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mini-max.cpp
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45 lines (38 loc) · 1.2 KB
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#include <bits/stdc++.h>
using namespace std;
const int INF = 1e9;
int minimax(int depth, int nodeIndex, bool isMaximizer, int values[], int alpha, int beta) {
if (depth == 0) {
return values[nodeIndex];
}
if (isMaximizer) {
int maxEval = -INF;
for (int i = 0; i < 2; i++) {
int eval = minimax(depth - 1, nodeIndex * 2 + i, false, values, alpha, beta);
maxEval = max(maxEval, eval);
alpha = max(alpha, eval);
if (beta <= alpha) {
break;
}
}
return maxEval;
} else {
int minEval = INF;
for (int i = 0; i < 2; i++) {
int eval = minimax(depth - 1, nodeIndex * 2 + i, true, values, alpha, beta);
minEval = min(minEval, eval);
beta = min(beta, eval);
if (beta <= alpha) {
break;
}
}
return minEval;
}
}
int main() {
int depth = 3; // Depth of the game tree
int values[] = {3, 5, 2, 9, 12, 5, 23, 23}; // Leaf node values
int result = minimax(depth, 0, true, values, -INF, INF);
cout << "The optimal value for the first player is: " << result << endl;
return 0;
}