Labels
Labels
21 labels
- Related to assets management (e.g. Textures, Shaders, Models, etc.)
- Related to Python Bindings generation
- Related to the build workflow (CMake scripts, Python's setuptools, etc.)
- Related to configuration of the CI/CD pipeline (e.g. gh-actions, travis-ci, circle-ci, etc.)
- Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
- Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.
- Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)
- Related to creating/updating/refactoring glsl shaders from the engine
- Pull requests that update a dependency file
- Formatting, minor refactorization