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Mesh Abstraction #30

@wpumacay

Description

@wpumacay

Description

This keeps track of the functionality related to our Mesh object. It's basically a type of Renderable that holds both material and geometry data.

Tasks

  • Base implementation (C++)
  • Examples of usage (C++)
  • Implement Python bindings
  • Examples of usage (Python)
  • Documentation (API auto-generated by Sphinx)
  • Documentation (.rst custom made for detailed description)

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    component: bindingsRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)component: shadersRelated to creating/updating/refactoring glsl shaders from the enginetype: docstype: feature

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