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script.js
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const result = document.querySelector('.results');
const resetButton = document.querySelector('.reset-btn');
const autoButton = document.querySelector('.auto-play-btn');
const butn1 = document.querySelector('.rock-move-btn');
butn1.addEventListener('click', () => {
let computerChoice = choices[Math.floor(Math.random() * 3)];
const playMove = 'rock';
if (playMove === 'rock' && computerChoice === 'rock') {
score.draws += 1;
result.innerHTML = (`
<p class="result">Draw.</p>
You <p class="rock">✊</p> | <p class="rock">✊</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
} else if (playMove === 'rock' && computerChoice === 'paper') {
score.losses += 1;
result.innerHTML = (`
<p class="result">You lose.</p>
You <p class="rock">✊</p> | <p class="rock">🖐️</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
} else if (playMove === 'rock' && computerChoice === 'scissors') {
score.wins += 1;
result.innerHTML = (`
<p class="result">You win.</p>
You <p class="rock">✊</p> | <p class="rock">✌️</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
}
localStorage.setItem('score', JSON.stringify(score));
})
const choices = ['rock', 'paper', 'scissors'];
let score = JSON.parse(localStorage.getItem('score'));
if (score === null) {
score = {
wins: 0,
losses: 0,
draws: 0
}
}
/*
function play1() {
let computerChoice = choices[Math.floor(Math.random() * 3)];
const playMove = 'rock';
if (playMove === 'rock' && computerChoice === 'rock') {
score.draws += 1;
result.innerHTML = (`
<p class="result">Draw.</p>
You <p class="rock">✊</p> | <p class="rock">✊</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
} else if (playMove === 'rock' && computerChoice === 'paper') {
score.losses += 1;
result.innerHTML = (`
<p class="result">You lose.</p>
You <p class="rock">✊</p> | <p class="rock">🖐️</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
} else if (playMove === 'rock' && computerChoice === 'scissors') {
score.wins += 1;
result.innerHTML = (`
<p class="result">You win.</p>
You <p class="rock">✊</p> | <p class="rock">✌️</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
}
localStorage.setItem('score', JSON.stringify(score));
}*/
function play2() {
let computerChoice = choices[Math.floor(Math.random() * 3)];
const playMove = 'paper';
if (playMove === 'paper' && computerChoice === 'rock') {
score.wins += 1;
result.innerHTML = (`
<p class="result">You win.</p>
You <p class="paper">🖐️</p> | <p class="paper">✊</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
} else if (playMove === 'paper' && computerChoice === 'paper') {
score.draws += 1;
result.innerHTML = (`
<p class="result">Draw.</p>
You <p class="paper">🖐️</p> | <p class="paper">🖐️</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
} else if (playMove === 'paper' && computerChoice === 'scissors') {
score.losses += 1;
result.innerHTML = (`
<p class="result">You lose.</p>
You <p class="paper">🖐️</p> | <p class="paper">✌️</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
}
localStorage.setItem('score', JSON.stringify(score));
}
function play3() {
let computerChoice = choices[Math.floor(Math.random() * 3)];
const playMove = 'scissors';
if (playMove === 'scissors' && computerChoice === 'rock') {
score.losses += 1;
result.innerHTML = (`
<p class="result">You lose.</p>
You <p class="scissors">✌️</p> | <p class="scissors">✊</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
} else if (playMove === 'scissors' && computerChoice === 'paper') {
score.wins += 1;
result.innerHTML = (`
<p class="result">You win.</p>
You <p class="scissors">✌️</p> | <p class="scissors">🖐️</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
} else if (playMove === 'scissors' && computerChoice === 'scissors') {
score.draws += 1;
result.innerHTML = (`
<p class="result">Draw.</p>
You <p class="scissors">✌️</p> | <p class="scissors">✌️</p> Computer
<p>Wins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}</p>`);
}
localStorage.setItem('score', JSON.stringify(score));
}
resetButton.addEventListener('click', () => {
score.wins = 0;
score.losses = 0;
score.draws = 0;
localStorage.removeItem('score');
result.innerText = (`The score was reset.\nWins: ${score.wins} Losses: ${score.losses} Draws: ${score.draws}`);
});
function computerAutoplay() {
const chooseMove = Math.floor(Math.random() * 3);
if (chooseMove === 0) {
play1();
} else if (chooseMove === 1) {
play2();
} else if (chooseMove === 2) {
play3();
}
}
let isAutoPlaying = false;
let intervalID;
autoButton.addEventListener('click', () => {
const autoPlayStop = document.querySelector('.auto-play-btn');
if (isAutoPlaying === false) {
intervalID = setInterval(computerAutoplay, 1000);
autoPlayStop.innerHTML = 'Stop';
autoPlayStop.classList.add('auto-play-stop');
isAutoPlaying = true;
} else {
clearInterval(intervalID);
isAutoPlaying = false;
autoPlayStop.innerHTML = 'Auto Play';
autoPlayStop.classList.remove('auto-play-stop');
}
});