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FrameBuffer Abstraction #34

@wpumacay

Description

@wpumacay

Description

This keeps track of the FBO implementation, which would allow us to handle off-screen rendering, and shadow mapping. We should also move this component to a separate renderer/opengl folder.

Tasks

  • Implementation (C++)
  • Examples of usage (C++)
  • Integration with headless mode
  • Python bindings
  • Examples of usage (Python)
  • Documentation (API auto-generated by Sphinx)
  • Documentation (.rst custom made detailed description)

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component: bindingsRelated to Python Bindings generationcomponent: opengl-primitivesRelated to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.component: shadersRelated to creating/updating/refactoring glsl shaders from the enginetype: docstype: feature

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