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component: assetsRelated to assets management (e.g. Textures, Shaders, Models, etc.)Related to assets management (e.g. Textures, Shaders, Models, etc.)component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationtype: docstype: feature
Description
Description
This keeps track of the implementation of a basic STL loader. A description of the file format can be found here. Notice that a parser could be easily implemented following the description of the file format (MuJoCo has also a base implementation that we can use as a reference).
Tasks
- Implementation (C++)
- Example of usage (C++)
- Python bindings
- Example of usage (Python)
- Documentation (API auto-generated using Sphinx)
- Documentation (.rst custom made for detailed description)
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component: assetsRelated to assets management (e.g. Textures, Shaders, Models, etc.)Related to assets management (e.g. Textures, Shaders, Models, etc.)component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationtype: docstype: feature
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Todo