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elements_table.go
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elements_table.go
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package bulma
import (
"io"
e "github.com/willoma/gomplements"
"maragu.dev/gomponents"
"maragu.dev/gomponents/html"
)
// TCell creates a table cell.
func TCell(children ...any) e.Element {
c := &tcell{Element: e.Td()}
c.With(children...)
return c
}
type tcell struct {
e.Element
}
func (c *tcell) Clone() e.Element {
return &tcell{
Element: c.Element.Clone(),
}
}
// Th creates a table cell with header type.
func Th(children ...any) e.Element {
c := &tcellPredefined{Element: e.Th()}
c.With(children...)
return c
}
// Td creates a table cell with data type.
func Td(children ...any) e.Element {
c := &tcellPredefined{Element: e.Td()}
c.With(children...)
return c
}
type tcellPredefined struct {
e.Element
}
func (c *tcellPredefined) Clone() e.Element {
return &tcellPredefined{
Element: c.Element.Clone(),
}
}
// HeadRow creates a table header row (tr element).
//
// https://willoma.github.io/bulma-gomponents/table.html
func HeadRow(children ...any) e.Element {
return newRow(rowSectionHead, html.Th, children...)
}
// FootRow creates a table footer row (tr element).
//
// https://willoma.github.io/bulma-gomponents/table.html
func FootRow(children ...any) e.Element {
return newRow(rowSectionFoot, html.Th, children...)
}
// Row creates a table body row (tr element).
//
// https://willoma.github.io/bulma-gomponents/table.html
func Row(children ...any) e.Element {
return newRow(rowSectionBody, html.Td, children...)
}
type rowSection int
const (
rowSectionBody rowSection = iota
rowSectionHead
rowSectionFoot
)
func newRow(section rowSection, elemFn func(...gomponents.Node) gomponents.Node, children ...any) *row {
r := &row{
Element: e.Tr(),
section: section,
elemFn: elemFn,
}
r.With(children...)
return r
}
type row struct {
e.Element
section rowSection
elemFn func(...gomponents.Node) gomponents.Node
}
func (r *row) With(children ...any) e.Element {
for _, c := range children {
switch c := c.(type) {
case *tcell:
c.With(r.elemFn)
r.Element.With(c)
case *tcellPredefined:
r.Element.With(c)
case string:
r.Element.With(TCell(r.elemFn, c))
case gomponents.Node:
if e.IsAttribute(c) {
r.Element.With(c)
} else {
r.Element.With(TCell(r.elemFn, c))
}
case []any:
r.With(c...)
default:
r.Element.With(c)
}
}
return r
}
func (r *row) Clone() e.Element {
return &row{
Element: r.Element.Clone(),
section: r.section,
elemFn: r.elemFn,
}
}
// Table creates a table element.
//
// https://willoma.github.io/bulma-gomponents/table.html
func Table(children ...any) e.Element {
t := &table{table: e.Table(e.Class("table"))}
t.With(children...)
return t
}
type table struct {
table e.Element
head e.Element
body e.Element
foot e.Element
}
func (t *table) addToHead(children ...any) {
if t.head == nil {
t.head = e.THead()
}
t.head.With(children...)
}
func (t *table) addToBody(children ...any) {
if t.body == nil {
t.body = e.TBody()
}
t.body.With(children...)
}
func (t *table) addToFoot(children ...any) {
if t.foot == nil {
t.foot = e.TFoot()
}
t.foot.With(children...)
}
func (t *table) With(children ...any) e.Element {
for _, c := range children {
switch c := c.(type) {
case onHead:
t.addToHead(c...)
case onBody:
t.addToBody(c...)
case onFoot:
t.addToFoot(c...)
case *row:
switch c.section {
case rowSectionHead:
t.addToHead(c)
case rowSectionBody:
t.addToBody(c)
case rowSectionFoot:
t.addToFoot(c)
}
case []any:
t.With(c...)
default:
t.table.With(c)
}
}
return t
}
func (t *table) Render(w io.Writer) error {
table := t.table.Clone()
if t.head != nil {
table.With(t.head)
}
if t.body != nil {
table.With(t.body)
}
if t.foot != nil {
table.With(t.foot)
}
return table.Render(w)
}
func (t *table) Clone() e.Element {
return &table{
table: t.table.Clone(),
head: t.head.Clone(),
body: t.body.Clone(),
foot: t.foot.Clone(),
}
}
// ScrollableTable creates a table in a table-container element, making the
// table scrollable.
//
// https://willoma.github.io/bulma-gomponents/table.html
func ScrollableTable(children ...any) e.Element {
return e.Div(e.Class("table-container"), Table(children...))
}