-
Notifications
You must be signed in to change notification settings - Fork 1
Open
Labels
component: assetsRelated to assets management (e.g. Textures, Shaders, Models, etc.)Related to assets management (e.g. Textures, Shaders, Models, etc.)component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)type: docstype: feature
Description
Description
This keeps track of the .obj file loader implementation, which delegates the parsing of these files to tinyobjloader. The result should be a mesh object with children corresponding to the sub-meshes found during parsing.
Tasks
- Implementation (C++)
- Example of usage (C++)
- Python bindings
- Example of usage (Python)
- Documentation (API auto-generated by Sphinx)
- Documentation (.rst custom made for detailed a description)
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
component: assetsRelated to assets management (e.g. Textures, Shaders, Models, etc.)Related to assets management (e.g. Textures, Shaders, Models, etc.)component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: engine objectsRelated to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)type: docstype: feature
Projects
Status
Todo