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changelog.txt
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changelog.txt
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version 4
-----------
New Features:
+ Corruption settings reworked (see gsrand_config.txt)
+ More fog randomization (change densities and randomly add fog to maps)
+ ear_rape_safety stops looping and halves volume of some sounds
+ Rotating entities and trains have a higher minimum random speed
Fixes:
- Fixed model replacement crash: player model with T submodel used for p_weapon
- Fixed model replacement crash: model with missing animation submodels used for p_weapon
- Fixed invalid models being used for replacement (e.g. valve/models/doctor.mdl)
- Fixed unicode characters in program path preventing gsrand.exe from finding files
- Fixed WADs with "gsrand" in the name being used for randomization
- Fixed custom prefixes being cutoff in shared WAD names
version 3
-----------
New Features:
+ Added ear_rape_safety setting (for impulse 101)
Fixes:
- Fixed the "common wad" texture mode
- Fixed memory usage spikes and leaks
- Possibly fixed RNG's crash with texture modes
- Fixed grapple not being provided with corruption modes
- Fixed gsrand_ maps being included in map list
- Timestamp map prefixes are lowercase now (fixes server issues)
- Fixed spore ammo and impact noises not being randomized
Other changes:
- Real-time status updates when finding content
- Removed "Write WAD for each map" texture mode
version 2
-----------
New Features:
+ Model randomization finished (unstable)
+ Sprite randomization
+ Skybox randomization
+ New entity randomizations
+ BSP corruptions (geometry + lighting + textures)
+ Sound effect randomization (reverb, pitch, etc.)
+ BSP model randomization (off by default)
+ Skill file generation (weapon/monster damage modifiers)
+ MOTD file generation (Helpful tips for new players)
+ RES file generation (for server hosters)
+ Non-default content is usable
+ Textures embedded in maps are usable (yay porn)
+ Cheats via entities (no restrictions!)
+ Grapple weapon can attach to most walls
+ Configuration file added for advanced settings and map selection
+ Custom and timestamp map prefixes supported
+ Randomizations can be zipped if 7za.exe is present
+ HLSP "Kill all monsters" restriction is bypassed
Fixes:
- Map prefixes work properly now
- Visual C++ Runtime no longer required