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Cooldown.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NoBunnyHop
{
class Cooldown
{
int _limit;
int _tempLimit;
int _counter;
bool _expired;
public int Time { set { _tempLimit = value; _limit = CitizenFX.Core.Game.GameTime + _tempLimit; } }
public int MaximumFrame { get; set; }
public int FrameCount { get { return _counter; } }
public bool HasExpired
{
get
{
if (CitizenFX.Core.Game.GameTime > _limit)
{
return true;
}
else
{
return false;
}
}
}
public Cooldown(int h)
{
}
public void CountThisFrame()
{
_counter++;
}
public void Reset()
{
_limit = 0;
_tempLimit = 0;
_expired = false;
_counter = 0;
}
public void ResetFrameCounter()
{
_counter = 0;
}
}
}