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behindscenes.html
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<!DOCTYPE html>
<html lang="en">
<!-- Conference Page -->
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="description" content="Welcome to the Void Developers Conference">
<title>Behind-the-Scenes | Void Developers Conference</title>
<!-- Bootstrap and Overrides -->
<link rel="stylesheet" type="text/css" href="css/bootstrap.css">
<link rel="stylesheet" type="text/css" href="css/styles.css">
<!-- Bootstrap JS -->
<script type="text/javascript" src="js/bootstrap.js"></script>
<!-- Video JS -->
<script type="text/javascript" src="js/video.js"></script>
<!-- Imports Site Font -->
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Work+Sans&display=swap" rel="stylesheet">
<!-- favicons -->
<link rel="apple-touch-icon" sizes="180x180" href="apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="favicon-32x32.png">
<link rel="icon" type="image/png" sizes="192x192" href="android-chrome-192x192.png">
<link rel="icon" type="image/png" sizes="16x16" href="favicon-16x16.png">
<link rel="manifest" href="site.webmanifest">
<link rel="mask-icon" href="safari-pinned-tab.svg" color="#000000">
<meta name="msapplication-TileColor" content="#000000">
<meta name="theme-color" content="#ffffff">
</head>
<body class="d-flex flex-column behindTheScenesBody bg-dark">
<nav class="navbar navbar-expand-lg navbar-dark bg-dark sticky-top p-0">
<div class="container">
<a class="navbar-brand" href="index.html" id="navImgA">
<img src="images/new logos/2x/Asset 1@2x.png" alt="Void Entertainment Logo" id="navImgImg" class="align-center">
</a>
<!-- Mobile Nav Button -->
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navbarSupportedContent" aria-controls="navbarSupportedContent" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse" id="navbarSupportedContent">
<span class="me-auto"></span>
<ul class="navbar-nav mb-2 mb-lg-0">
<li class="nav-item">
<a class="nav-link" href="index.html">Home</a>
</li>
<li class="nav-item">
<a class="nav-link" href="schedule.html">Schedule</a>
</li>
<li class="nav-item">
<a class="nav-link" href="history.html">History</a>
</li>
<li class="nav-item d-none d-lg-block">
<span class="nav-link">|</span>
</li>
<li class="nav-item">
<a class="nav-link" href="interviews.html">Interviews</a>
</li>
<li class="nav-item">
<a class="nav-link active disabled" href="behindscenes">Behind-the-scenes</a>
</li>
<li class="nav-item">
<a class="nav-link" href="demos.html">Demos</a>
</li>
<li class="nav-item">
<a class="nav-link" href="shop.html">Shop</a>
</li>
</ul>
</div>
</div>
</nav>
<main class="d-flex behindthescenesMain align-items-stretch">
<div class="container d-flex align-items-center h-auto my-5">
<div class="row my-auto">
<!-- Semi-call to action text -->
<div class="col-12 text-light my-4">
<p>At Void Entertainment and many other studios around the globe, small teams work on the individual aspects of a game. Surprisingly, there's much more to game making than what the player sees. Click on the offices below to explore just a few of the aspects of making a video game!</p>
</div>
<!-- Door 1: Documentation -->
<div class="col-lg-3 col-6 text-center">
<p class="h4 text-light">Documentation</p>
<a href="#" data-bs-toggle="modal" data-bs-target="#modalBehind1">
<img src='images/blank.png' alt='Door to Documentation Office' class="mb-4 doors w-100">
</a>
</div>
<!-- Door 2: Concept Art -->
<div class="col-lg-3 col-6 text-center">
<p class="h4 text-light">Concept Art</p>
<a href="#" data-bs-toggle="modal" data-bs-target="#modalBehind2">
<img src='images/blank.png' alt='Door to Concept Art Office' class="mb-4 doors w-100">
</a>
</div>
<!-- Door 3: Programming -->
<div class="col-lg-3 col-6 text-center">
<p class="h4 text-light">Programming</p>
<a href="#" data-bs-toggle="modal" data-bs-target="#modalBehind3">
<img src='images/blank.png' alt='Door to Programming Office' class="mb-4 doors w-100">
</a>
</div>
<!-- Door 4: Advertising -->
<div class="col-lg-3 col-6 text-center">
<p class="h4 text-light">Advertising</p>
<a href="#" data-bs-toggle="modal" data-bs-target="#modalBehind4">
<img src='images/blank.png' alt='Door to Advertising Office' class="mb-4 doors w-100">
</a>
</div>
</div>
</div>
<!-- modals -->
<!-- Door 1 Modal -->
<div>
<div class="modal fade" id="modalBehind1" tabindex="-1" aria-labelledby="behindScenes1" aria-hidden="true">
<div class="modal-dialog modal-xl modal-fullscreen-md-down modal-dialog-centered object-modal">
<div class="modal-content vh-75">
<div class="modal-header modalBehind bg-dark text-light">
<h5 class="modal-title">Documentation</h5>
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
</div>
<div class="modal-body modalBehind bg-dark text-light container-fluid d-flex">
<div class="row justify-content-center w-100">
<div class="col-12 col-lg-4 modal-scroll">
<h5>What is a GDD?</h5>
<p>
A Game Design Document (known shortly as a GDD) is a document that sets the vision for a game early on in the production cycle. It can also be used to detail out a demo of a game as you can see here. Feel free to read through this GDD of an indie game that you will be able to play on Day 2 of the conference!
</p>
<!-- <a class="animatedButton" href="gameDesignDocument.pdf" target="_blank">
<button class="btn btn-primary pdfButton mb-4"><i class="fas fa-file-pdf"></i> Click here to view or download the GDD</button> -->
</a>
</div>
<div class="col-12 col-lg-8 modal-object-img-div text-center align-items-center d-flex">
<object data="gameDesignDocument.pdf" type="application/pdf" class="w-100 h-100">
<p>Your web browser doesn't have a PDF plugin.
Instead you can <a href="gameDesignDocument.pdf">click here to
download the PDF file.</a></p>
</object>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Door 2 Modal -->
<div>
<div class="modal fade" id="modalBehind2" tabindex="-1" aria-labelledby="behindScenes2" aria-hidden="true">
<div class="modal-dialog modal-xl modal-fullscreen-md-down modal-dialog-centered object-modal">
<div class="modal-content">
<div class="modal-header modalBehind bg-dark text-light">
<h5 class="modal-title">Concept Art</h5>
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
</div>
<div class="modal-body modalBehind bg-dark text-light container-fluid d-flex">
<div class="row justify-content-center my-auto">
<div class="col-12 col-md-4 modal-scroll">
<p>
Early in a project, it can be good to get a feel for how the environments within the game might look to the player. Here are a few examples of early drawings and renders taken from a game created by an independent creator.
</p>
</div>
<div class="col-12 col-md-8 modal-object-img-div text-center d-flex align-items-center justify-content-center">
<div class="container vh-50">
<div class="row">
<div id="carouselExampleControls" class="carousel slide" data-bs-ride="carousel">
<div class="carousel-inner">
<div class="carousel-item active">
<img src="images/slideshow/town.jpg" class="d-block w-100" alt="An overview of a town square">
</div>
<div class="carousel-item">
<img src="images/slideshow/forest.jpg" class="d-block w-100" alt="A welcome sign with a forest set in the background">
</div>
<div class="carousel-item">
<img src="images/slideshow/cave.jpg" class="d-block w-100" alt="A dark underground cave">
</div>
<div class="carousel-item">
<img src="images/slideshow/lab.jpg" class="d-block w-100" alt="A lab with a mysterious machine in the middle">
</div>
<div class="carousel-item">
<img src="images/slideshow/title.jpg" class="d-block w-100" alt="A sketch of the title screen of a game">
</div>
<div class="carousel-item">
<img src="images/slideshow/car.jpg" class="d-block w-100" alt="A sketch depicting a gameplay element involving a car">
</div>
</div>
<button class="carousel-control-prev" type="button" data-bs-target="#carouselExampleControls" data-bs-slide="prev">
<span class="carousel-control-prev-icon" aria-hidden="true"></span>
<span class="visually-hidden">Previous</span>
</button>
<button class="carousel-control-next" type="button" data-bs-target="#carouselExampleControls" data-bs-slide="next">
<span class="carousel-control-next-icon" aria-hidden="true"></span>
<span class="visually-hidden">Next</span>
</button>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Door 3 Modal -->
<div>
<div class="modal fade" id="modalBehind3" tabindex="-1" aria-labelledby="behindScenes3" aria-hidden="true">
<div class="modal-dialog modal-xl modal-fullscreen-md-down modal-dialog-centered object-modal">
<div class="modal-content">
<div class="modal-header modalBehind bg-dark text-light">
<h5 class="modal-title">Programming</h5>
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
</div>
<div class="modal-body modalBehind bg-dark text-light container-fluid d-flex">
<div class="row justify-content-center my-auto">
<div class="col-12 col-md-4 modal-scroll">
<p>
Even though it is extremely important, programming is just one part of the story with building a video game. Programmers work to design the individual mechanics of a game, how things interact with the environment, and help to manage user interfaces just to name a few things. Here is an example of some code a programmer could put into their game to control a 3rd person camera.
</p>
</div>
<div class="col-12 col-md-8 modal-object-img-div text-center">
<image src="images/thirdPersonCode.JPG" class="w-100">
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Door 4 Modal -->
<div>
<div class="modal fade" id="modalBehind4" tabindex="-1" aria-labelledby="behindScenes4" aria-hidden="true" onclick="stopVideo()">
<div class="modal-dialog modal-xl modal-fullscreen-md-down modal-dialog-centered object-modal">
<div class="modal-content">
<div class="modal-header modalBehind bg-dark text-light">
<h5 class="modal-title">Advertising</h5>
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close" onclick="stopVideo()"></button>
</div>
<div class="modal-body modalBehind bg-dark text-light container-fluid d-flex">
<div class="row justify-content-center my-auto">
<div class="col-12 col-md-4 modal-scroll">
<p>
When a project is finished, it is important to give your fans a tease in what they will be experiencing in this new game. Putting together a trailer can really help to build hype towards the game's release. Here is a sneak preview of a game being unveiled on Day 2 of the conference!
</p>
</div>
<div class="col-12 col-md-8 modal-object-img-div text-center">
<video width="720" height="480" controls class="w-100" id="videoPlayer"> -->
<source src="images/Trailer_1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</main>
<footer class="footer mt-auto bg-dark py-3 text-light ">
<div class="container">
<div class="row px-2 mt-2">
<!-- Void Entertainment Logo Column -->
<div class="col-md-4 col-12 mb-md-0 mb-3 text-left">
<img src="images/voidlogolight.svg" width="160" alt="Void Entertainment Logo">
</div>
<!-- Contact Column -->
<div class="col-md-4 col-12 mb-md-0 mb-2">
<p class="m-0">Contact Us!</p>
<p class="m-0"><i class="fas fa-phone-alt"></i> (415) 555-0132</p>
<p class="m-0"><i class="fas fa-envelope"></i> info@example.com</p>
</div>
<!-- Social Media Column -->
<div class="col-md-4 col-12 mb-md-0 mb-2">
<p class="m-0">Keep up with our latest projects @VoidEntertainmentDevs</p>
<p class="mt-2">
<a href="http://facebook.com" target="_blank" aria-label="Facebook"><i class="fab fa-facebook"></i></a>
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<span class="col-12">TSA Team 1795 | <a href="references.html" class="link-light">References</a> | © 2022</span>
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