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vector2d.c
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#include <math.h>
#include "defines.h"
#include "vector2d.h"
SVector2f AddVector2f (SVector2f v1, SVector2f v2)
{
SVector2f ret;
ret.x = v1.x + v2.x;
ret.y = v1.y + v2.y;
return ret;
}
SVector2f SubtractVector2f (SVector2f v1, SVector2f v2)
{
SVector2f ret;
ret.x = v1.x - v2.x;
ret.y = v1.y - v2.y;
return ret;
}
float DotVector2f (SVector2f v1, SVector2f v2)
{
return v1.x*v2.x + v1.y*v2.y;
}
float MagnitudeVector2f (SVector2f v1, SVector2f v2)
{
return sqrt (SQR(v2.x - v1.x) + SQR(v2.y - v1.y));
}
SVector2f MultVector2f (SVector2f v1, float s)
{
SVector2f ret;
ret.x = v1.x * s;
ret.y = v1.y * s;
return ret;
}
SVector2f DivVector2f (SVector2f v1, float s)
{
float reverse;
if (s != 0.0f)
reverse = 1.0f / s;
else
reverse = 0.0f;
return MultVector2f (v1, reverse);
}
/* int vector */
SVector2i AddVector2i (SVector2i v1, SVector2i v2)
{
SVector2i ret;
ret.x = v1.x + v2.x;
ret.y = v1.y + v2.y;
return ret;
}
SVector2i SubtractVector2i (SVector2i v1, SVector2i v2)
{
SVector2i ret;
ret.x = v1.x - v2.x;
ret.y = v1.y - v2.y;
return ret;
}
int DotVector2i (SVector2i v1, SVector2i v2)
{
return v1.x*v2.x + v1.y*v2.y;
}
float MagnitudeVector2i (SVector2i v1, SVector2i v2)
{
return sqrt (SQR(v2.x - v1.x) + SQR(v2.y - v1.y));
}
SVector2i MultVector2i (SVector2i v1, float s)
{
SVector2i ret;
ret.x = (int)(v1.x * s);
ret.y = (int)(v1.y * s);
return ret;
}
SVector2i DivVector2i (SVector2i v1, float s)
{
float reverse;
if (s != 0.0f)
reverse = 1.0f / s;
else
reverse = 0.0f;
return MultVector2i (v1, reverse);
}