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loaders.go
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package mcdata
import (
"embed"
"encoding/json"
"fmt"
"path/filepath"
)
const (
EditionPC = "PC"
EditionPE = "PE"
SubmoduleDataPath = "minecraft-data/data"
)
var (
//go:embed minecraft-data/data/*
embededMCData embed.FS
)
type dataPath map[string]map[string]string
type dataPaths struct {
PC dataPath `json:"pc"`
PE dataPath `json:"pe"`
}
func (dp *dataPaths) getEditionedPath(e string) dataPath {
if e == EditionPC {
return dp.PC
}
return dp.PE
}
func (dp *dataPaths) getVersionedPaths(e, v string) (map[string]string, bool) {
path := dp.getEditionedPath(e)
vp, exist := path[v]
return vp, exist
}
func (dp *dataPaths) getSupportedEditions(e string) []string {
path := dp.getEditionedPath(e)
editions := []string{}
for s := range path {
editions = append(editions, s)
}
return editions
}
func LoadDataPaths() (*dataPaths, error) {
dataPathJsonPath := filepath.Join(SubmoduleDataPath, "dataPaths.json")
dataPathsFile, err := embededMCData.Open(dataPathJsonPath)
if err != nil {
return nil, err
}
paths := &dataPaths{}
jsonParser := json.NewDecoder(dataPathsFile)
err = jsonParser.Decode(paths)
return paths, err
}
func LoadDataToStruct(edition, version, resource string, d interface{}) error {
resourcePath := filepath.Join(SubmoduleDataPath, edition, version, fmt.Sprintf("%s.json", resource))
resourceFile, err := embededMCData.Open(resourcePath)
if err != nil {
return err
}
defer resourceFile.Close()
resourceStat, err := resourceFile.Stat()
if err != nil {
return err
}
data := make([]byte, resourceStat.Size())
_, err = resourceFile.Read(data)
if err != nil {
return err
}
return json.Unmarshal(data, d)
}