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This is possibly due to a memory issue. From the docs of NSAllocateMemoryPages:
Allocates the integral number of pages whose total size is closest to, but not less than, byteCount. The allocated pages are guaranteed to be filled with zeros. If the allocation fails, raises NSInvalidArgumentException.
This problem should be alleviated once #1 is implemented. Also instead of recursively going through the layers and building up a large set of images, which are then eventually saved to disk in a last step, we could save them right away after they're generated (e.g. through a block callback).
This is possibly due to a memory issue. From the docs of NSAllocateMemoryPages:
Allocates the integral number of pages whose total size is closest to, but not less than, byteCount. The allocated pages are guaranteed to be filled with zeros. If the allocation fails, raises NSInvalidArgumentException.
Stacktrace:
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