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[SerializeField] - public Vrm10Instance Controller; - private void Reset() - { - Controller = GetComponent(); - } - Coroutine m_coroutine; [SerializeField] float m_wait = 0.5f; - private void Awake() + public float Aa = 0.0f; + public float Ih = 0.0f; + public float Ou = 0.0f; + public float Ee = 0.0f; + public float Oh = 0.0f; + + void SetWeight(ExpressionPreset preset, float value) { - if (Controller == null) + switch (preset) { - Controller = GetComponent(); + case ExpressionPreset.aa: Aa = value; break; + case ExpressionPreset.ih: Ih = value; break; + case ExpressionPreset.ou: Ou = value; break; + case ExpressionPreset.ee: Ee = value; break; + case ExpressionPreset.oh: Oh = value; break; + default: break; } } @@ -30,17 +35,17 @@ IEnumerator RoutineNest(ExpressionPreset preset, float velocity, float wait) { for (var value = 0.0f; value <= 1.0f; value += velocity) { - Controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), value); + SetWeight(preset, value); yield return null; } - Controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), 1.0f); + SetWeight(preset, 1.0f); yield return new WaitForSeconds(wait); for (var value = 1.0f; value >= 0; value -= velocity) { - Controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), value); + SetWeight(preset, value); yield return null; } - Controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), 0); + SetWeight(preset, 0); yield return new WaitForSeconds(wait * 2); } diff --git a/Assets/VRM10_Samples/VRM10Viewer/VRM10AutoExpression.cs b/Assets/VRM10_Samples/VRM10Viewer/VRM10AutoExpression.cs index c798d7d135..e523b16f5c 100644 --- a/Assets/VRM10_Samples/VRM10Viewer/VRM10AutoExpression.cs +++ b/Assets/VRM10_Samples/VRM10Viewer/VRM10AutoExpression.cs @@ -9,23 +9,27 @@ namespace UniVRM10.VRM10Viewer /// public class VRM10AutoExpression : MonoBehaviour { - [SerializeField] - public Vrm10Instance Controller; - private void Reset() - { - Controller = GetComponent(); - } - Coroutine m_coroutine; [SerializeField] float m_wait = 0.5f; - private void Awake() + public float Happy = 0.0f; + public float Angry = 0.0f; + public float Sad = 0.0f; + public float Relaxed = 0.0f; + public float Surprised = 0.0f; + + void SetWeight(ExpressionPreset preset, float value) { - if (Controller == null) + switch (preset) { - Controller = GetComponent(); + case ExpressionPreset.happy: Happy = value; break; + case ExpressionPreset.angry: Angry = value; break; + case ExpressionPreset.sad: Sad = value; break; + case ExpressionPreset.relaxed: Relaxed = value; break; + case ExpressionPreset.surprised: Surprised = value; break; + default: break; } } @@ -33,17 +37,17 @@ IEnumerator RoutineNest(ExpressionPreset preset, float velocity, float wait) { for (var value = 0.0f; value <= 1.0f; value += velocity) { - Controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), value); + SetWeight(preset, value); yield return null; } - Controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), 1.0f); + SetWeight(preset, 1.0f); yield return new WaitForSeconds(wait); for (var value = 1.0f; value >= 0; value -= velocity) { - Controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), value); + SetWeight(preset, value); yield return null; } - Controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), 0); + SetWeight(preset, 0); yield return new WaitForSeconds(wait * 2); } diff --git a/Assets/VRM10_Samples/VRM10Viewer/VRM10Blinker.cs b/Assets/VRM10_Samples/VRM10Viewer/VRM10Blinker.cs index 6e36913ac8..3a8de4963c 100644 --- a/Assets/VRM10_Samples/VRM10Viewer/VRM10Blinker.cs +++ b/Assets/VRM10_Samples/VRM10Viewer/VRM10Blinker.cs @@ -10,8 +10,6 @@ namespace UniVRM10.VRM10Viewer /// public class VRM10Blinker : MonoBehaviour { - Vrm10Instance m_controller; - [FormerlySerializedAs("m_interVal")] [SerializeField] public float Interval = 5.0f; @@ -46,6 +44,8 @@ public bool Request } } + public float BlinkValue = 0; + IEnumerator BlinkRoutine() { while (true) @@ -72,10 +72,10 @@ IEnumerator BlinkRoutine() break; } - m_controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(ExpressionPreset.blink), value); + BlinkValue = value; yield return null; } - m_controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(ExpressionPreset.blink), 1.0f); + BlinkValue = 1.0f; // wait... yield return new WaitForSeconds(ClosingTime); @@ -91,16 +91,15 @@ IEnumerator BlinkRoutine() break; } - m_controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(ExpressionPreset.blink), value); + BlinkValue = value; yield return null; } - m_controller.Runtime.Expression.SetWeight(ExpressionKey.CreateFromPreset(ExpressionPreset.blink), 0); + BlinkValue = 0; } } private void OnEnable() { - m_controller = GetComponent(); m_coroutine = StartCoroutine(BlinkRoutine()); } diff --git a/Assets/VRM10_Samples/VRM10Viewer/VRM10Loaded.cs b/Assets/VRM10_Samples/VRM10Viewer/VRM10Loaded.cs index b607a673f9..b1cf55fe27 100644 --- a/Assets/VRM10_Samples/VRM10Viewer/VRM10Loaded.cs +++ b/Assets/VRM10_Samples/VRM10Viewer/VRM10Loaded.cs @@ -7,73 +7,20 @@ namespace UniVRM10.VRM10Viewer class Loaded : IDisposable { RuntimeGltfInstance m_instance; - Vrm10Instance m_controller; - public Vrm10Instance Instance => m_controller; - public Vrm10RuntimeControlRig ControlRig => m_controller.Runtime.ControlRig; - public Vrm10Runtime Runtime => m_controller.Runtime; + Vrm10Instance m_vrm; + public Vrm10Instance Instance => m_vrm; + public Vrm10RuntimeControlRig ControlRig => m_vrm.Runtime.ControlRig; + public Vrm10Runtime Runtime => m_vrm.Runtime; - VRM10AIUEO m_lipSync; - bool m_enableLipSyncValue; - public bool EnableLipSyncValue - { - set - { - if (m_enableLipSyncValue == value) return; - m_enableLipSyncValue = value; - if (m_lipSync != null) - { - m_lipSync.enabled = m_enableLipSyncValue; - } - } - } - - VRM10AutoExpression m_autoExpression; - bool m_enableAutoExpressionValue; - public bool EnableAutoExpressionValue - { - set - { - if (m_enableAutoExpressionValue == value) return; - m_enableAutoExpressionValue = value; - if (m_autoExpression != null) - { - m_autoExpression.enabled = m_enableAutoExpressionValue; - } - } - } - - VRM10Blinker m_blink; - bool m_enableBlinkValue; - public bool EnableBlinkValue - { - set - { - if (m_blink == value) return; - m_enableBlinkValue = value; - if (m_blink != null) - { - m_blink.enabled = m_enableBlinkValue; - } - } - } - - public Loaded(RuntimeGltfInstance instance, Transform lookAtTarget) + public Loaded(RuntimeGltfInstance instance) { m_instance = instance; - m_controller = instance.GetComponent(); - if (m_controller != null) + m_vrm = instance.GetComponent(); + if (m_vrm != null) { - // VRM - m_controller.UpdateType = Vrm10Instance.UpdateTypes.LateUpdate; // after HumanPoseTransfer's setPose - { - m_lipSync = instance.gameObject.AddComponent(); - m_blink = instance.gameObject.AddComponent(); - m_autoExpression = instance.gameObject.AddComponent(); - - m_controller.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.SpecifiedTransform; - m_controller.LookAtTarget = lookAtTarget; - } + m_vrm.UpdateType = Vrm10Instance.UpdateTypes.LateUpdate; // after HumanPoseTransfer's setPose + m_vrm.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.YawPitchValue; } var animation = instance.GetComponent(); @@ -90,4 +37,4 @@ public void Dispose() GameObject.Destroy(m_instance.gameObject); } } -} +} \ No newline at end of file diff --git a/Assets/VRM10_Samples/VRM10Viewer/VRM10RokuroCamera.cs b/Assets/VRM10_Samples/VRM10Viewer/VRM10RokuroCamera.cs index 89d04a5bcd..2d510366a9 100644 --- a/Assets/VRM10_Samples/VRM10Viewer/VRM10RokuroCamera.cs +++ b/Assets/VRM10_Samples/VRM10Viewer/VRM10RokuroCamera.cs @@ -25,7 +25,7 @@ struct PosRot class _Rokuro { - 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[SerializeField] - Toggle m_enableLipSync = default; - - [SerializeField] - Toggle m_enableAutoBlink = default; - - [SerializeField] - Toggle m_enableAutoExpression = default; - [SerializeField] Toggle m_useAsync = default; - [SerializeField] - GameObject m_target = default; - [SerializeField] TextAsset m_motion; - // springbone - [SerializeField] + [SerializeField, Header("springbone")] Toggle m_useSpringboneSingelton = default; - [SerializeField] Toggle m_springbonePause = default; - [SerializeField] Toggle m_springboneScaling = default; - [SerializeField] Slider m_springboneExternalX = default; [SerializeField] @@ -67,7 +56,112 @@ public class VRM10ViewerUI : MonoBehaviour [SerializeField] Button m_reconstructSpringBone = default; - GameObject Root = default; + [SerializeField, Header("expression")] + Toggle m_enableAutoExpression = default; + [Serializable] + class EmotionFields + { + public Slider m_expression; + public Toggle m_binary; + public bool m_useOverride; + public Dropdown m_overrideMouth; + public Dropdown m_overrideBlink; + public Dropdown m_overrideLookAt; + + public void Reset(ObjectMap map, string name, bool useOveride) + { + m_expression = map.Get($"Slider{name}"); + m_binary = map.Get($"Binary{name}"); + m_useOverride = useOveride; + if (useOveride) + { + m_overrideMouth = map.Get($"Override{name}Mouth"); + m_overrideBlink = map.Get($"Override{name}Blink"); + m_overrideLookAt = map.Get($"Override{name}LookAt"); + } + } + + static int GetOverrideIndex(UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType value) + { + switch (value) + { + case UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none: return 0; + case UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.block: return 1; + case UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.blend: return 2; + default: return -1; + } + } + + static UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType ToOverrideType(int index) + { + switch (index) + { + case 0: return UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none; + case 1: return UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.block; + case 2: return UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.blend; + default: throw new ArgumentException(); + } + } + + public void OnLoad(VRM10Expression expression) + { + m_binary.isOn = expression.IsBinary; + if (m_useOverride) + { + m_overrideMouth.SetValueWithoutNotify(GetOverrideIndex(expression.OverrideMouth)); + m_overrideBlink.SetValueWithoutNotify(GetOverrideIndex(expression.OverrideBlink)); + m_overrideLookAt.SetValueWithoutNotify(GetOverrideIndex(expression.OverrideLookAt)); + } + } + + public void ApplyRuntime(VRM10Expression expression) + { + expression.IsBinary = m_binary.isOn; + if (m_useOverride) + { + expression.OverrideMouth = ToOverrideType(m_overrideMouth.value); + expression.OverrideBlink = ToOverrideType(m_overrideBlink.value); + expression.OverrideLookAt = ToOverrideType(m_overrideLookAt.value); + } + } + } + [SerializeField] + EmotionFields m_happy; + [SerializeField] + EmotionFields m_angry; + [SerializeField] + EmotionFields m_sad; + [SerializeField] + EmotionFields m_relaxed; + [SerializeField] + EmotionFields m_surprised; + + [SerializeField] + Toggle m_enableLipSync = default; + [SerializeField] + EmotionFields m_lipAa = default; + [SerializeField] + EmotionFields m_lipIh = default; + [SerializeField] + EmotionFields m_lipOu = default; + [SerializeField] + EmotionFields m_lipEe = default; + [SerializeField] + EmotionFields m_lipOh = default; + + [SerializeField] + Toggle m_enableAutoBlink = default; + [SerializeField] + EmotionFields m_blink = default; + + [SerializeField] + GameObject m_lookAtTarget = default; + [SerializeField] + Toggle m_useLookAtTarget = default; + [SerializeField] + Slider m_yaw = default; + [SerializeField] + Slider m_pitch = default; IVrm10Animation m_src = default; public IVrm10Animation Motion @@ -123,28 +217,23 @@ class TextFields [SerializeField] Text m_textDistributionOther = default; - public void Reset() + public void Reset(ObjectMap map) { -#if UNITY_2022_3_OR_NEWER - var texts = GameObject.FindObjectsByType(FindObjectsSortMode.InstanceID); -#else - var texts = GameObject.FindObjectsOfType(); -#endif - m_textModelTitle = texts.First(x => x.name == "Title (1)"); - m_textModelVersion = texts.First(x => x.name == "Version (1)"); - m_textModelAuthor = texts.First(x => x.name == "Author (1)"); - m_textModelCopyright = texts.First(x => x.name == "Copyright (1)"); - m_textModelContact = texts.First(x => x.name == "Contact (1)"); - m_textModelReference = texts.First(x => x.name == "Reference (1)"); - - m_textPermissionAllowed = texts.First(x => x.name == "AllowedUser (1)"); - m_textPermissionViolent = texts.First(x => x.name == "Violent (1)"); - m_textPermissionSexual = texts.First(x => x.name == "Sexual (1)"); - m_textPermissionCommercial = texts.First(x => x.name == "Commercial (1)"); - m_textPermissionOther = texts.First(x => x.name == "Other (1)"); - - m_textDistributionLicense = texts.First(x => x.name == "LicenseType (1)"); - m_textDistributionOther = texts.First(x => x.name == "OtherLicense (1)"); + m_textModelTitle = map.Get("Title (1)"); + m_textModelVersion = map.Get("Version (1)"); + m_textModelAuthor = map.Get("Author (1)"); + m_textModelCopyright = map.Get("Copyright (1)"); + m_textModelContact = map.Get("Contact (1)"); + m_textModelReference = map.Get("Reference (1)"); + + m_textPermissionAllowed = map.Get("AllowedUser (1)"); + m_textPermissionViolent = map.Get("Violent (1)"); + m_textPermissionSexual = map.Get("Sexual (1)"); + m_textPermissionCommercial = map.Get("Commercial (1)"); + m_textPermissionOther = map.Get("Other (1)"); + + m_textDistributionLicense = map.Get("LicenseType (1)"); + m_textDistributionOther = map.Get("OtherLicense (1)"); #if UNITY_2022_3_OR_NEWER var images = GameObject.FindObjectsByType(FindObjectsSortMode.InstanceID); @@ -230,22 +319,11 @@ class UIFields [SerializeField] ToggleGroup ToggleMotion = default; - public void Reset() + public void Reset(ObjectMap map) { -#if UNITY_2022_3_OR_NEWER - var toggles = GameObject.FindObjectsByType(FindObjectsSortMode.InstanceID); -#else - var toggles = GameObject.FindObjectsOfType(); -#endif - ToggleMotionTPose = toggles.First(x => x.name == "TPose"); - ToggleMotionBVH = toggles.First(x => x.name == "BVH"); - -#if UNITY_2022_3_OR_NEWER - var groups = GameObject.FindObjectsByType(FindObjectsSortMode.InstanceID); -#else - var groups = GameObject.FindObjectsOfType(); -#endif - ToggleMotion = groups.First(x => x.name == "_Motion_"); + ToggleMotionTPose = map.Get("TPose"); + ToggleMotionBVH = map.Get("BVH"); + ToggleMotion = map.Get("_Motion_"); } public bool IsTPose @@ -261,47 +339,71 @@ public bool IsTPose [SerializeField] UIFields m_ui = default; - private void Reset() + class ObjectMap { -#if UNITY_2022_3_OR_NEWER - var buttons = GameObject.FindObjectsByType