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component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: opengl-primitivesRelated to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the enginetype: docstype: feature
Description
Description
This keeps track of the FBO implementation, which would allow us to handle off-screen rendering, and shadow mapping. We should also move this component to a separate renderer/opengl folder.
Tasks
- Implementation (C++)
- Examples of usage (C++)
- Integration with headless mode
- Python bindings
- Examples of usage (Python)
- Documentation (API auto-generated by Sphinx)
- Documentation (.rst custom made detailed description)
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component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: opengl-primitivesRelated to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the enginetype: docstype: feature
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Status
Todo