-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathTank_Controller.cs
171 lines (151 loc) · 5.77 KB
/
Tank_Controller.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Vindicator
{
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(Tank_Inputs))]
public class Tank_Controller : MonoBehaviour
{
private Rigidbody rb;
private Tank_Inputs input;
[Header("Movement Proporties")]
public float tankSpeed = 15f;
public float tankRotationSpeed = 50f;
[Header("Target Proporties")]
public Transform targetTransform;
[Header("Head Properties")]
public Transform headTransform;
public Transform cannonTransform;
public Transform headDefaultDirection;
private bool _headTurned = false;
[SerializeField]
private float headLagSpeed = 1.2f;
private Vector3 finalHeadLookDir;
private Vector3 finalCannonLookDir;
private bool safeZoneOn;
private bool rightClick = false;
// public Transform headRot;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody>();
input = GetComponent<Tank_Inputs>();
}
void Update()
{
HandleRightClick();
}
// Update is called once per frame
void FixedUpdate()
{
if (rb && input)
{
HandleMovement();
HandleHead();
HandleTarget();
if (rightClick == false)
{
HandleHeadDefDir();
}
}
}
protected virtual void HandleMovement()
{
//Movies tank forward
Vector3 wantedPosition =
transform.position
+ (transform.forward * input.ForwardInput * tankSpeed * Time.deltaTime);
rb.MovePosition(wantedPosition);
//Rotates the tank
Quaternion wantedRotation =
transform.rotation
* Quaternion.Euler(
Vector3.up * (tankRotationSpeed * input.RotationInput * Time.deltaTime)
);
rb.MoveRotation(wantedRotation);
}
// protected virtual void HandleHead(){
// if(headTransform){
// Vector3 headLookDir = input.TargetPosition - headTransform.position;
// headLookDir.y = 0;
// finalHeadLookDir = Vector3.Lerp(finalHeadLookDir, headLookDir, Time.deltaTime * headLagSpeed);
// headTransform.rotation = Quaternion.LookRotation(finalHeadLookDir);
// //For Tank_Inputs Script that needs head rot pos
// // headRot.rotation= headTransform.rotation;
// }
// }
protected virtual void HandleHead()
{
if (headTransform && cannonTransform && rightClick)
{
Vector3 headLookDir = input.TargetPosition - headTransform.position;
headLookDir.y = 0;
Vector3 cannonLookDir = input.TargetPosition - cannonTransform.position;
if (cannonLookDir.y >= 10f || cannonLookDir.y <= -2.9f)
{
// cannonLookDir = new Vector3(transform.position.x, 0, transform.position.z);
cannonLookDir.y = 0;
}
else
{
//Shoot higher than targets position
cannonLookDir.y = cannonLookDir.y + 0.5f;
}
finalHeadLookDir = Vector3.Lerp(
finalHeadLookDir,
headLookDir,
Time.deltaTime * headLagSpeed
);
finalCannonLookDir = Vector3.Lerp(
finalCannonLookDir,
cannonLookDir,
Time.deltaTime * headLagSpeed
);
headTransform.rotation = Quaternion.LookRotation(finalHeadLookDir);
cannonTransform.rotation = Quaternion.LookRotation(finalCannonLookDir);
}
}
private void HandleHeadDefDir()
{
// Face Tank Head to default position
Vector3 headLookDir = headDefaultDirection.position - headTransform.position;
headLookDir.y = 0;
Vector3 cannonLookDir = headDefaultDirection.position - cannonTransform.position;
cannonLookDir.y = 0;
finalHeadLookDir = Vector3.Lerp(
finalHeadLookDir,
headLookDir,
Time.deltaTime * headLagSpeed
);
finalCannonLookDir = Vector3.Lerp(
finalCannonLookDir,
cannonLookDir,
Time.deltaTime * headLagSpeed
);
headTransform.rotation = Quaternion.LookRotation(finalHeadLookDir);
cannonTransform.rotation = Quaternion.LookRotation(finalCannonLookDir);
// Debug.DrawRay(headTransform.position, headDefaultDirection.position, Color.green);
}
protected virtual void HandleTarget()
{
if (targetTransform && rightClick)
{
targetTransform.position = input.TargetPosition;
}
}
private void HandleRightClick()
{
if (Input.GetMouseButtonDown(1))
{
rightClick = true;
}
if (Input.GetMouseButtonUp(1))
{
rightClick = false;
// headTransform.localRotation= Quaternion.Euler(0f,0f,0f);
// cannonTransform.localRotation= Quaternion.Euler(0f,0f,0f);
}
}
}
}