diff --git a/Assets/UniGLTF/Runtime/SpringBoneJobs/Blittables/BlittableModelLevel.cs b/Assets/UniGLTF/Runtime/SpringBoneJobs/Blittables/BlittableModelLevel.cs
index f86daccc2b..4b37dc84a4 100644
--- a/Assets/UniGLTF/Runtime/SpringBoneJobs/Blittables/BlittableModelLevel.cs
+++ b/Assets/UniGLTF/Runtime/SpringBoneJobs/Blittables/BlittableModelLevel.cs
@@ -5,7 +5,7 @@ namespace UniGLTF.SpringBoneJobs.Blittables
public struct BlittableModelLevel
{
///
- /// 風など。
+ /// World 座標系の追加の力。風など。
///
public Vector3 ExternalForce;
diff --git a/Assets/VRM/Runtime/SpringBone/IVrm0XSpringBoneRuntime.cs b/Assets/VRM/Runtime/SpringBone/IVrm0XSpringBoneRuntime.cs
index e8038efe82..5df7b08e5d 100644
--- a/Assets/VRM/Runtime/SpringBone/IVrm0XSpringBoneRuntime.cs
+++ b/Assets/VRM/Runtime/SpringBone/IVrm0XSpringBoneRuntime.cs
@@ -1,5 +1,6 @@
using System.Threading.Tasks;
using UniGLTF;
+using UniGLTF.SpringBoneJobs.Blittables;
using UnityEngine;
namespace VRM
@@ -7,5 +8,27 @@ namespace VRM
public interface IVrm0XSpringBoneRuntime
{
public Task InitializeAsync(GameObject vrm, IAwaitCaller awaitCaller);
+
+ ///
+ /// SpringBone の構成変更を反映して再構築する。
+ ///
+ public void ReconstructSpringBone();
+
+ ///
+ /// initialTransform 状態に復帰。verlet の速度 も 0 に。
+ ///
+ public void RestoreInitialTransform();
+
+ ///
+ /// Joint レベルの可変情報をセットする
+ /// stiffness,
+ ///
+ public void SetJointLevel(Transform joint, BlittableJointMutable jointSettings);
+
+ ///
+ /// Model レベルの可変情報をセットする
+ /// 風, pause, scaling
+ ///
+ public void SetModelLevel(Transform modelRoot, BlittableModelLevel modelSettings);
}
}
\ No newline at end of file
diff --git a/Assets/VRM/Runtime/SpringBone/Jobs/FastSpringBoneReplacer.cs b/Assets/VRM/Runtime/SpringBone/Jobs/FastSpringBoneReplacer.cs
index 5feed60de4..85f6cda90f 100644
--- a/Assets/VRM/Runtime/SpringBone/Jobs/FastSpringBoneReplacer.cs
+++ b/Assets/VRM/Runtime/SpringBone/Jobs/FastSpringBoneReplacer.cs
@@ -5,24 +5,17 @@
using UniGLTF;
using System.Threading;
using System.Threading.Tasks;
+using System.Linq;
+using UniGLTF.Utils;
namespace VRM.SpringBoneJobs
{
public static class FastSpringBoneReplacer
{
- ///
- /// - 指定された GameObject 内にある SpringBone を停止させる
- /// - FastSpringBoneBuffer に変換する
- ///
public static async Task MakeBufferAsync(GameObject root, IAwaitCaller awaitCaller = null, CancellationToken token = default)
{
var components = root.GetComponentsInChildren();
- foreach (var sb in components)
- {
- // 停止させて FastSpringBoneService から実行させる
- sb.m_updateType = VRMSpringBone.SpringBoneUpdateType.Manual;
- }
var springs = new FastSpringBoneSpring[components.Length];
for (int i = 0; i < components.Length; ++i)
@@ -57,6 +50,9 @@ public static async Task MakeBufferAsync(GameObject root,
}
}
+ var runtime = root.GetComponent();
+ var initMap = runtime != null ? runtime.InitialTransformStates : root.GetComponentsInChildren().ToDictionary(x => x, x => new TransformState(x));
+
var joints = new List();
foreach (var springRoot in component.RootBones)
{
@@ -67,7 +63,7 @@ public static async Task MakeBufferAsync(GameObject root,
token.ThrowIfCancellationRequested();
}
- Traverse(joints, component, springRoot);
+ Traverse(joints, component, springRoot, initMap);
}
var spring = new FastSpringBoneSpring
@@ -82,11 +78,11 @@ public static async Task MakeBufferAsync(GameObject root,
return new FastSpringBoneBuffer(root.transform, springs);
}
- static void Traverse(List joints, VRMSpringBone spring, Transform joint)
+ static void Traverse(List joints, VRMSpringBone spring, Transform joint, IReadOnlyDictionary initMap)
{
joints.Add(new FastSpringBoneJoint
{
- Transform = joint.transform,
+ Transform = joint,
Joint = new BlittableJointMutable
{
radius = spring.m_hitRadius,
@@ -95,11 +91,11 @@ static void Traverse(List joints, VRMSpringBone spring, Tra
gravityPower = spring.m_gravityPower,
stiffnessForce = spring.m_stiffnessForce
},
- DefaultLocalRotation = joint.transform.localRotation,
+ DefaultLocalRotation = initMap[joint.transform].LocalRotation,
});
foreach (Transform child in joint)
{
- Traverse(joints, spring, child);
+ Traverse(joints, spring, child, initMap);
}
}
}
diff --git a/Assets/VRM/Runtime/SpringBone/Jobs/Vrm0XFastSpringBoneRuntime.cs b/Assets/VRM/Runtime/SpringBone/Jobs/Vrm0XFastSpringBoneRuntime.cs
index 4d8fcc1c43..1a398c2a38 100644
--- a/Assets/VRM/Runtime/SpringBone/Jobs/Vrm0XFastSpringBoneRuntime.cs
+++ b/Assets/VRM/Runtime/SpringBone/Jobs/Vrm0XFastSpringBoneRuntime.cs
@@ -1,6 +1,8 @@
using System.Threading.Tasks;
using UniGLTF;
using UniGLTF.SpringBoneJobs;
+using UniGLTF.SpringBoneJobs.Blittables;
+using UniGLTF.SpringBoneJobs.InputPorts;
using UnityEngine;
namespace VRM
@@ -16,26 +18,78 @@ namespace VRM
///
public class Vrm0XFastSpringboneRuntime : IVrm0XSpringBoneRuntime
{
+ GameObject m_vrm;
+ SpringBoneJobs.FastSpringBoneService m_service;
+ FastSpringBoneBuffer m_buffer;
+
public async Task InitializeAsync(GameObject vrm, IAwaitCaller awaitCaller)
{
+ m_vrm = vrm;
+ m_service = SpringBoneJobs.FastSpringBoneService.Instance;
+
// default update の停止
foreach (VRMSpringBone sb in vrm.GetComponentsInChildren())
{
sb.m_updateType = VRMSpringBone.SpringBoneUpdateType.Manual;
}
- // create
- var buffer = await SpringBoneJobs.FastSpringBoneReplacer.MakeBufferAsync(vrm, awaitCaller);
- SpringBoneJobs.FastSpringBoneService.Instance.BufferCombiner.Register(buffer);
-
// disposer
- var disposer = vrm.AddComponent()
+ var disposer = m_vrm.AddComponent()
.AddAction(() =>
{
- SpringBoneJobs.FastSpringBoneService.Instance.BufferCombiner.Unregister(buffer);
- buffer.Dispose();
+ Unregister();
})
;
+
+ // create
+ await RegisterAsync(awaitCaller);
+ }
+
+ void Unregister()
+ {
+ Debug.Log("Vrm0XFastSpringboneRuntime.Unregister");
+ if (m_buffer == null)
+ {
+ return;
+ }
+
+ m_service.BufferCombiner.Unregister(m_buffer);
+ m_buffer.Dispose();
+ m_buffer = null;
+ }
+
+ async Task RegisterAsync(IAwaitCaller awaitCaller)
+ {
+ Debug.Assert(m_buffer == null);
+ var buffer = await SpringBoneJobs.FastSpringBoneReplacer.MakeBufferAsync(m_vrm, awaitCaller);
+ m_buffer = buffer;
+ SpringBoneJobs.FastSpringBoneService.Instance.BufferCombiner.Register(buffer);
+
+ }
+
+ public void ReconstructSpringBone()
+ {
+ var disposer = m_vrm.gameObject.GetComponent();
+ Unregister();
+ var task = RegisterAsync(new ImmediateCaller());
+ }
+
+ public void RestoreInitialTransform()
+ {
+ if (m_buffer != null)
+ {
+ m_service.BufferCombiner.InitializeJointsLocalRotation(m_buffer);
+ }
+ }
+
+ public void SetJointLevel(Transform joint, BlittableJointMutable jointSettings)
+ {
+ m_service.BufferCombiner.Combined.SetJointLevel(joint, jointSettings);
+ }
+
+ public void SetModelLevel(Transform modelRoot, BlittableModelLevel modelSettings)
+ {
+ m_service.BufferCombiner.Combined?.SetModelLevel(modelRoot, modelSettings);
}
}
}
\ No newline at end of file
diff --git a/Assets/VRM/Runtime/SpringBone/Logic/SceneInfo.cs b/Assets/VRM/Runtime/SpringBone/Logic/SceneInfo.cs
index 15053e9d28..03be1711f0 100644
--- a/Assets/VRM/Runtime/SpringBone/Logic/SceneInfo.cs
+++ b/Assets/VRM/Runtime/SpringBone/Logic/SceneInfo.cs
@@ -8,11 +8,14 @@ readonly struct SceneInfo
public readonly IReadOnlyList RootBones;
public readonly Transform Center;
public readonly VRMSpringBoneColliderGroup[] ColliderGroups;
+ public readonly Vector3 ExternalForce;
public SceneInfo(
IReadOnlyList rootBones,
Transform center,
- VRMSpringBoneColliderGroup[] colliderGroups) =>
- (RootBones, Center, ColliderGroups) = (rootBones, center, colliderGroups);
+ VRMSpringBoneColliderGroup[] colliderGroups,
+ Vector3 externalForce) =>
+ (RootBones, Center, ColliderGroups, ExternalForce)
+ = (rootBones, center, colliderGroups, externalForce);
}
}
\ No newline at end of file
diff --git a/Assets/VRM/Runtime/SpringBone/Logic/SpringBoneJointInit.cs b/Assets/VRM/Runtime/SpringBone/Logic/SpringBoneJointInit.cs
index 2ab4865f8a..6c26edfa05 100644
--- a/Assets/VRM/Runtime/SpringBone/Logic/SpringBoneJointInit.cs
+++ b/Assets/VRM/Runtime/SpringBone/Logic/SpringBoneJointInit.cs
@@ -35,14 +35,14 @@ public Quaternion WorldRotationFromTailPosition(Transform m_transform, Vector3 n
/// Verlet積分で次の位置を計算する
///
public Vector3 VerletIntegration(float deltaTime, Transform center, Quaternion parentRotation,
- SpringBoneSettings settings, SpringBoneJointState _state, float scalingFactor)
+ SpringBoneSettings settings, SpringBoneJointState _state, float scalingFactor, Vector3 externalForce)
{
var state = _state.ToWorld(center);
var nextTail = state.CurrentTail
+ (state.CurrentTail - state.PrevTail) * (1.0f - settings.DragForce) // 前フレームの移動を継続する(減衰もあるよ)
+ parentRotation * LocalRotation * BoneAxis * settings.StiffnessForce * deltaTime * scalingFactor // 親の回転による子ボーンの移動目標
- + settings.GravityDir * (settings.GravityPower * deltaTime) * scalingFactor; // 外力による移動量
+ + (settings.GravityDir * settings.GravityPower + externalForce) * deltaTime * scalingFactor; // 外力による移動量
return nextTail;
}
diff --git a/Assets/VRM/Runtime/SpringBone/Logic/SpringBoneSystem.cs b/Assets/VRM/Runtime/SpringBone/Logic/SpringBoneSystem.cs
index a53f1baf1d..2d3cea49a5 100644
--- a/Assets/VRM/Runtime/SpringBone/Logic/SpringBoneSystem.cs
+++ b/Assets/VRM/Runtime/SpringBone/Logic/SpringBoneSystem.cs
@@ -9,6 +9,7 @@ class SpringBoneSystem
{
Dictionary m_initialLocalRotationMap;
List<(Transform, SpringBoneJointInit, SpringBoneJointState)> m_joints = new();
+ Dictionary m_jointIndexMap = new();
List m_colliders = new();
public void Setup(SceneInfo scene, bool force)
@@ -23,6 +24,7 @@ public void Setup(SceneInfo scene, bool force)
m_initialLocalRotationMap.Clear();
}
m_joints.Clear();
+ m_jointIndexMap.Clear();
foreach (var go in scene.RootBones)
{
@@ -33,6 +35,55 @@ public void Setup(SceneInfo scene, bool force)
SetupRecursive(scene.Center, go);
}
}
+
+ for (int i = 0; i < m_joints.Count; ++i)
+ {
+ m_jointIndexMap.Add(m_joints[i].Item1, i);
+ }
+ }
+
+ public void ReinitializeRotation(SceneInfo scene)
+ {
+ foreach (var go in scene.RootBones)
+ {
+ if (go != null)
+ {
+ ReinitializeRotationRecursive(scene.Center, go);
+ }
+ }
+ }
+
+ public void ReinitializeRotationRecursive(Transform center, Transform parent)
+ {
+ var index = m_jointIndexMap[parent];
+ var (t, init, state) = m_joints[index];
+ t.localRotation = m_initialLocalRotationMap[t];
+
+ Vector3 localPosition;
+ Vector3 scale;
+ if (parent.childCount == 0)
+ {
+ // 子ノードが無い。7cm 固定
+ var delta = parent.position - parent.parent.position;
+ var childPosition = parent.position + delta.normalized * 0.07f * parent.UniformedLossyScale();
+ localPosition = parent.worldToLocalMatrix.MultiplyPoint(childPosition); // cancel scale
+ scale = parent.lossyScale;
+ }
+ else
+ {
+ var firstChild = GetChildren(parent).First();
+ localPosition = firstChild.localPosition;
+ scale = firstChild.lossyScale;
+ }
+ var localChildPosition = new Vector3(
+ localPosition.x * scale.x,
+ localPosition.y * scale.y,
+ localPosition.z * scale.z
+ );
+
+ m_joints[index] = (t, init, new SpringBoneJointState(localChildPosition, localChildPosition));
+
+ foreach (Transform child in parent) SetupRecursive(center, child);
}
private static IEnumerable GetChildren(Transform parent)
@@ -115,7 +166,8 @@ SpringBoneSettings settings
// false の場合
// 拡大すると移動速度はだいたい同じ => SpringBone の角速度が遅くなる
var scalingFactor = settings.UseRuntimeScalingSupport ? transform.UniformedLossyScale() : 1.0f;
- var nextTail = init.VerletIntegration(deltaTime, scene.Center, parentRotation, settings, state, scalingFactor);
+ var nextTail = init.VerletIntegration(deltaTime, scene.Center, parentRotation, settings, state,
+ scalingFactor, scene.ExternalForce);
// 長さをboneLengthに強制
nextTail = transform.position + (nextTail - transform.position).normalized * init.Length;
diff --git a/Assets/VRM/Runtime/SpringBone/VRMSpringBone.cs b/Assets/VRM/Runtime/SpringBone/VRMSpringBone.cs
index 962426671d..2d8b5f8599 100644
--- a/Assets/VRM/Runtime/SpringBone/VRMSpringBone.cs
+++ b/Assets/VRM/Runtime/SpringBone/VRMSpringBone.cs
@@ -31,6 +31,14 @@ public sealed class VRMSpringBone : MonoBehaviour
///
public bool UseRuntimeScalingSupport { get; set; }
+ ///
+ /// VRM-1.0 からのバックポート。
+ /// - Runtime 制御用のパラメタである
+ /// - シリアライズ対象でない
+ /// - World座標系
+ ///
+ public Vector3 ExternalForce { get; set; }
+
public enum SpringBoneUpdateType
{
LateUpdate,
@@ -49,7 +57,9 @@ void Awake()
SpringBone.SceneInfo Scene => new(
rootBones: RootBones,
center: m_center,
- colliderGroups: ColliderGroups);
+ colliderGroups: ColliderGroups,
+ externalForce: ExternalForce);
+
SpringBone.SpringBoneSettings Settings => new
(
stiffnessForce: m_stiffnessForce,
@@ -68,6 +78,17 @@ public void Setup(bool force = false)
}
}
+ public void ReinitializeRotation()
+ {
+ m_system.ReinitializeRotation(Scene);
+ }
+
+ public void SetModelLevel(UniGLTF.SpringBoneJobs.Blittables.BlittableModelLevel modelSettings)
+ {
+ UseRuntimeScalingSupport = modelSettings.SupportsScalingAtRuntime;
+ ExternalForce = modelSettings.ExternalForce;
+ }
+
void LateUpdate()
{
if (m_updateType == SpringBoneUpdateType.LateUpdate)
@@ -95,7 +116,7 @@ public void ManualUpdate(float deltaTime)
private void OnDrawGizmosSelected()
{
- if (Application.isPlaying && m_updateType!=SpringBoneUpdateType.Manual)
+ if (Application.isPlaying && m_updateType != SpringBoneUpdateType.Manual)
{
m_system.PlayingGizmo(m_center, Settings, m_gizmoColor);
}
diff --git a/Assets/VRM/Runtime/SpringBone/Vrm0XSpringBoneDefaultRuntime.cs b/Assets/VRM/Runtime/SpringBone/Vrm0XSpringBoneDefaultRuntime.cs
index dabe8adb70..b31391639f 100644
--- a/Assets/VRM/Runtime/SpringBone/Vrm0XSpringBoneDefaultRuntime.cs
+++ b/Assets/VRM/Runtime/SpringBone/Vrm0XSpringBoneDefaultRuntime.cs
@@ -1,5 +1,6 @@
using System.Threading.Tasks;
using UniGLTF;
+using UniGLTF.SpringBoneJobs.Blittables;
using UnityEngine;
namespace VRM
@@ -13,13 +14,46 @@ namespace VRM
///
public class Vrm0XSpringBoneDefaultRuntime : IVrm0XSpringBoneRuntime
{
+ GameObject m_vrm;
public async Task InitializeAsync(GameObject vrm, IAwaitCaller awaitCaller)
{
+ m_vrm = vrm;
+
foreach (VRMSpringBone sb in vrm.GetComponentsInChildren())
{
sb.m_updateType = VRMSpringBone.SpringBoneUpdateType.LateUpdate;
}
await awaitCaller.NextFrame();
}
+
+ public void ReconstructSpringBone()
+ {
+ foreach (VRMSpringBone sb in m_vrm.GetComponentsInChildren())
+ {
+ sb.Setup();
+ }
+ }
+
+ public void RestoreInitialTransform()
+ {
+ foreach (VRMSpringBone sb in m_vrm.GetComponentsInChildren())
+ {
+ sb.ReinitializeRotation();
+ }
+ }
+
+ public void SetJointLevel(Transform joint, BlittableJointMutable jointSettings)
+ {
+ // no impl
+ }
+
+ public void SetModelLevel(Transform modelRoot, BlittableModelLevel modelSettings)
+ {
+ foreach (VRMSpringBone sb in m_vrm.GetComponentsInChildren())
+ {
+ sb.SetModelLevel(modelSettings);
+ sb.m_updateType = modelSettings.StopSpringBoneWriteback ? VRMSpringBone.SpringBoneUpdateType.Manual : VRMSpringBone.SpringBoneUpdateType.LateUpdate;
+ }
+ }
}
}
\ No newline at end of file
diff --git a/Assets/VRM_Samples/SimpleViewer/Loaded.cs b/Assets/VRM_Samples/SimpleViewer/Loaded.cs
index 97ee72b13f..0d7db93737 100644
--- a/Assets/VRM_Samples/SimpleViewer/Loaded.cs
+++ b/Assets/VRM_Samples/SimpleViewer/Loaded.cs
@@ -1,5 +1,6 @@
using System;
using UniGLTF;
+using UniGLTF.SpringBoneJobs.Blittables;
using UniHumanoid;
using UnityEngine;
@@ -40,9 +41,12 @@ public bool EnableLipSyncValue
}
}
- public Loaded(RuntimeGltfInstance instance, HumanPoseTransfer src, Transform lookAtTarget)
+ IVrm0XSpringBoneRuntime _springbone;
+
+ public Loaded(RuntimeGltfInstance instance, HumanPoseTransfer src, Transform lookAtTarget, IVrm0XSpringBoneRuntime springbone)
{
_instance = instance;
+ _springbone = springbone;
var lookAt = instance.GetComponent();
if (lookAt != null)
@@ -104,15 +108,19 @@ public void EnableTPose(HumanPoseClip pose)
}
}
- public void ResetSpring()
+ public void ResetSpringbone()
{
- if (_pose != null)
- {
- foreach (var spring in _pose.GetComponentsInChildren())
- {
- spring.Setup();
- }
- }
+ _springbone.RestoreInitialTransform();
+ }
+
+ public void ReconstructSpringbone()
+ {
+ _springbone.ReconstructSpringBone();
+ }
+
+ public void SetSpringboneModelLevel(BlittableModelLevel modelSettings)
+ {
+ _springbone.SetModelLevel(_instance.transform, modelSettings);
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/VRM_Samples/SimpleViewer/SimpleViewer.unity b/Assets/VRM_Samples/SimpleViewer/SimpleViewer.unity
index 5f5c51ac81..ebb474ec10 100644
--- a/Assets/VRM_Samples/SimpleViewer/SimpleViewer.unity
+++ b/Assets/VRM_Samples/SimpleViewer/SimpleViewer.unity
@@ -151,6 +151,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 630871733}
m_RootOrder: 1
@@ -202,6 +203,359 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 13043733}
m_CullTransparentMesh: 0
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+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
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+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 10, y: -10}
+ m_SizeDelta: {x: 20, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
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+ m_LightCookieSize: {x: 1, y: 1}
+ m_LightCookieOffset: {x: 0, y: 0}
diff --git a/Assets/VRM_Samples/SimpleViewer/ViewerUI.cs b/Assets/VRM_Samples/SimpleViewer/ViewerUI.cs
index 78024b8fce..d7604b8bb8 100644
--- a/Assets/VRM_Samples/SimpleViewer/ViewerUI.cs
+++ b/Assets/VRM_Samples/SimpleViewer/ViewerUI.cs
@@ -39,8 +39,28 @@ public class ViewerUI : MonoBehaviour
[SerializeField]
Toggle m_loadAnimation = default;
+ // SpringBone
[SerializeField]
Toggle m_useFastSpringBone = default;
+
+ [SerializeField]
+ Toggle m_springBonePause = default;
+
+ [SerializeField]
+ Toggle m_springBoneScaling = default;
+
+ [SerializeField]
+ Slider m_springExternalX = default;
+ [SerializeField]
+ Slider m_springExternalY = default;
+ [SerializeField]
+ Slider m_springExternalZ = default;
+
+ [SerializeField]
+ Button m_reset = default;
+
+ [SerializeField]
+ Button m_reconstruct = default;
#endregion
[SerializeField]
@@ -52,9 +72,6 @@ public class ViewerUI : MonoBehaviour
[SerializeField]
GameObject Root = default;
- [SerializeField]
- Button m_reset = default;
-
[SerializeField]
TextAsset m_motion;
@@ -280,10 +297,9 @@ private void Start()
m_version.text = string.Format("VRMViewer {0}.{1}",
PackageVersion.MAJOR, PackageVersion.MINOR);
m_open.onClick.AddListener(OnOpenClicked);
- m_useFastSpringBone.onValueChanged.AddListener(OnUseFastSpringBoneValueChanged);
- OnUseFastSpringBoneValueChanged(m_useFastSpringBone.isOn);
- m_reset.onClick.AddListener(() => m_loaded?.ResetSpring());
+ m_reset.onClick.AddListener(() => m_loaded?.ResetSpringbone());
+ m_reconstruct.onClick.AddListener(() => m_loaded?.ReconstructSpringbone());
// load initial bvh
if (m_motion != null)
@@ -327,6 +343,16 @@ private void Update()
{
m_loaded.EnableLipSyncValue = m_enableLipSync.isOn;
m_loaded.EnableBlinkValue = m_enableAutoBlink.isOn;
+ m_loaded.SetSpringboneModelLevel(new UniGLTF.SpringBoneJobs.Blittables.BlittableModelLevel
+ {
+ ExternalForce = new Vector3(
+ m_springExternalX.value,
+ m_springExternalY.value,
+ m_springExternalZ.value
+ ),
+ StopSpringBoneWriteback = m_springBonePause.isOn,
+ SupportsScalingAtRuntime = m_springBoneScaling.isOn,
+ });
m_loaded.Update();
}
}
@@ -392,21 +418,17 @@ public async Task LoadBytesAsync(string path, byte[] bytes)
// vrm
VrmUtility.MaterialGeneratorCallback materialCallback = (glTF_VRM_extensions vrm) => GetVrmMaterialGenerator(m_useUrpMaterial.isOn, vrm);
VrmUtility.MetaCallback metaCallback = m_texts.UpdateMeta;
+ IVrm0XSpringBoneRuntime springboneRuntime = m_useFastSpringBone.isOn ? new Vrm0XFastSpringboneRuntime() : new Vrm0XSpringBoneDefaultRuntime();
var instance = await VrmUtility.LoadBytesAsync(path, bytes, GetIAwaitCaller(m_useAsync.isOn),
materialCallback, metaCallback,
loadAnimation: m_loadAnimation.isOn,
- springboneRuntime: m_useFastSpringBone.isOn ? new Vrm0XFastSpringboneRuntime() : new Vrm0XSpringBoneDefaultRuntime()
+ springboneRuntime: springboneRuntime
);
instance.EnableUpdateWhenOffscreen();
instance.ShowMeshes();
- m_loaded = new Loaded(instance, m_src, m_target.transform);
- }
-
- void OnUseFastSpringBoneValueChanged(bool flag)
- {
- m_reset.gameObject.SetActive(!flag);
+ m_loaded = new Loaded(instance, m_src, m_target.transform, springboneRuntime);
}
static IMaterialDescriptorGenerator GetGltfMaterialGenerator(bool useUrp)