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A mostly reasonable approach to JavaScript
- Types
- Objects
- Arrays
- Strings
- Functions
- Properties
- Variables
- Hoisting
- Comparison Operators & Equality
- Blocks
- Comments
- Whitespace
- Commas
- Semicolons
- Type Casting & Coercion
- Naming Conventions
- Accessors
- Constructors
- Events
- Modules
- jQuery
- ECMAScript 5 Compatibility
- Testing
- Performance
- Resources
- In the Wild
- Translation
- The JavaScript Style Guide Guide
- Chat With Us About Javascript
- Contributors
- License
-
Primitives: When you access a primitive type you work directly on its value.
string
number
boolean
null
undefined
var foo = 1; var bar = foo; bar = 9; console.log(foo, bar); // => 1, 9
-
Complex: When you access a complex type you work on a reference to its value.
object
array
function
var foo = [1, 2]; var bar = foo; bar[0] = 9; console.log(foo[0], bar[0]); // => 9, 9
-
Use the literal syntax for object creation.
// bad var item = new Object(); // good var item = {};
-
Don't use reserved words as keys. It won't work in IE8. More info.
// bad var superman = { default: { clark: 'kent' }, private: true }; // good var superman = { defaults: { clark: 'kent' }, hidden: true };
-
Use readable synonyms in place of reserved words.
// bad var superman = { class: 'alien' }; // bad var superman = { klass: 'alien' }; // good var superman = { type: 'alien' };
-
Use the literal syntax for array creation.
// bad var items = new Array(); // good var items = [];
-
Use Array#push instead of direct assignment to add items to an array.
var someStack = []; // bad someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');
-
When you need to copy an array use Array#slice. jsPerf
var len = items.length; var itemsCopy = []; var i; // bad for (i = 0; i < len; i++) { itemsCopy[i] = items[i]; } // good itemsCopy = items.slice();
-
To convert an array-like object to an array, use Array#slice.
function trigger() { var args = Array.prototype.slice.call(arguments); ... }
-
Use single quotes
''
for strings.// bad var name = "Bob Parr"; // good var name = 'Bob Parr'; // bad var fullName = "Bob " + this.lastName; // good var fullName = 'Bob ' + this.lastName;
-
Strings longer than 100 characters should be written across multiple lines using string concatenation.
-
Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.
// bad var errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.'; // bad var errorMessage = 'This is a super long error that was thrown because \ of Batman. When you stop to think about how Batman had anything to do \ with this, you would get nowhere \ fast.'; // good var errorMessage = 'This is a super long error that was thrown because ' + 'of Batman. When you stop to think about how Batman had anything to do ' + 'with this, you would get nowhere fast.';
-
When programmatically building up a string, use Array#join instead of string concatenation. Mostly for IE: jsPerf.
var items; var messages; var length; var i; messages = [{ state: 'success', message: 'This one worked.' }, { state: 'success', message: 'This one worked as well.' }, { state: 'error', message: 'This one did not work.' }]; length = messages.length; // bad function inbox(messages) { items = '<ul>'; for (i = 0; i < length; i++) { items += '<li>' + messages[i].message + '</li>'; } return items + '</ul>'; } // good function inbox(messages) { items = []; for (i = 0; i < length; i++) { // use direct assignment in this case because we're micro-optimizing. items[i] = '<li>' + messages[i].message + '</li>'; } return '<ul>' + items.join('') + '</ul>'; }
-
Function expressions:
// anonymous function expression var anonymous = function () { return true; }; // named function expression var named = function named() { return true; }; // immediately-invoked function expression (IIFE) (function () { console.log('Welcome to the Internet. Please follow me.'); }());
-
Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
-
Note: ECMA-262 defines a
block
as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.// bad if (currentUser) { function test() { console.log('Nope.'); } } // good var test; if (currentUser) { test = function test() { console.log('Yup.'); }; }
-
Never name a parameter
arguments
. This will take precedence over thearguments
object that is given to every function scope.// bad function nope(name, options, arguments) { // ...stuff... } // good function yup(name, options, args) { // ...stuff... }
-
Use dot notation when accessing properties.
var luke = { jedi: true, age: 28 }; // bad var isJedi = luke['jedi']; // good var isJedi = luke.jedi;
-
Use subscript notation
[]
when accessing properties with a variable.var luke = { jedi: true, age: 28 }; function getProp(prop) { return luke[prop]; } var isJedi = getProp('jedi');
-
Always use
var
to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.// bad superPower = new SuperPower(); // good var superPower = new SuperPower();
-
Use one
var
declaration per variable. It's easier to add new variable declarations this way, and you never have to worry about swapping out a;
for a,
or introducing punctuation-only diffs.// bad var items = getItems(), goSportsTeam = true, dragonball = 'z'; // bad // (compare to above, and try to spot the mistake) var items = getItems(), goSportsTeam = true; dragonball = 'z'; // good var items = getItems(); var goSportsTeam = true; var dragonball = 'z';
-
Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
// bad var i, len, dragonball, items = getItems(), goSportsTeam = true; // bad var i; var items = getItems(); var dragonball; var goSportsTeam = true; var len; // good var items = getItems(); var goSportsTeam = true; var dragonball; var length; var i;
-
Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.
// bad function () { test(); console.log('doing stuff..'); //..other stuff.. var name = getName(); if (name === 'test') { return false; } return name; } // good function () { var name = getName(); test(); console.log('doing stuff..'); //..other stuff.. if (name === 'test') { return false; } return name; } // bad - unnecessary function call function () { var name = getName(); if (!arguments.length) { return false; } this.setFirstName(name); return true; } // good function () { var name; if (!arguments.length) { return false; } name = getName(); this.setFirstName(name); return true; }
-
Variable declarations get hoisted to the top of their scope, but their assignment does not.
// we know this wouldn't work (assuming there // is no notDefined global variable) function example() { console.log(notDefined); // => throws a ReferenceError } // creating a variable declaration after you // reference the variable will work due to // variable hoisting. Note: the assignment // value of `true` is not hoisted. function example() { console.log(declaredButNotAssigned); // => undefined var declaredButNotAssigned = true; } // The interpreter is hoisting the variable // declaration to the top of the scope, // which means our example could be rewritten as: function example() { var declaredButNotAssigned; console.log(declaredButNotAssigned); // => undefined declaredButNotAssigned = true; }
-
Anonymous function expressions hoist their variable name, but not the function assignment.
function example() { console.log(anonymous); // => undefined anonymous(); // => TypeError anonymous is not a function var anonymous = function () { console.log('anonymous function expression'); }; }
-
Named function expressions hoist the variable name, not the function name or the function body.
function example() { console.log(named); // => undefined named(); // => TypeError named is not a function superPower(); // => ReferenceError superPower is not defined var named = function superPower() { console.log('Flying'); }; } // the same is true when the function name // is the same as the variable name. function example() { console.log(named); // => undefined named(); // => TypeError named is not a function var named = function named() { console.log('named'); } }
-
Function declarations hoist their name and the function body.
function example() { superPower(); // => Flying function superPower() { console.log('Flying'); } }
-
For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.
-
Use
===
and!==
over==
and!=
. -
Conditional statements such as the
if
statement evaluate their expression using coercion with theToBoolean
abstract method and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evaluate to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
''
, otherwise true
if ([0]) { // true // An array is an object, objects evaluate to true }
-
Use shortcuts.
// bad if (name !== '') { // ...stuff... } // good if (name) { // ...stuff... } // bad if (collection.length > 0) { // ...stuff... } // good if (collection.length) { // ...stuff... }
-
For more information see Truth Equality and JavaScript by Angus Croll.
-
Use braces with all multi-line blocks.
// bad if (test) return false; // good if (test) return false; // good if (test) { return false; } // bad function () { return false; } // good function () { return false; }
-
If you're using multi-line blocks with
if
andelse
, putelse
on the same line as yourif
block's closing brace.// bad if (test) { thing1(); thing2(); } else { thing3(); } // good if (test) { thing1(); thing2(); } else { thing3(); }
-
Use
/** ... */
for multi-line comments. Include a description, specify types and values for all parameters and return values.// bad // make() returns a new element // based on the passed in tag name // // @param {String} tag // @return {Element} element function make(tag) { // ...stuff... return element; } // good /** * make() returns a new element * based on the passed in tag name * * @param {String} tag * @return {Element} element */ function make(tag) { // ...stuff... return element; }
-
Use
//
for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.// bad var active = true; // is current tab // good // is current tab var active = true; // bad function getType() { console.log('fetching type...'); // set the default type to 'no type' var type = this.type || 'no type'; return type; } // good function getType() { console.log('fetching type...'); // set the default type to 'no type' var type = this.type || 'no type'; return type; }
-
Prefixing your comments with
FIXME
orTODO
helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions areFIXME -- need to figure this out
orTODO -- need to implement
. -
Use
// FIXME:
to annotate problems.function Calculator() { // FIXME: shouldn't use a global here total = 0; return this; }
-
Use
// TODO:
to annotate solutions to problems.function Calculator() { // TODO: total should be configurable by an options param this.total = 0; return this; }
-
Use soft tabs set to 2 spaces.
// bad function () { ∙∙∙∙var name; } // bad function () { ∙var name; } // good function () { ∙∙var name; }
-
Place 1 space before the leading brace.
// bad function test(){ console.log('test'); } // good function test() { console.log('test'); } // bad dog.set('attr',{ age: '1 year', breed: 'Bernese Mountain Dog' }); // good dog.set('attr', { age: '1 year', breed: 'Bernese Mountain Dog' });
-
Place 1 space before the opening parenthesis in control statements (
if
,while
etc.). Place no space before the argument list in function calls and declarations.// bad if(isJedi) { fight (); } // good if (isJedi) { fight(); } // bad function fight () { console.log ('Swooosh!'); } // good function fight() { console.log('Swooosh!'); }
-
Set off operators with spaces.
// bad var x=y+5; // good var x = y + 5;
-
End files with a single newline character.
// bad (function (global) { // ...stuff... })(this);
// bad (function (global) { // ...stuff... })(this);↵ ↵
// good (function (global) { // ...stuff... })(this);↵
-
Use indentation when making long method chains. Use a leading dot, which emphasizes that the line is a method call, not a new statement.
// bad $('#items').find('.selected').highlight().end().find('.open').updateCount(); // bad $('#items'). find('.selected'). highlight(). end(). find('.open'). updateCount(); // good $('#items') .find('.selected') .highlight() .end() .find('.open') .updateCount(); // bad var leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true) .attr('width', (radius + margin) * 2).append('svg:g') .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')') .call(tron.led); // good var leds = stage.selectAll('.led') .data(data) .enter().append('svg:svg') .classed('led', true) .attr('width', (radius + margin) * 2) .append('svg:g') .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')') .call(tron.led);
-
Leave a blank line after blocks and before the next statement
// bad if (foo) { return bar; } return baz; // good if (foo) { return bar; } return baz; // bad var obj = { foo: function () { }, bar: function () { } }; return obj; // good var obj = { foo: function () { }, bar: function () { } }; return obj;
-
Leading commas: Nope.
// bad var story = [ once , upon , aTime ]; // good var story = [ once, upon, aTime ]; // bad var hero = { firstName: 'Bob' , lastName: 'Parr' , heroName: 'Mr. Incredible' , superPower: 'strength' }; // good var hero = { firstName: 'Bob', lastName: 'Parr', heroName: 'Mr. Incredible', superPower: 'strength' };
-
Additional trailing comma: Nope. This can cause problems with IE6/7 and IE9 if it's in quirksmode. Also, in some implementations of ES3 would add length to an array if it had an additional trailing comma. This was clarified in ES5 (source):
Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.
```javascript
// bad
var hero = {
firstName: 'Kevin',
lastName: 'Flynn',
};
var heroes = [
'Batman',
'Superman',
];
// good
var hero = {
firstName: 'Kevin',
lastName: 'Flynn'
};
var heroes = [
'Batman',
'Superman'
];
```
-
Yup.
// bad (function () { var name = 'Skywalker' return name })() // good (function () { var name = 'Skywalker'; return name; })(); // good (guards against the function becoming an argument when two files with IIFEs are concatenated) ;(function () { var name = 'Skywalker'; return name; })();
-
Perform type coercion at the beginning of the statement.
-
Strings:
// => this.reviewScore = 9; // bad var totalScore = this.reviewScore + ''; // good var totalScore = '' + this.reviewScore; // bad var totalScore = '' + this.reviewScore + ' total score'; // good var totalScore = this.reviewScore + ' total score';
-
Use
parseInt
for Numbers and always with a radix for type casting.var inputValue = '4'; // bad var val = new Number(inputValue); // bad var val = +inputValue; // bad var val = inputValue >> 0; // bad var val = parseInt(inputValue); // good var val = Number(inputValue); // good var val = parseInt(inputValue, 10);
-
If for whatever reason you are doing something wild and
parseInt
is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.// good /** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */ var val = inputValue >> 0;
-
Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but Bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:
2147483647 >> 0 //=> 2147483647 2147483648 >> 0 //=> -2147483648 2147483649 >> 0 //=> -2147483647
-
Booleans:
var age = 0; // bad var hasAge = new Boolean(age); // good var hasAge = Boolean(age); // good var hasAge = !!age;
-
Avoid single letter names. Be descriptive with your naming.
// bad function q() { // ...stuff... } // good function query() { // ..stuff.. }
-
Use camelCase when naming objects, functions, and instances.
// bad var OBJEcttsssss = {}; var this_is_my_object = {}; var o = {}; function c() {} // good var thisIsMyObject = {}; function thisIsMyFunction() {}
-
Use PascalCase when naming constructors or classes.
// bad function user(options) { this.name = options.name; } var bad = new user({ name: 'nope' }); // good function User(options) { this.name = options.name; } var good = new User({ name: 'yup' });
-
Do not use trailing or leading underscores.
Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won't count as breaking, or that tests aren't needed. tl;dr: if you want something to be “private”, it must not be observably present.
```javascript
// bad
this.__firstName__ = 'Panda';
this.firstName_ = 'Panda';
this._firstName = 'Panda';
// good
this.firstName = 'Panda';
```
-
Don't save references to this. Use Function#bind.
// bad function () { var self = this; return function () { console.log(self); }; } // bad function () { var that = this; return function () { console.log(that); }; } // bad function () { var _this = this; return function () { console.log(_this); }; } // good function () { return function () { console.log(this); }.bind(this); }
-
Name your functions. This is helpful for stack traces.
// bad var log = function (msg) { console.log(msg); }; // good var log = function log(msg) { console.log(msg); };
-
Note: IE8 and below exhibit some quirks with named function expressions. See http://kangax.github.io/nfe/ for more info.
-
If your file exports a single class, your filename should be exactly the name of the class.
// file contents class CheckBox { // ... } module.exports = CheckBox; // in some other file // bad var CheckBox = require('./checkBox'); // bad var CheckBox = require('./check_box'); // good var CheckBox = require('./CheckBox');
-
Accessor functions for properties are not required.
-
If you do make accessor functions use getVal() and setVal('hello').
// bad dragon.age(); // good dragon.getAge(); // bad dragon.age(25); // good dragon.setAge(25);
-
If the property is a boolean, use isVal() or hasVal().
// bad if (!dragon.age()) { return false; } // good if (!dragon.hasAge()) { return false; }
-
It's okay to create get() and set() functions, but be consistent.
function Jedi(options) { options || (options = {}); var lightsaber = options.lightsaber || 'blue'; this.set('lightsaber', lightsaber); } Jedi.prototype.set = function set(key, val) { this[key] = val; }; Jedi.prototype.get = function get(key) { return this[key]; };
-
Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!
function Jedi() { console.log('new jedi'); } // bad Jedi.prototype = { fight: function fight() { console.log('fighting'); }, block: function block() { console.log('blocking'); } }; // good Jedi.prototype.fight = function fight() { console.log('fighting'); }; Jedi.prototype.block = function block() { console.log('blocking'); };
-
Methods can return
this
to help with method chaining.// bad Jedi.prototype.jump = function jump() { this.jumping = true; return true; }; Jedi.prototype.setHeight = function setHeight(height) { this.height = height; }; var luke = new Jedi(); luke.jump(); // => true luke.setHeight(20); // => undefined // good Jedi.prototype.jump = function jump() { this.jumping = true; return this; }; Jedi.prototype.setHeight = function setHeight(height) { this.height = height; return this; }; var luke = new Jedi(); luke.jump() .setHeight(20);
-
It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
function Jedi(options) { options || (options = {}); this.name = options.name || 'no name'; } Jedi.prototype.getName = function getName() { return this.name; }; Jedi.prototype.toString = function toString() { return 'Jedi - ' + this.getName(); };
-
When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
// bad $(this).trigger('listingUpdated', listing.id); ... $(this).on('listingUpdated', function (e, listingId) { // do something with listingId });
prefer:
// good $(this).trigger('listingUpdated', { listingId : listing.id }); ... $(this).on('listingUpdated', function (e, data) { // do something with data.listingId });
-
The module should start with a
!
. This ensures that if a malformed module forgets to include a final semicolon there aren't errors in production when the scripts get concatenated. Explanation -
The file should be named with camelCase, live in a folder with the same name, and match the name of the single export.
-
Add a method called
noConflict()
that sets the exported module to the previous version and returns this one. -
Always declare
'use strict';
at the top of the module.// fancyInput/fancyInput.js !function (global) { 'use strict'; var previousFancyInput = global.FancyInput; function FancyInput(options) { this.options = options || {}; } FancyInput.noConflict = function noConflict() { global.FancyInput = previousFancyInput; return FancyInput; }; global.FancyInput = FancyInput; }(this);
-
Prefix jQuery object variables with a
$
.// bad var sidebar = $('.sidebar'); // good var $sidebar = $('.sidebar');
-
Cache jQuery lookups.
// bad function setSidebar() { $('.sidebar').hide(); // ...stuff... $('.sidebar').css({ 'background-color': 'pink' }); } // good function setSidebar() { var $sidebar = $('.sidebar'); $sidebar.hide(); // ...stuff... $sidebar.css({ 'background-color': 'pink' }); }
-
For DOM queries use Cascading
$('.sidebar ul')
or parent > child$('.sidebar > ul')
. jsPerf -
Use
find
with scoped jQuery object queries.// bad $('ul', '.sidebar').hide(); // bad $('.sidebar').find('ul').hide(); // good $('.sidebar ul').hide(); // good $('.sidebar > ul').hide(); // good $sidebar.find('ul').hide();
- Refer to Kangax's ES5 compatibility table.
-
Yup.
function () { return true; }
- On Layout & Web Performance
- String vs Array Concat
- Try/Catch Cost In a Loop
- Bang Function
- jQuery Find vs Context, Selector
- innerHTML vs textContent for script text
- Long String Concatenation
- Loading...
Read This
Tools
- Code Style Linters
Other Style Guides
- Google JavaScript Style Guide
- jQuery Core Style Guidelines
- Principles of Writing Consistent, Idiomatic JavaScript
- JavaScript Standard Style
Other Styles
- Naming this in nested functions - Christian Johansen
- Conditional Callbacks - Ross Allen
- Popular JavaScript Coding Conventions on Github - JeongHoon Byun
- Multiple var statements in JavaScript, not superfluous - Ben Alman
Further Reading
- Understanding JavaScript Closures - Angus Croll
- Basic JavaScript for the impatient programmer - Dr. Axel Rauschmayer
- You Might Not Need jQuery - Zack Bloom & Adam Schwartz
- ES6 Features - Luke Hoban
- Frontend Guidelines - Benjamin De Cock
Books
- JavaScript: The Good Parts - Douglas Crockford
- JavaScript Patterns - Stoyan Stefanov
- Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
- High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
- Maintainable JavaScript - Nicholas C. Zakas
- JavaScript Web Applications - Alex MacCaw
- Pro JavaScript Techniques - John Resig
- Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
- Secrets of the JavaScript Ninja - John Resig and Bear Bibeault
- Human JavaScript - Henrik Joreteg
- Superhero.js - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
- JSBooks - Julien Bouquillon
- Third Party JavaScript - Ben Vinegar and Anton Kovalyov
- Effective JavaScript: 68 Specific Ways to Harness the Power of JavaScript - David Herman
- Eloquent JavaScript - Marijn Haverbeke
- You Don't Know JS - Kyle Simpson
Blogs
- DailyJS
- JavaScript Weekly
- JavaScript, JavaScript...
- Bocoup Weblog
- Adequately Good
- NCZOnline
- Perfection Kills
- Ben Alman
- Dmitry Baranovskiy
- Dustin Diaz
- nettuts
Podcasts
This is a list of organizations that are using this style guide. Send us a pull request or open an issue and we'll add you to the list.
- Aan Zee: AanZee/javascript
- Adult Swim: adult-swim/javascript
- Airbnb: airbnb/javascript
- Apartmint: apartmint/javascript
- Avalara: avalara/javascript
- Billabong: billabong/javascript
- Compass Learning: compasslearning/javascript-style-guide
- DailyMotion: dailymotion/javascript
- Digitpaint digitpaint/javascript
- Evernote: evernote/javascript-style-guide
- ExactTarget: ExactTarget/javascript
- Flexberry: Flexberry/javascript-style-guide
- Gawker Media: gawkermedia/javascript
- General Electric: GeneralElectric/javascript
- GoodData: gooddata/gdc-js-style
- Grooveshark: grooveshark/javascript
- How About We: howaboutwe/javascript
- InfoJobs: InfoJobs/JavaScript-Style-Guide
- Intent Media: intentmedia/javascript
- Jam3: Jam3/Javascript-Code-Conventions
- JSSolutions: JSSolutions/javascript
- Kinetica Solutions: kinetica/javascript
- Mighty Spring: mightyspring/javascript
- MinnPost: MinnPost/javascript
- ModCloth: modcloth/javascript
- Money Advice Service: moneyadviceservice/javascript
- Muber: muber/javascript
- National Geographic: natgeo/javascript
- National Park Service: nationalparkservice/javascript
- Nimbl3: nimbl3/javascript
- Nordic Venture Family: CodeDistillery/javascript
- Orion Health: orionhealth/javascript
- Peerby: Peerby/javascript
- Razorfish: razorfish/javascript-style-guide
- reddit: reddit/styleguide/javascript
- REI: reidev/js-style-guide
- Ripple: ripple/javascript-style-guide
- SeekingAlpha: seekingalpha/javascript-style-guide
- Shutterfly: shutterfly/javascript
- StudentSphere: studentsphere/javascript
- Super: SuperJobs/javascript
- SysGarage: sysgarage/javascript-style-guide
- Target: target/javascript
- TheLadders: TheLadders/javascript
- T4R Technology: T4R-Technology/javascript
- VoxFeed: VoxFeed/javascript-style-guide
- Weggo: Weggo/javascript
- Zillow: zillow/javascript
- ZocDoc: ZocDoc/javascript
This style guide is also available in other languages:
- Brazilian Portuguese: armoucar/javascript-style-guide
- Bulgarian: borislavvv/javascript
- Catalan: fpmweb/javascript-style-guide
- Chinese(Traditional): jigsawye/javascript
- Chinese(Simplified): sivan/javascript-style-guide
- French: nmussy/javascript-style-guide
- German: timofurrer/javascript-style-guide
- Italian: sinkswim/javascript-style-guide
- Japanese: mitsuruog/javacript-style-guide
- Korean: tipjs/javascript-style-guide
- Polish: mjurczyk/javascript
- Russian: uprock/javascript
- Spanish: paolocarrasco/javascript-style-guide
- Thai: lvarayut/javascript-style-guide
- Find us on gitter.
(The MIT License)
Copyright (c) 2014 Airbnb
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.