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This file describes the compilation of libwebp into a JavaScript decoder using Emscripten and CMake.
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install the Emscripten SDK following the procedure described at: https://emscripten.org/docs/getting_started/downloads.html#installation-instructions-using-the-emsdk-recommended After installation, you should have some global variable positioned to the location of the SDK. In particular, $EMSDK should point to the top-level directory containing Emscripten tools.
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configure the project 'WEBP_JS' with CMake using:
cd webp_js && \ emcmake cmake -DWEBP_BUILD_WEBP_JS=ON ../
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compile webp.js using 'emmake make'.
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that's it! Upon completion, you should have the 'webp.js', 'webp.js.mem', 'webp_wasm.js' and 'webp_wasm.wasm' files generated.
The callable JavaScript function is WebPToSDL(), which decodes a raw WebP bitstream into a canvas. See webp_js/index.html for a simple usage sample (see below for instructions).
The HTML page webp_js/index.html requires the built files 'webp.js' and 'webp.js.mem' to be copied to webp_js/. An HTTP server to serve the WebP image example is also needed. With Python, just run:
cd webp_js && python3 -m http.server 8080
and then navigate to http://localhost:8080 in your favorite browser.
CMakeLists.txt is configured to build the WASM version when using the option WEBP_BUILD_WEBP_JS=ON. The compilation step will assemble the files 'webp_wasm.js' and 'webp_wasm.wasm' that you then need to copy to the webp_js/ directory.
See webp_js/index_wasm.html for a simple demo page using the WASM version of the library.
- First decoding using the library is usually slower, due to just-in-time compilation.