', 'ctrl-j e', function() { alert("Chat.input scope"); });

You can control scopes with helpful pushScope and popScope methods. This way your nested view (or whatever is enabling nested scope) doesn't need to know about parent scope:

keymage.pushScope('chat') // scope is 'chat'

keymage.pushScope('input') // scope is 'chat.input'

keymage.popScope() // scope is 'chat'

keymage.pushScope('deep')
keymage.pushScope('deeper') // scope is 'chat.deep.deeper'

// way to jump out of deep scoping
keymage.popScope('chat') // scope is ''

pushScope returns resulting scope and popScope returns topmost scope it removed (so with parameters it's the one you've asked to remove).

Note that calling popScope with name of a scope which is repeated few times will pop topmost one, i.e.:

keymage.setScope('this.scope.is.deep.scope')
keymage.popScope('scope') // scope is 'this'