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For Gamefest 2011, there was a TiledResources sample created that demonstrates the basics of virtual texturing. The feature was then added to Direct3D 11.2, but there was not a Win32 desktop sample for it, only a Windows store sample.
It might be useful to clean up the original sample to use 11.2 tiled resources when available.
The text was updated successfully, but these errors were encountered:
For Gamefest 2011, there was a TiledResources sample created that demonstrates the basics of virtual texturing. The feature was then added to Direct3D 11.2, but there was not a Win32 desktop sample for it, only a Windows store sample.
It might be useful to clean up the original sample to use 11.2 tiled resources when available.
The text was updated successfully, but these errors were encountered: