Keymage is a small library for handling key bindings in JavaScript.
It was written out of the fact that no other library supported combination of all necessary features and their design made it easier to write a new one.
- Simple language for defining bindings
- Key sequences (a-la Emacs chords)
- Nested scopes
- Default modifier (
defmod
key which iscommand
on OS X andcontrol
elsewhere)
Include keymage.min.js
in your page:
<script src="keymage.min.js"></script>
There are no dependencies. TODO: make it possible to use the library as an AMD module.
Keymage exposes a single function, keymage
:
// bind on 'a'
keymage('a', function() { alert("You pressed 'a'"); });
// returning false prevents default browser reaction (you can always use
// e.preventDefault(), of course)
keymage('ctrl-e', function() { return false; });
// binding on 'defmod' binds on Command key on OS X and on Control key in other
// systems
keymage('defmod-j', function() { alert("I am fired"); });
Handler function receives two arguments: the original event and the context so you can understand what and why was fired.
The context contains those properties:
shortcut
is a string you've originally provided for bindingscope
is a scope which is currently activedefinitionScope
is a scope where this shortcut was defined
keymage('alt-c', function(e, ctx) {
console.log(ctx.shortcut, ctx.scope, ctx.definitionScope);
});
// -> "alt-c", "", ""
Keymage supports key sequences:
keymage('ctrl-j k', function() { alert("Nice!"); });
For this to fire you have to first press both ctrl
and j
, and then k
.
Keymage support nested scopes. This means that your application can have few areas where you can gradually have more and more specific shortcuts. It works like this:
// You can skip scope argument if you want global work-always shortcut
keymage('ctrl-j q', function() { alert("Default scope"); });
// This will fire after "keymage.setScope('chat')"
keymage('chat', 'ctrl-j w', function() { alert("Chat scope"); });
// This will fire after "keymage.setScope('chat.input')"
keymage('chat.input', 'ctrl-j e', function() { alert("Chat.input scope"); });
You can control scopes with helpful pushScope
and popScope
methods. This way
your nested view (or whatever is enabling nested scope) doesn't need to know
about parent scope:
keymage.pushScope('chat') // scope is 'chat'
keymage.pushScope('input') // scope is 'chat.input'
keymage.popScope() // scope is 'chat'
keymage.pushScope('deep')
keymage.pushScope('deeper') // scope is 'chat.deep.deeper'
// way to jump out of deep scoping
keymage.popScope('chat') // scope is ''
pushScope
returns resulting scope and popScope
returns topmost scope it
removed (so with parameters it's the one you've asked to remove).
Note that calling popScope
with name of a scope which is repeated few times
will pop topmost one, i.e.:
keymage.setScope('this.scope.is.deep.scope')
keymage.popScope('scope') // scope is 'this'