This page describes how QMK's data driven JSON configuration system works. It is aimed at developers who want to work on QMK itself.
Historically QMK has been configured through a combination of two mechanisms- rules.mk
and config.h
. While this worked well when QMK was only a handful of keyboards we've grown to encompass nearly 1500 supported keyboards. That extrapolates out to 6000 configuration files under keyboards/
alone! The freeform nature of these files and the unique patterns people have used to avoid duplication have made ongoing maintenance a challenge, and a large number of our keyboards follow patterns that are outdated and sometimes harder to understand.
We have also been working on bringing the power of QMK to people who aren't comformable with a CLI, and other projects such as VIA are working to make using QMK as easy as installing a program. These tools need information about how a keyboard is laid out or what pins and features are available so that users can take full advantage of QMK. We introduced info.json
as a first step towards this. The QMK API is an effort to combine these 3 sources of information- config.h
, rules.mk
, and info.json
- into a single source of truth that end-user tools can use.
Now we have support for generating rules.mk
and config.h
values from info.json
, allowing us to have a single source of truth. This will allow us to use automated tooling to maintain keyboards saving a lot of time and maintenance work.
On the C side of things nothing changes. When you need to create a new rule or define you follow the same process:
- Add it to
docs/config_options.md
- Set a default in the appropriate core file
- Add your ifdef statements as needed
You will then need to add support for your new configuration to info.json
. The basic process is:
- Add it to the schema in
data/schemas/keyboards.jsonschema
- Add a mapping in
data/maps
- (optional and discouraged) Add code to extract/generate it to:
lib/python/qmk/info.py
lib/python/qmk/cli/generate/config_h.py
lib/python/qmk/cli/generate/rules_mk.py
This section describes adding support for a config.h
/rules.mk
value to info.json.
QMK maintains jsonschema files in data/schemas
. The values that go into keyboard-specific info.json
files are kept in keyboard.jsonschema
. Any value you want to make available to end users to edit must go in here.
In some cases you can simply add a new top-level key. Some examples to follow are keyboard_name
, maintainer
, processor
, and url
. This is appropriate when your option is self-contained and not directly related to other options.
In other cases you should group like options together in an object
. This is particularly true when adding support for a feature. Some examples to follow for this are indicators
, matrix_pins
, and rgblight
. If you are not sure how to integrate your new option(s) open an issue or join #cli on Discord and start a conversation there.
In most cases you can add a simple mapping. These are maintained as JSON files in data/mappings/info_config.hjson
and data/mappings/info_rules.hjson
, and control mapping for config.h
and rules.mk
, respectively. Each mapping is keyed by the config.h
or rules.mk
variable, and the value is a hash with the following keys:
info_key
: (required) The location withininfo.json
for this value. See below.value_type
: (optional) Defaultraw
. The format for this variable's value. See below.to_json
: (optional) Defaulttrue
. Set tofalse
to exclude this mapping from info.jsonto_c
: (optional) Defaulttrue
. Set tofalse
to exclude this mapping from config.hwarn_duplicate
: (optional) Defaulttrue
. Set tofalse
to turn off warning when a value exists in both places
We use JSON dot notation to address variables within info.json. For example, to access info_json["rgblight"]["split_count"]
I would specify rgblight.split_count
. This allows you to address deeply nested keys with a simple string.
Under the hood we use Dotty Dict, you can refer to that documentation for how these strings are converted to object access.
By default we treat all values as unquoted "raw" data. If your value is more complex you can use one of these types to intelligently parse the data:
array
: A comma separated array of stringsarray.int
: A comma separated array of integersint
: An integerhex
: A number formatted as hexlist
: A space separate array of stringsmapping
: A hash of key/value pairsstr
: A quoted string literal
Most use cases can be solved by the mapping files described above. If yours can't you can instead write code to extract your config values.
Whenever QMK generates a complete info.json
it extracts information from config.h
and rules.mk
. You will need to add code for your new config value to lib/python/qmk/info.py
. Typically this means adding a new _extract_<feature>()
function and then calling your function in either _extract_config_h()
or _extract_rules_mk()
.
If you are not sure how to edit this file or are not comfortable with Python open an issue or join #cli on Discord and someone can help you with this part.
The final piece of the puzzle is providing your new option to the build system. This is done by generating two files:
.build/obj_<keyboard>_<keymap>/src/info_config.h
.build/obj_<keyboard>_<keymap>/src/rules.mk
These two files are generated by the code here:
lib/python/qmk/cli/generate/config_h.py
lib/python/qmk/cli/generate/rules_mk.py
For config.h
values you'll need to write a function for your rule(s) and call that function in generate_config_h()
.
If you have a new top-level info.json
key for rules.mk
you can simply add your keys to info_to_rules
at the top of lib/python/qmk/cli/generate/rules_mk.py
. Otherwise you'll need to create a new if block for your feature in generate_rules_mk()
.