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Boundingboxrenderer has to report that it is using transparency when the legend is displayed.
Then it also has to render into OIT buffers. Possible solution: The text has to be rendered into a texture before.
The text was updated successfully, but these errors were encountered:
Boundingboxrenderer has to report that it is using transparency when the legend is displayed.
Then it also has to render into OIT buffers. Possible solution: The text has to be rendered into a texture before.
The text was updated successfully, but these errors were encountered: