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grguSstGlide.cpp
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#include "platform.h"
#include "GlOgl.h"
#include "GLRender.h"
#include "PGTexture.h"
#include "OGLTables.h"
static bool InterpretScreenResolution(GrScreenResolution_t eResolution, FxU32 &width, FxU32 &height)
{
if ( eResolution > GR_RESOLUTION_400x300 )
return false;
static const FxU32 windowDimensions[16][2] =
{
{ 320, 200 }, // GR_RESOLUTION_320x200
{ 320, 240 }, // GR_RESOLUTION_320x240
{ 400, 256 }, // GR_RESOLUTION_400x256
{ 512, 384 }, // GR_RESOLUTION_512x384
{ 640, 200 }, // GR_RESOLUTION_640x200
{ 640, 350 }, // GR_RESOLUTION_640x350
{ 640, 400 }, // GR_RESOLUTION_640x400
{ 640, 480 }, // GR_RESOLUTION_640x480
{ 800, 600 }, // GR_RESOLUTION_800x600
{ 960, 720 }, // GR_RESOLUTION_960x720
{ 856, 480 }, // GR_RESOLUTION_856x480:
{ 512, 256 }, // GR_RESOLUTION_512x256:
{ 1024, 768 }, // GR_RESOLUTION_1024x768:
{ 1280, 1024 }, // GR_RESOLUTION_1280x1024:
{ 1600, 1200 }, // GR_RESOLUTION_1600x1200:
{ 400, 300 } // GR_RESOLUTION_400x300:
};
width = windowDimensions[eResolution][0];
height = windowDimensions[eResolution][1];
return true;
}
static bool InterpretScreenRefresh(GrScreenRefresh_t eRefresh, GLuint &refresh)
{
if ( eRefresh > GR_REFRESH_120Hz )
return false;
static const GLuint windowRefresh[9] =
{
60, // GR_REFRESH_60Hz
70, // GR_REFRESH_70Hz
72, // GR_REFRESH_72Hz
75, // GR_REFRESH_75Hz
80, // GR_REFRESH_80Hz
90, // GR_REFRESH_90Hz
100, // GR_REFRESH_100Hz
85, // GR_REFRESH_85Hz
120 // GR_REFRESH_120Hz
};
refresh = windowRefresh[eRefresh];
return true;
}
static FxU32 int_log2 (FxU32 val) {
FxU32 log = 0;
while ((val >>= 1) != 0)
log++;
return log;
}
//*************************************************
//* Returns the current Glide Version
//*************************************************
FX_ENTRY void FX_CALL
grGlideGetVersion( char version[80] )
{
#ifdef OGL_DONE
GlideMsg( "grGlideGetVersion( --- )\n" );
#endif
sprintf( version, "Glide 2.45 - OpenGLide %s", OpenGLideVersion );
}
//*************************************************
//* Initializes what is needed
//*************************************************
FX_ENTRY void FX_CALL
grGlideInit( void )
{
#ifdef OGL_DONE
GlideMsg( "grGlideInit( )\n" );
#endif
if ( OpenGL.GlideInit )
{
grGlideShutdown( );
}
ZeroMemory( &Glide, sizeof( GlideStruct ) );
ZeroMemory( &OpenGL, sizeof( OpenGLStruct ) );
Glide.ActiveVoodoo = 0;
Glide.State.VRetrace = FXTRUE;
ExternErrorFunction = NULL;
#ifdef OGL_DEBUG
RDTSC( FinalTick );
RDTSC( InitialTick );
Fps = FpsAux = Frame = 0;
#endif
GetOptions ();
OpenGL.GlideInit = true;
RenderInitialize( );
Glide.TextureMemory = UserConfig.TextureMemorySize * 1024 * 1024;
Textures = new PGTexture( Glide.TextureMemory );
if ( Textures == NULL )
{
Error( "Cannot allocate enough memory for Texture Buffer in User setting, using default" );
}
Glide.TexMemoryMaxPosition = (FxU32)Glide.TextureMemory;
InternalConfig.NoSplash = UserConfig.NoSplash;
InternalConfig.ShamelessPlug = UserConfig.ShamelessPlug;
}
//*************************************************
//* Finishes everything
//*************************************************
FX_ENTRY void FX_CALL
grGlideShutdown( void )
{
if ( !OpenGL.GlideInit )
{
return;
}
OpenGL.GlideInit = false;
#ifdef OGL_DEBUG
RDTSC( FinalTick );
#endif
#ifdef OGL_DONE
GlideMsg( "grGlideShutdown()\n" );
#endif
grSstWinClose( );
RenderFree( );
delete Textures;
}
//*************************************************
//* Sets all Glide State Variables
//*************************************************
FX_ENTRY void FX_CALL
grGlideSetState( const GrState *state )
{
#ifdef OGL_PARTDONE
GlideMsg( "grGlideSetState( --- )\n" );
#endif
GlideState StateTemp;
CopyMemory( &StateTemp, state, sizeof( GlideState ) );
Glide.State.ColorFormat = StateTemp.ColorFormat;
grRenderBuffer( StateTemp.RenderBuffer );
grDepthBufferMode( StateTemp.DepthBufferMode );
grDepthBufferFunction( StateTemp.DepthFunction );
grDepthMask( StateTemp.DepthBufferWritting );
grDepthBiasLevel( StateTemp.DepthBiasLevel );
grDitherMode( StateTemp.DitherMode );
grChromakeyValue( StateTemp.ChromakeyValue );
grChromakeyMode( StateTemp.ChromaKeyMode );
grAlphaTestReferenceValue( StateTemp.AlphaReferenceValue );
grAlphaTestFunction( StateTemp.AlphaTestFunction );
grColorMask( StateTemp.ColorMask, StateTemp.AlphaMask );
grConstantColorValue( StateTemp.ConstantColorValue );
grFogColorValue( StateTemp.FogColorValue );
grFogMode( StateTemp.FogMode );
grCullMode( StateTemp.CullMode );
grTexClampMode( GR_TMU0, StateTemp.SClampMode, StateTemp.TClampMode );
grTexFilterMode( GR_TMU0, StateTemp.MinFilterMode, StateTemp.MagFilterMode );
grTexMipMapMode( GR_TMU0, StateTemp.MipMapMode, StateTemp.LodBlend );
grColorCombine( StateTemp.ColorCombineFunction, StateTemp.ColorCombineFactor,
StateTemp.ColorCombineLocal, StateTemp.ColorCombineOther, StateTemp.ColorCombineInvert );
grAlphaCombine( StateTemp.AlphaFunction, StateTemp.AlphaFactor, StateTemp.AlphaLocal, StateTemp.AlphaOther, StateTemp.AlphaInvert );
grTexCombine( GR_TMU0, StateTemp.TextureCombineCFunction, StateTemp.TextureCombineCFactor,
StateTemp.TextureCombineAFunction, StateTemp.TextureCombineAFactor,
StateTemp.TextureCombineRGBInvert, StateTemp.TextureCombineAInvert );
grAlphaBlendFunction( StateTemp.AlphaBlendRgbSf, StateTemp.AlphaBlendRgbDf, StateTemp.AlphaBlendAlphaSf, StateTemp.AlphaBlendAlphaDf );
grClipWindow( StateTemp.ClipMinX, StateTemp.ClipMinY, StateTemp.ClipMaxX, StateTemp.ClipMaxY );
// grSstOrigin( StateTemp.OriginInformation );
// grTexSource( GR_TMU0, StateTemp.TexSource.StartAddress, StateTemp.TexSource.EvenOdd, &StateTemp.TexSource.Info );
}
//*************************************************
//* Gets all Glide State Variables
//*************************************************
FX_ENTRY void FX_CALL
grGlideGetState( GrState *state )
{
#ifdef OGL_PARTDONE
GlideMsg( "grGlideGetState( --- )\n" );
#endif
CopyMemory( state, &Glide.State, sizeof( GlideState ) );
}
//*************************************************
FX_ENTRY void FX_CALL
grGlideShamelessPlug( const FxBool on )
{
#ifdef OGL_DONE
GlideMsg( "grGlideShamelessPlug( %d )\n", on );
#endif
if (!UserConfig.ShamelessPlug)
InternalConfig.ShamelessPlug = on;
}
//*************************************************
//* Returns the number of Voodoo Boards Installed
//*************************************************
FX_ENTRY FxBool FX_CALL
grSstQueryBoards( GrHwConfiguration *hwConfig )
{
#ifdef OGL_DONE
GlideMsg( "grSstQueryBoards( --- )\n" );
#endif
ZeroMemory( hwConfig, sizeof(GrHwConfiguration) );
hwConfig->num_sst = 1;
return FXTRUE;
}
//*************************************************
FX_ENTRY FxBool FX_CALL
grSstWinOpen( FxU hwnd,
GrScreenResolution_t res,
GrScreenRefresh_t ref,
GrColorFormat_t cformat,
GrOriginLocation_t org_loc,
int num_buffers,
int num_aux_buffers )
{
if ( OpenGL.WinOpen )
{
grSstWinClose( );
}
#ifdef OGL_DONE
GlideMsg( "grSstWinOpen( %d, %d, %d, %d, %d, %d, %d )\n",
hwnd, res, ref, cformat, org_loc, num_buffers, num_aux_buffers );
#endif
if (!InterpretScreenResolution(res, Glide.WindowWidth, Glide.WindowHeight))
{
#ifdef OGL_DEBUG
Error( "grSstWinOpen: res = GR_RESOLUTION_NONE\n" );
#endif
return FXFALSE;
}
if (!InterpretScreenRefresh(ref, OpenGL.Refresh))
{
#ifdef OGL_DEBUG
Error( "grSstWinOpen: Refresh Incorrect\n" );
#endif
return FXFALSE;
}
// Set the size of the OpenGL window (might be different from Glide window size)
if (UserConfig.Resolution == 0)
{
// Use the resolution requested by the game
OpenGL.WindowWidth = Glide.WindowWidth;
OpenGL.WindowHeight = Glide.WindowHeight;
}
else if (UserConfig.Resolution <= 16)
{
// multiply the original size by the resolution factor
OpenGL.WindowWidth = Glide.WindowWidth * UserConfig.Resolution;
OpenGL.WindowHeight = Glide.WindowHeight * UserConfig.Resolution;
}
else
{
// override the resolution
OpenGL.WindowWidth = UserConfig.Resolution;
// Glide games have a fixed 4/3 aspect ratio
OpenGL.WindowHeight = UserConfig.Resolution * 3 / 4;
}
Glide.WindowTotalPixels = Glide.WindowWidth * Glide.WindowHeight;
OpenGL.WaitSignal = (int)( 1000 / OpenGL.Refresh );
// Initing OpenGL Window
if ( !InitWindow( hwnd ) )
{
return FXFALSE;
}
OpenGL.ClipMinX = 0;
OpenGL.ClipMinY = 0;
OpenGL.ClipMaxX = OpenGL.WindowWidth;
OpenGL.ClipMaxY = OpenGL.WindowHeight;
OpenGL.WindowTotalPixels = (FxU32)( OpenGL.WindowWidth * OpenGL.WindowHeight );
Glide.State.ColorFormat = cformat;
Glide.NumBuffers = num_buffers;
Glide.AuxBuffers = num_aux_buffers;
// Initializing Glide and OpenGL
InitOpenGL( );
OpenGL.tmpBuf = new FxU32[ OpenGL.WindowTotalPixels ];
Glide.SrcBuffer.Address = new FxU16[ Glide.WindowTotalPixels ];
Glide.DstBuffer.Address = new FxU16[ Glide.WindowTotalPixels ];
Glide.LFBTextureSize = 2 << int_log2(Glide.WindowWidth > Glide.WindowHeight ? (Glide.WindowWidth-1) : (Glide.WindowHeight-1));
glGenTextures( 1, &Glide.LFBTexture );
glBindTexture( GL_TEXTURE_2D, Glide.LFBTexture );
if ( OpenGL.WindowTotalPixels != Glide.WindowTotalPixels ) {
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
} else {
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
}
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, Glide.LFBTextureSize, Glide.LFBTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
glBindTexture( GL_TEXTURE_2D, 0 );
// Just checking
if ( ( !Glide.SrcBuffer.Address ) || ( !Glide.DstBuffer.Address ) || ( !OpenGL.tmpBuf ) )
{
Error( "Could NOT allocate sufficient memory for Buffers... Sorry\n" );
exit( -1 );
}
ZeroMemory( Glide.SrcBuffer.Address, Glide.WindowTotalPixels * 2 );
#define BLUE_SCREEN (0x07FF)
for( FxU32 i = 0; i < Glide.WindowTotalPixels; i++ )
{
Glide.DstBuffer.Address[i] = BLUE_SCREEN;
}
#ifdef OGL_DONE
GlideMsg( "----Start of grSstWinOpen()\n" );
#endif
// All should be disabled
//depth buffering, fog, chroma-key, alpha blending, alpha testing
grSstOrigin( org_loc );
grTexClampMode( 0, GR_TEXTURECLAMP_WRAP, GR_TEXTURECLAMP_WRAP );
grTexMipMapMode( 0, GR_MIPMAP_DISABLE, FXFALSE );
grTexFilterMode( 0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR );
grChromakeyMode( GR_CHROMAKEY_DISABLE );
grFogMode( GR_FOG_DISABLE );
grCullMode( GR_CULL_DISABLE );
grRenderBuffer( GR_BUFFER_BACKBUFFER );
grAlphaTestFunction( GR_CMP_ALWAYS );
grDitherMode( GR_DITHER_4x4 );
grColorCombine( GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_ITERATED,
FXFALSE );
grAlphaCombine( GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_CONSTANT,
FXFALSE );
grTexCombine( GR_TMU0,GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE,
GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE );
grAlphaControlsITRGBLighting( FXFALSE );
grAlphaBlendFunction( GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO );
grColorMask( FXTRUE, FXFALSE );
grDepthMask( FXFALSE );
grDepthBufferMode( GR_DEPTHBUFFER_DISABLE );
grDepthBufferFunction( GR_CMP_LESS );
//(chroma-key value, alpha test reference, constant depth value,
//constant alpha value, etc.) and pixel rendering statistic counters
//are initialized to 0x00.
grChromakeyValue( 0x00 );
grAlphaTestReferenceValue( 0x00 );
grDepthBiasLevel( 0x00 );
grFogColorValue( 0x00 );
grConstantColorValue( 0xFFFFFFFF );
grClipWindow( 0, 0, Glide.WindowWidth, Glide.WindowHeight );
// grGammaCorrectionValue( 1.6f );
grHints( GR_HINT_STWHINT, 0 );
#ifdef OGL_DONE
GlideMsg( "----End of grSstWinOpen()\n" );
#endif
OpenGL.WinOpen = true;
#ifdef OPENGL_DEBUG
GLErro( "grSstWinOpen" );
#endif
glFinish( );
// Show the splash screen? (code copied from the linux driver src)
if (InternalConfig.NoSplash == false)
{
grSplash(0.0f, 0.0f,
static_cast<float>(Glide.WindowWidth),
static_cast<float>(Glide.WindowHeight),
0);
// The splash screen is displayed once, and because the
// internal config is reinitialised each time grWinOpen()
// is called, the value must be reset in the user config
InternalConfig.NoSplash = true;
}
return FXTRUE;
}
//*************************************************
//* Close the graphics display device
//*************************************************
FX_ENTRY void FX_CALL
grSstWinClose( void )
{
#ifdef OGL_DONE
GlideMsg( "grSstWinClose()\n" );
#endif
if ( ! OpenGL.WinOpen )
{
return;
}
OpenGL.WinOpen = false;
#ifdef OGL_DEBUG
GlideMsg( OGL_LOG_SEPARATE );
GlideMsg( "** Debug Information **\n" );
GlideMsg( OGL_LOG_SEPARATE );
GlideMsg( "MaxTriangles in Frame = %d\n", OGLRender.MaxTriangles );
GlideMsg( "MaxTriangles in Sequence = %d\n", OGLRender.MaxSequencedTriangles );
GlideMsg( "MaxZ = %f\nMinZ = %f\n", OGLRender.MaxZ, OGLRender.MinZ );
GlideMsg( "MaxX = %f\nMinX = %f\nMaxY = %f\nMinY = %f\n",
OGLRender.MaxX, OGLRender.MinX, OGLRender.MaxY, OGLRender.MinY );
GlideMsg( "MaxS = %f\nMinS = %f\nMaxT = %f\nMinT = %f\n",
OGLRender.MaxS, OGLRender.MinS, OGLRender.MaxT, OGLRender.MinT );
GlideMsg( "MaxF = %f\nMinF = %f\n", OGLRender.MaxF, OGLRender.MinF );
GlideMsg( "MaxR = %f\nMinR = %f\n", OGLRender.MaxR, OGLRender.MinR );
GlideMsg( "MaxG = %f\nMinG = %f\n", OGLRender.MaxG, OGLRender.MinG );
GlideMsg( "MaxB = %f\nMinB = %f\n", OGLRender.MaxB, OGLRender.MinR );
GlideMsg( "MaxA = %f\nMinA = %f\n", OGLRender.MaxA, OGLRender.MinA );
GlideMsg( OGL_LOG_SEPARATE );
GlideMsg( "Texture Information:\n" );
GlideMsg( " 565 = %d\n", Textures->Num_565_Tex );
GlideMsg( " 1555 = %d\n", Textures->Num_1555_Tex );
GlideMsg( " 4444 = %d\n", Textures->Num_4444_Tex );
GlideMsg( " 332 = %d\n", Textures->Num_332_Tex );
GlideMsg( " 8332 = %d\n", Textures->Num_8332_Tex );
GlideMsg( "Alpha = %d\n", Textures->Num_Alpha_Tex );
GlideMsg( " AI88 = %d\n", Textures->Num_AlphaIntensity88_Tex );
GlideMsg( " AI44 = %d\n", Textures->Num_AlphaIntensity44_Tex );
GlideMsg( " AP88 = %d\n", Textures->Num_AlphaPalette_Tex );
GlideMsg( " P8 = %d\n", Textures->Num_Palette_Tex );
GlideMsg( "Inten = %d\n", Textures->Num_Intensity_Tex );
GlideMsg( " YIQ = %d\n", Textures->Num_YIQ_Tex );
GlideMsg( " AYIQ = %d\n", Textures->Num_AYIQ_Tex );
GlideMsg( "Other = %d\n", Textures->Num_Other_Tex );
GlideMsg( OGL_LOG_SEPARATE );
GlideMsg( OGL_LOG_SEPARATE );
#endif
Textures->Clear( );
FinaliseOpenGLWindow( );
glDeleteTextures(1, &Glide.LFBTexture);
delete[] Glide.SrcBuffer.Address;
delete[] Glide.DstBuffer.Address;
delete[] OpenGL.tmpBuf;
}
//*************************************************
//* Returns the Hardware Configuration
//*************************************************
FX_ENTRY FxBool FX_CALL
grSstQueryHardware( GrHwConfiguration *hwconfig )
{
#ifdef OGL_DONE
GlideMsg( "grSstQueryHardware( --- )\n" );
#endif
hwconfig->num_sst = 1;
hwconfig->SSTs[0].type = GR_SSTTYPE_VOODOO;
// hwconfig->SSTs[0].type = GR_SSTTYPE_Voodoo2;
hwconfig->SSTs[0].sstBoard.VoodooConfig.fbRam = UserConfig.FrameBufferMemorySize;
hwconfig->SSTs[0].sstBoard.VoodooConfig.fbiRev = 2;
hwconfig->SSTs[0].sstBoard.VoodooConfig.nTexelfx = 1;
// hwconfig->SSTs[0].sstBoard.VoodooConfig.nTexelfx = 2;
hwconfig->SSTs[0].sstBoard.VoodooConfig.sliDetect = FXFALSE;
hwconfig->SSTs[0].sstBoard.VoodooConfig.tmuConfig[0].tmuRev = 1;
hwconfig->SSTs[0].sstBoard.VoodooConfig.tmuConfig[0].tmuRam = UserConfig.TextureMemorySize;
return FXTRUE;
}
//*************************************************
//* Selects which Voodoo Board is Active
//*************************************************
FX_ENTRY void FX_CALL
grSstSelect( int which_sst )
{
#ifdef OGL_DONE
GlideMsg( "grSstSelect( %d )\n", which_sst );
#endif
// Nothing Needed Here but...
Glide.ActiveVoodoo = which_sst;
}
//*************************************************
//* Returns the Screen Height
//*************************************************
FX_ENTRY FxU32 FX_CALL
grSstScreenHeight( void )
{
#ifdef OGL_DONE
GlideMsg( "grSstScreenHeight()\n" );
#endif
return Glide.WindowHeight;
}
//*************************************************
//* Returns the Screen Width
//*************************************************
FX_ENTRY FxU32 FX_CALL
grSstScreenWidth( void )
{
#ifdef OGL_DONE
GlideMsg( "grSstScreenWidth()\n" );
#endif
return Glide.WindowWidth;
}
//*************************************************
//* Sets the Y Origin
//*************************************************
FX_ENTRY void FX_CALL
grSstOrigin( GrOriginLocation_t origin )
{
#ifdef OGL_DONE
GlideMsg( "grSstSetOrigin( %d )\n", origin );
#endif
RenderDrawTriangles( );
Glide.State.OriginInformation = origin;
switch ( origin )
{
case GR_ORIGIN_LOWER_LEFT:
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
glOrtho( 0, Glide.WindowWidth, 0, Glide.WindowHeight, OpenGL.ZNear, OpenGL.ZFar );
glViewport( 0, 0, OpenGL.WindowWidth, OpenGL.WindowHeight );
glMatrixMode( GL_MODELVIEW );
break;
case GR_ORIGIN_UPPER_LEFT:
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
glOrtho( 0, Glide.WindowWidth, Glide.WindowHeight, 0, OpenGL.ZNear, OpenGL.ZFar );
glViewport( 0, 0, OpenGL.WindowWidth, OpenGL.WindowHeight );
glMatrixMode( GL_MODELVIEW );
break;
}
grCullMode( Glide.State.CullMode );
#ifdef OPENGL_DEBUG
GLErro( "grSstOrigin" );
#endif
}
//*************************************************
FX_ENTRY void FX_CALL
grSstPerfStats( GrSstPerfStats_t * pStats )
{
#ifdef OGL_NOTDONE
GlideMsg( "grSstPerfStats\n" );
#endif
}
//*************************************************
FX_ENTRY void FX_CALL
grSstResetPerfStats( void )
{
#ifdef OGL_NOTDONE
GlideMsg( "grSstResetPerfStats( )\n" );
#endif
}
//*************************************************
FX_ENTRY FxU32 FX_CALL
grSstVideoLine( void )
{
#ifdef OGL_NOTDONE
GlideMsg( "grSstVideoLine( )\n" );
#endif
return 0;
}
//*************************************************
FX_ENTRY FxBool FX_CALL
grSstVRetraceOn( void )
{
#ifdef OGL_NOTDONE
GlideMsg( "grSstVRetraceOn( )\n" );
#endif
return Glide.State.VRetrace;
}
//*************************************************
FX_ENTRY FxBool FX_CALL
grSstIsBusy( void )
{
#ifdef OGL_NOTDONE
GlideMsg( "grSstIsBusy( )\n" );
#endif
return FXFALSE;
}
//*************************************************
FX_ENTRY FxBool FX_CALL
grSstControl( FxU32 code )
{
#ifdef OGL_NOTDONE
GlideMsg( "grSstControl( %lu )\n", code );
#endif
return GR_CONTROL_ACTIVATE;
}
//*************************************************
FX_ENTRY FxBool FX_CALL
grSstControlMode( GrControl_t mode )
{
#ifdef OGL_NOTDONE
GlideMsg( "grSstControlMode( %d )\n", mode );
#endif
switch ( mode )
{
case GR_CONTROL_ACTIVATE:
break;
case GR_CONTROL_DEACTIVATE:
break;
case GR_CONTROL_RESIZE:
case GR_CONTROL_MOVE:
break;
}
return FXTRUE;
}
//*************************************************
//* Return the Value of the graphics status register
//*************************************************
FX_ENTRY FxU32 FX_CALL
grSstStatus( void )
{
#ifdef OGL_PARTDONE
GlideMsg( "grSstStatus( )\n" );
#endif
// FxU32 Status = 0x0FFFF43F;
FxU32 Status = 0x0FFFF03F;
// Vertical Retrace
Status |= ( ! Glide.State.VRetrace ) << 6;
return Status;
// Bits
// 5:0 PCI FIFO free space (0x3F = free)
// 6 Vertical Retrace ( 0 = active, 1 = inactive )
// 7 PixelFx engine busy ( 0 = engine idle )
// 8 TMU busy ( 0 = engine idle )
// 9 Voodoo Graphics busy ( 0 = idle )
// 11:10 Displayed buffer ( 0 = buffer 0, 1 = buffer 1, 2 = auxiliary buffer, 3 = reserved )
// 27:12 Memory FIFO ( 0xFFFF = FIFO empty )
// 30:28 Number of swap buffers commands pending
// 31 PCI interrupt generated ( not implemented )
}
//*************************************************
//* Returns when Glides is Idle
//*************************************************
FX_ENTRY void FX_CALL
grSstIdle( void )
{
#ifdef OGL_DONE
GlideMsg( "grSetIdle( )\n" );
#endif
RenderDrawTriangles( );
glFlush( );
glFinish( );
#ifdef OPENGL_DEBUG
GLErro( "grSstIdle" );
#endif
}