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component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the enginetype: docstype: feature
Description
Description
This keeps track of the functionality related to our Mesh object. It's basically a type of Renderable that holds both material and geometry data.
Tasks
- Base implementation (C++)
- Examples of usage (C++)
- Implement Python bindings
- Examples of usage (Python)
- Documentation (API auto-generated by Sphinx)
- Documentation (.rst custom made for detailed description)
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component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the enginetype: docstype: feature
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Status
Todo