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chinese_wyw.json
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chinese_wyw.json
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{
"accountSettingsWindow": {
"accountNameRules": "户名不含Emoji色象他殊号!",
"accountProfileText": "(户扎)",
"accountsText": "户",
"achievementProgressText": "完成了${TOTAL}个成就中的${COUNT}个",
"campaignProgressText": "战役进程 [困难] :${PROGRESS}",
"changeOncePerSeason": "于每赛季中但改其一。",
"changeOncePerSeasonError": "你需要等到下个赛季才能对它再次更改 (还有${NUM}天)",
"customName": "玩家名",
"linkAccountsEnterCodeText": "输代码",
"linkAccountsGenerateCodeText": "生代码",
"linkAccountsInfoText": "(在异者与步戏台上进程)",
"linkAccountsInstructionsNewText": "要系两个帐户,首先点“生成代码”\n,在第二设备点“输入代码”输入。\n两个帐户数据将被两者共享。\n\n您最多可以系${COUNT}个帐户。\n(包括自己的户)\n\n最好只系自己的用户,\n避免对方在30天之后\n取消你的系,造成损失。",
"linkAccountsInstructionsText": "若要系两个户,在其中一个户内\n生成一个代码,用以在另一个户内输入。\n游戏进程和物品将会被合并。\n您最多可以系${COUNT}个户\n\n重要:只能系您自己的帐户!\n如果您跟您的朋友系帐户\n您将无法在同一时间玩\n\n另外:此操作目前不能撤销,所以要小心!",
"linkAccountsText": "关户",
"linkedAccountsText": "既系之户:",
"nameChangeConfirm": "更改户名称为${NAME}?",
"notLoggedInText": "未立",
"resetProgressConfirmNoAchievementsText": "然必重单机式之进程、",
"resetProgressConfirmText": "然必重单机式之进程,",
"resetProgressText": "重游进程",
"setAccountName": "置户名",
"setAccountNameDesc": "择将为君之帐户示之名。",
"signingInText": "录中...",
"signingOutText": "登出中...",
"signInInfoText": "陆取点券,在线竞渡,",
"signInText": "陆",
"signInWithDeviceInfoText": "(仅用于此备之一自户)",
"signInWithDeviceText": "以备户来陆",
"signInWithGameCircleText": "用Game Circle登",
"signInWithGooglePlayText": "以Google Play来陆",
"signInWithTestAccountInfoText": "用备上之他网络帐号录。不言择其项",
"signInWithTestAccountText": "以试户来陆",
"signOutText": "登出",
"testAccountWarningOculusText": "戒:君方用“试”户录。",
"testAccountWarningText": "戒:君方用“试”户录。",
"ticketsText": "点券:${COUNT}",
"titleText": "账号",
"unlinkAccountsInstructionsText": "择要夺关之帐户",
"unlinkAccountsText": "除结帐户",
"viaAccount": "(不可用名称 ${NAME})",
"youAreLoggedInAsText": "君已籍为",
"youAreSignedInAsText": "汝已籍为:"
},
"achievementChallengesText": "成战",
"achievements": {
"Boom Goes the Dynamite": {
"description": "以TNT炸死三兮",
"descriptionComplete": "以TNT炸死矣三兮",
"descriptionFull": "在${LEVEL}使炸药毙三敌",
"descriptionFullComplete": "在${LEVEL}中使炸药毙三敌",
"name": "威!!TNT!"
},
"Boxer": {
"description": "不用一炸弹捷",
"descriptionComplete": "无用无炸弹则胜矣",
"descriptionFull": "在${LEVEL}中不用炸弹获胜",
"descriptionFullComplete": "在${LEVEL}中没用炸弹即胜",
"name": "拳王"
},
"Dual Wielding": {
"descriptionFull": "两控柄(硬件或用)(耳机按钮可链接效。",
"descriptionFullComplete": "已属二制(硬件柄或用)",
"name": "双"
},
"Flawless Victory": {
"description": "毫发无损地胜",
"descriptionComplete": "毫发无损而胜矣",
"descriptionFull": "在${LEVEL}中毫发无损地获胜",
"descriptionFullComplete": "在${LEVEL}中毫发无损地获胜了",
"name": "全胜"
},
"Free Loader": {
"descriptionFull": "始一“版式”戏(二十玩家)",
"descriptionFullComplete": "已一“版式”戏(二十玩家)",
"name": "揩油者"
},
"Gold Miner": {
"description": "杀人贼用地雷。",
"descriptionComplete": "用地雷杀六个贼",
"descriptionFull": "在${LEVEL}中用地雷毙杀6个贼",
"descriptionFullComplete": "在${LEVEL}中用地雷毙杀了6个贼",
"name": "《家"
},
"Got the Moves": {
"description": "不炸弹或拳击则胜",
"descriptionComplete": "无以炸弹或拳击则胜矣",
"descriptionFull": "在${LEVEL}中不用炸弹或拳头攻击就获胜",
"descriptionFullComplete": "在${LEVEL}中没有用炸弹或拳头攻击就获胜了",
"name": "跑位为要"
},
"In Control": {
"descriptionFull": "接一制(硬件柄或用)",
"descriptionFullComplete": "已属一制(硬件柄或用)",
"name": "临中"
},
"Last Stand God": {
"description": "得千分",
"descriptionComplete": "得千分",
"descriptionFull": "在${LEVEL}中获得1000分",
"descriptionFullComplete": "在${LEVEL}中获得了1000分",
"name": "${LEVEL}之神"
},
"Last Stand Master": {
"description": "得250分",
"descriptionComplete": "得250分",
"descriptionFull": "在${LEVEL}中获得250分",
"descriptionFullComplete": "在${LEVEL}中获得了250分",
"name": "${LEVEL}的大师"
},
"Last Stand Wizard": {
"description": "得五百分",
"descriptionComplete": "得五百分",
"descriptionFull": "在${LEVEL}中获得500分",
"descriptionFullComplete": "在${LEVEL}中获得了500分",
"name": "${LEVEL}的行家"
},
"Mine Games": {
"description": "三个贼用地雷炸死",
"descriptionComplete": "三个贼以地雷炸死矣",
"descriptionFull": "在${LEVEL}中用地雷炸死3个贼",
"descriptionFullComplete": "在${LEVEL}中用地雷炸死了3个贼",
"name": "地雷战"
},
"Off You Go Then": {
"description": "把三个贼掷地图",
"descriptionComplete": "把三个贼掷地图",
"descriptionFull": "在${LEVEL}中把3个贼扔出地图",
"descriptionFullComplete": "在${LEVEL}中把3个贼扔出地图",
"name": "今得汝矣"
},
"Onslaught God": {
"description": "得五十分",
"descriptionComplete": "得五十分",
"descriptionFull": "在${LEVEL}中获得5000分",
"descriptionFullComplete": "在${LEVEL}中获得了5000分",
"name": "${LEVEL}之神"
},
"Onslaught Master": {
"description": "得五百分",
"descriptionComplete": "得五百分",
"descriptionFull": "在${LEVEL}中得500分",
"descriptionFullComplete": "在${LEVEL} 中得到500分",
"name": "${LEVEL} 专家"
},
"Onslaught Training Victory": {
"description": "破诸贼",
"descriptionComplete": "破诸贼",
"descriptionFull": "在${LEVEL} 上打败所有敌人",
"descriptionFullComplete": "在${LEVEL} 上打败了所有敌人",
"name": "${LEVEL} 胜利"
},
"Onslaught Wizard": {
"description": "得千分",
"descriptionComplete": "得千分",
"descriptionFull": "在${LEVEL} 中得1000分",
"descriptionFullComplete": "在${LEVEL} 中得到了1000分",
"name": "${LEVEL} 之圣"
},
"Precision Bombing": {
"description": "一工具箱皆不就胜",
"descriptionComplete": "一工具箱皆不就胜",
"descriptionFull": "在${LEVEL} 中一个工具箱都不捡就取得胜利",
"descriptionFullComplete": "在${LEVEL} 中一个工具箱都不捡就取得了胜利",
"name": "精爆"
},
"Pro Boxer": {
"description": "无所炸弹则胜",
"descriptionComplete": "无所炸弹则胜矣",
"descriptionFull": "在${LEVEL} 中不用炸弹就取胜",
"descriptionFullComplete": "在${LEVEL} 中不用炸弹就取胜了",
"name": "业拳击手"
},
"Pro Football Shutout": {
"description": "完爆奸队(不使贼队为小分。",
"descriptionComplete": "完爆矣贼队(不使贼队为小分。",
"descriptionFull": "在${LEVEL} 中完爆坏人队(不让坏人队得分)",
"descriptionFullComplete": "在${LEVEL} 中完爆了坏人队(不让坏人队得分)",
"name": "无懈可击的${LEVEL}"
},
"Pro Football Victory": {
"description": "赢得较",
"descriptionComplete": "结于角",
"descriptionFull": "赢得${LEVEL}",
"descriptionFullComplete": "赢得了${LEVEL}",
"name": "${LEVEL} 获胜"
},
"Pro Onslaught Victory": {
"description": "破诸贼",
"descriptionComplete": "破诸贼",
"descriptionFull": "在${LEVEL} 中打败所有贼",
"descriptionFullComplete": "在${LEVEL} 中打败了所有贼",
"name": "${LEVEL} 获胜"
},
"Pro Runaround Victory": {
"description": "破诸贼",
"descriptionComplete": "破诸贼",
"descriptionFull": "在${LEVEL} 中打败所有贼",
"descriptionFullComplete": "在${LEVEL} 中打败了所有贼",
"name": "${LEVEL} 取胜"
},
"Rookie Football Shutout": {
"description": "完爆奸队(不使贼队为小分。",
"descriptionComplete": "贼队完爆矣",
"descriptionFull": "在${LEVEL} 中完爆坏人队",
"descriptionFullComplete": "在${LEVEL} 中完爆了坏人队",
"name": "${LEVEL} 完胜"
},
"Rookie Football Victory": {
"description": "赢得较",
"descriptionComplete": "结于角",
"descriptionFull": "赢得${LEVEL}",
"descriptionFullComplete": "赢得了${LEVEL}",
"name": "${LEVEL} 获胜"
},
"Rookie Onslaught Victory": {
"description": "破诸贼",
"descriptionComplete": "破诸贼",
"descriptionFull": "在${LEVEL} 中打败所有贼",
"descriptionFullComplete": "在${LEVEL} 中打败了所有贼",
"name": "${LEVEL} 获胜"
},
"Runaround God": {
"description": "得二千分",
"descriptionComplete": "得二千分",
"descriptionFull": "在${LEVEL} 中得到2000分",
"descriptionFullComplete": "在${LEVEL} 中得到了2000分",
"name": "${LEVEL} 之神"
},
"Runaround Master": {
"description": "得五百分",
"descriptionComplete": "得五百分",
"descriptionFull": "在${LEVEL} 中得到500分",
"descriptionFullComplete": "在${LEVEL} 中得到矣500分",
"name": "${LEVEL} 大师"
},
"Runaround Wizard": {
"description": "得千分",
"descriptionComplete": "得千分",
"descriptionFull": "在${LEVEL} 得到1000分",
"descriptionFullComplete": "在${LEVEL} 中得到矣1000分",
"name": "${LEVEL} 之圣"
},
"Sharing is Caring": {
"descriptionFull": "成功与友人共戏",
"descriptionFullComplete": "已成与友人共戏",
"name": "独不如分"
},
"Stayin' Alive": {
"description": "常生得较",
"descriptionComplete": "常生得也较",
"descriptionFull": "在${LEVEL} 中不死赢得比赛",
"descriptionFullComplete": "在${LEVEL} 中不死赢得矣比赛",
"name": "不死之身"
},
"Super Mega Punch": {
"description": "一拳致100%之害",
"descriptionComplete": "一拳致矣100%之害",
"descriptionFull": "一拳致矣100%之害",
"descriptionFullComplete": "在${LEVEL}中一拳造成矣100%的伤害",
"name": "无敌大拳"
},
"Super Punch": {
"description": "一拳为50%之害",
"descriptionComplete": "一拳成矣50%之害",
"descriptionFull": "在${LEVEL}中一拳造成矣50%的伤害",
"descriptionFullComplete": "在${LEVEL}中一拳造成50%的伤害",
"name": "大拳"
},
"Team Player": {
"descriptionFull": "始一“团队”戏(四、玩家)",
"descriptionFullComplete": "已一“团队”戏(四、玩家)",
"name": "团队玩家"
},
"The Great Wall": {
"description": "止诸贼因",
"descriptionComplete": "止有兮",
"descriptionFull": "在${LEVEL}中阻止所有贼通过",
"descriptionFullComplete": "在${LEVEL}中阻止矣所有贼",
"name": "铁壁"
},
"The Wall": {
"description": "止诸贼因",
"descriptionComplete": "止有之兮",
"descriptionFull": "在${LEVEL}中阻止所有贼通过",
"descriptionFullComplete": "在${LEVEL}中阻止矣所有的贼",
"name": "铁壁"
},
"TNT Terror": {
"description": "以TNT炸死六贼",
"descriptionComplete": "以TNT炸死六贼",
"descriptionFull": "在${LEVEL}中用TNT炸死6贼",
"descriptionFullComplete": "在${LEVEL}中用TNT炸死6个贼",
"name": "恐TNT"
},
"Uber Football Shutout": {
"description": "不失分得较",
"descriptionComplete": "不失分较得矣",
"descriptionFull": "在${LEVEL} 中不失分赢得比赛",
"descriptionFullComplete": "在${LEVEL} 中不失分赢得了比赛",
"name": "${LEVEL} 完胜"
},
"Uber Football Victory": {
"description": "赢得较",
"descriptionComplete": "赢得较",
"descriptionFull": "在${LEVEL}中获胜",
"descriptionFullComplete": "在${LEVEL}中获胜",
"name": "${LEVEL} 获胜"
},
"Uber Onslaught Victory": {
"description": "防有贼",
"descriptionComplete": "防御之有兮",
"descriptionFull": "在 ${LEVEL} 中尽预贼",
"descriptionFullComplete": "在 ${LEVEL} 中尽预贼",
"name": "${LEVEL} 获胜"
},
"Uber Runaround Victory": {
"description": "破诸贼",
"descriptionComplete": "破诸贼",
"descriptionFull": "在 ${LEVEL} 中打败所有敌人",
"descriptionFullComplete": "在 ${LEVEL} 中打败了所有敌人",
"name": "${LEVEL} 获胜"
}
},
"achievementsRemainingText": "未成:",
"achievementsText": "成",
"achievementsUnavailableForOldSeasonsText": "愧谢,往届之成细不可。",
"achievementText": "成",
"addGameWindow": {
"getMoreGamesText": "取多戏法。",
"titleText": "加射"
},
"allowText": "许",
"alreadySignedInText": "君之账号已在他备录;",
"apiVersionErrorText": "不为模组${NAME};其本为之API${VERSION_USED},我须${VERSION_REQUIRED}.",
"audioSettingsWindow": {
"headRelativeVRAudioInfoText": "(“自”只在插耳机时效。",
"headRelativeVRAudioText": "头对VR音频",
"musicVolumeText": "乐音量",
"soundtrackButtonText": "自定义曲乐",
"soundtrackDescriptionText": "导自定义曲乐",
"soundVolumeText": "音效音量",
"titleText": "声"
},
"autoText": "自",
"backText": "还",
"banThisPlayerText": "禁之当玩家",
"bestOfFinalText": "${COUNT}局决胜制最后得分",
"bestOfSeriesText": "${COUNT}决胜制:",
"bestRankText": "汝至乃 #${RANK}",
"bestRatingText": "您的最高评价是 ${RATING}",
"bombBoldText": "弹",
"bombText": "弹",
"boostText": "速",
"bsRemoteConfigureInAppText": "${REMOTE_APP_NAME}在该应用程序自身中设置。",
"buttonText": "按钮",
"cancelText": "除",
"cantConfigureDeviceText": "抱歉,${DEVICE}不可配置。",
"canWeDebugText": "岂愿炸弹小兵向开人自报",
"challengeEndedText": "此战既罢。",
"chatMutedText": "语静音",
"chatMuteText": "屏风",
"chatUnMuteText": "除屏息",
"choosingPlayerText": "<择玩家>",
"completeThisLevelToProceedText": "你须先了此一关",
"completionBonusText": "成奖",
"configControllersWindow": {
"configureControllersText": "柄调",
"configureKeyboard2Text": "置键盘P2",
"configureKeyboardText": "置键盘",
"configureMobileText": "以移备为控制器",
"configureTouchText": "触屏置",
"ps3Text": "PS3柄",
"titleText": "柄",
"wiimotesText": "Wiimote",
"xbox360Text": "Xbox360柄"
},
"configGamepadSelectWindow": {
"androidNoteText": "注意:柄支在备与安卓本。",
"pressAnyButtonText": "按柄上之任按钮",
"titleText": "柄调"
},
"configGamepadWindow": {
"advancedText": "长",
"advancedTitleText": "长控制器置",
"analogStickDeadZoneDescriptionText": "(释摇杆事见“流散”者度高。",
"analogStickDeadZoneText": "拟摇杆盲区",
"appliesToAllText": "(用于所当政柄)",
"autoRecalibrateDescriptionText": "(主未趋移时效)",
"autoRecalibrateText": "自校准拟摇杆",
"axisText": "轴",
"clearText": "除",
"dpadText": "向之",
"extraStartButtonText": "额外动按钮",
"ifNothingHappensTryAnalogText": "如无应,请试赋至拟摇杆。",
"ifNothingHappensTryDpadText": "如无应对,请试赋至向键。",
"ignoreCompletelyDescriptionText": "(避其控制器影戏或菜单)",
"ignoreCompletelyText": "已忽",
"ignoredButton1Text": "已略按键。",
"ignoredButton2Text": "已略按键!",
"ignoredButton3Text": "已略按键三",
"ignoredButton4Text": "已略按键四",
"ignoredButtonDescriptionText": "(用防“主页”或“与步”按钮及以户界面)",
"pressAnyAnalogTriggerText": "如妄拟机...",
"pressAnyButtonOrDpadText": "按、方任键键...",
"pressAnyButtonText": "按横键",
"pressLeftRightText": "按左右",
"pressUpDownText": "按上下",
"runButton1Text": "走按键。",
"runButton2Text": "走按键!",
"runTrigger1Text": "走机。",
"runTrigger2Text": "走机!",
"runTriggerDescriptionText": "(象机可得变速行)",
"secondaryEnableText": "启",
"secondaryText": "属柄",
"secondHalfText": "施设显为独柄之",
"startButtonActivatesDefaultDescriptionText": "(若动按钮更向为“菜单’”按钮,则闭其气。",
"startButtonActivatesDefaultText": "动按钮激活应山",
"titleText": "柄置",
"twoInOneSetupText": "二合一柄置",
"uiOnlyDescriptionText": "止此控制器入戏",
"uiOnlyText": "限菜单用",
"unassignedButtonsRunText": "并未分按钮走",
"unsetText": "<未设>",
"vrReorientButtonText": "虚拟按钮调"
},
"configKeyboardWindow": {
"configuringText": "配置${DEVICE}",
"keyboard2NoteText": "注:多一只并按键盘数按键,"
},
"configTouchscreenWindow": {
"actionControlScaleText": "作制度表",
"actionsText": "动",
"buttonsText": "按钮",
"dragControlsText": "<曳柄更定之>",
"joystickText": "戏摇杆",
"movementControlScaleText": "移制量表",
"movementText": "移",
"resetText": "复置",
"swipeControlsHiddenText": "隐动图标",
"swipeInfoText": "“动”式柄为须花点时以应之,然",
"swipeText": "动",
"titleText": "触屏置"
},
"configureItNowText": "即置?",
"configureText": "置",
"connectMobileDevicesWindow": {
"amazonText": "亚马逊Appstore",
"appStoreText": "App Store",
"bestResultsText": "零迟无线网可助汝取最效。欲降无线网迟,",
"explanationText": "如果想把智能手机或平板设备作为控制器,请安装\n“${REMOTE_APP_NAME}”。通过无线网络,最多可\n以支持8个设备同时连接。最酷的是,这完全免费!",
"forAndroidText": "安卓",
"forIOSText": "苹果iOS",
"getItForText": "iOS 用户可从 ${REMOTE_APP_NAME} 取得炸弹小分队遥控器\nAndroid 使用者可以通过 Google Play 商店或者亚马逊应用商店下载",
"googlePlayText": "Google Play",
"titleText": "以移备以为戏柄"
},
"continuePurchaseText": "花${PRICE}继?",
"continueText": "继",
"controlsText": "制之",
"coopSelectWindow": {
"activenessAllTimeInfoText": "不给凡间之也。",
"activenessInfoText": "随戏数增倍,",
"activityText": "动",
"campaignText": "较",
"challengesInfoText": "收成迷你戏之奖。",
"challengesText": "挑战",
"currentBestText": "当今之高分",
"customText": "自定义",
"entryFeeText": "参赛",
"forfeitConfirmText": "欲弃战乎?",
"forfeitNotAllowedYetText": "尚不能舍此战。",
"forfeitText": "弃",
"multipliersText": "倍",
"nextChallengeText": "下一战",
"nextPlayText": "下一戏",
"ofTotalTimeText": "${TOTAL}",
"playNowText": "即戏",
"pointsText": "分",
"powerRankingFinishedSeasonUnrankedText": "(已毕赛季,未第)",
"powerRankingNotInTopText": "(${NUMBER}名以外)",
"powerRankingPointsEqualsText": "${NUMBER}分",
"powerRankingPointsMultText": "(x ${NUMBER} 分)",
"powerRankingPointsText": "${NUMBER} 分",
"powerRankingPointsToRankedText": "(${CURRENT}分 已获得 共${REMAINING}分)",
"powerRankingText": "能长",
"prizesText": "奖",
"proMultInfoText": "${PRO}升级的玩家\n获得${PERCENT}%的得分提速。",
"seeMoreText": "多……",
"skipWaitText": "逾待",
"timeRemainingText": "余时",
"toRankedText": "第",
"totalText": "凡",
"tournamentInfoText": "与联赛中之他玩家",
"welcome1Text": "欢迎来到${LEAGUE}。你可以通过\n在锦标赛中赚取星级、达成成就及\n赢得冠军来提升你的联赛排名。",
"welcome2Text": "汝尚可与众同事来赢取点券。",
"yourPowerRankingText": "汝之所能比:"
},
"copyOfText": "${NAME} 复制",
"createEditPlayerText": "<创编辑玩家>。",
"createText": "创",
"creditsWindow": {
"additionalAudioArtIdeasText": "添补音频、初期原图和创意:${NAME}",
"additionalMusicFromText": "添补背景音乐:${NAME}",
"allMyFamilyText": "助为戏试者吾之所好与家人",
"codingGraphicsAudioText": "编码、图像和音频:${NAME}",
"languageTranslationsText": "重译:",
"legalText": "法:",
"publicDomainMusicViaText": "版权公有音乐:${NAME}",
"softwareBasedOnText": "该软件部分基于${NAME}的工作",
"songCreditText": "${TITLE}演唱:${PERFORMER}\n作曲:${COMPOSER},改编:${ARRANGER},发行:${PUBLISHER},\n由${SOURCE}提供",
"soundAndMusicText": "乐和音效",
"soundsText": "音乐(${SOURCE}):",
"specialThanksText": "特谢",
"thanksEspeciallyToText": "尤其感谢 ${NAME}",
"titleText": "${APP_NAME}制作团队",
"whoeverInventedCoffeeText": "发明咖啡者"
},
"currentStandingText": "您目前的排名是#${RANK}",
"customizeText": "自定义...",
"deathsTallyText": "${COUNT}次死亡",
"deathsText": "死",
"debugText": "调",
"debugWindow": {
"reloadBenchmarkBestResultsText": "注意:言君在调初设。>形。>理置为“高”。",
"runCPUBenchmarkText": "行CPU准式",
"runGPUBenchmarkText": "行GPU准式",
"runMediaReloadBenchmarkText": "梯重准式行",
"runStressTestText": "行所试",
"stressTestPlayerCountText": "玩家数",
"stressTestPlaylistDescriptionText": "所试列",
"stressTestPlaylistNameText": "列名",
"stressTestPlaylistTypeText": "表体",
"stressTestRoundDurationText": "合时长",
"stressTestTitleText": "所试",
"titleText": "准式和压力试",
"totalReloadTimeText": "总计重载时间:${TIME}(详见日志)"
},
"defaultGameListNameText": "默认${PLAYMODE}列表",
"defaultNewGameListNameText": "我的${PLAYMODE}列表",
"deleteText": "除",
"demoText": "演示",
"denyText": "辞",
"desktopResText": "案分辨率",
"difficultyEasyText": "简",
"difficultyHardOnlyText": "仅限难法",
"difficultyHardText": "难",
"difficultyHardUnlockOnlyText": "该关只可解锁在难解锁式下。",
"directBrowserToURLText": "请开网页浏览器聘下URL:",
"disableRemoteAppConnectionsText": "解柄用链接",
"disableXInputDescriptionText": "许用四以上者控制器而或不常事",
"disableXInputText": "禁XInput",
"doneText": "成",
"drawText": "当",
"duplicateText": "复制",
"editGameListWindow": {
"addGameText": "加",
"cantOverwriteDefaultText": "不可覆应之较表!",
"cantSaveAlreadyExistsText": "已有与此名同者较表!",
"cantSaveEmptyListText": "不可存空之较表!",
"editGameText": "辑",
"gameListText": "较表",
"listNameText": "较列名",
"nameText": "名",
"removeGameText": "除",
"saveText": "存",
"titleText": "列编辑器"
},
"editProfileWindow": {
"accountProfileInfoText": "此特殊玩家档案,\n可能含有其中一个图标:\n\n${ICONS}\n\n基于您的登录平台以显示\n相关图标。",
"accountProfileText": "(户扎)",
"availableText": "\"${NAME}\"可用。",
"changesNotAffectText": "注意:更不妨已存者较事",
"characterText": "主",
"checkingAvailabilityText": "正在检查\"${NAME}\"是否可用…",
"colorText": "色",
"getMoreCharactersText": "取多事...",
"getMoreIconsText": "取多图标...",
"globalProfileInfoText": "全球玩家簿可使玩家拥全世界唯一",
"globalProfileText": "(全球簿)",
"highlightText": "副色",
"iconText": "图标",
"localProfileInfoText": "土玩家簿不含图标,且玩家名不具一性。",
"localProfileText": "(本注)",
"nameDescriptionText": "主名",
"nameText": "名",
"randomText": "随机",
"titleEditText": "辑注",
"titleNewText": "新案",
"unavailableText": "\"${NAME}\"不可用;请尝试另一名称。",
"upgradeProfileInfoText": "此可于全球内存君之玩家名,",
"upgradeToGlobalProfileText": "转至全球书"
},
"editSoundtrackWindow": {
"cantDeleteDefaultText": "不能除伏之曲乐。",
"cantEditDefaultText": "不能缉应者负乐。请备份或新建一曲乐表。",
"cantOverwriteDefaultText": "不可覆应者负乐",
"cantSaveAlreadyExistsText": "此名之曲乐已存!",
"defaultGameMusicText": "<伏戏乐>",
"defaultSoundtrackNameText": "应自定义曲乐",
"deleteConfirmText": "删除自定义背景音乐:\n\n'${NAME}'?",
"deleteText": "删自定义",
"duplicateText": "备份自定义",
"editSoundtrackText": "自定义曲乐编辑器",
"editText": "辑自定义",
"fetchingITunesText": "方得乐用播列",
"musicVolumeZeroWarning": "注意:今音量为。",
"nameText": "名",
"newSoundtrackNameText": "我的背景音乐${COUNT}",
"newSoundtrackText": "新乐之曲:",
"newText": "创背",
"selectAPlaylistText": "择一表",
"selectASourceText": "乐源",
"testText": "试",
"titleText": "自定义曲乐",
"useDefaultGameMusicText": "伏戏乐",
"useITunesPlaylistText": "乐用播列",
"useMusicFileText": "音书(mp3等)",
"useMusicFolderText": "乐文件夹"
},
"editText": "改",
"endText": "终",
"enjoyText": "看取乎!",
"epicDescriptionFilterText": "史诗级慢动${DESCRIPTION}。",
"epicNameFilterText": "史诗级${NAME}",
"errorAccessDeniedText": "聘为辞",
"errorOutOfDiskSpaceText": "磁盘间不足",
"errorText": "误",
"errorUnknownText": "未知误",
"exitGameText": "退出${APP_NAME}?",
"exportSuccessText": "出'${NAME}'",
"externalStorageText": "外存储器",
"failText": "败",
"fatalErrorText": "嗟乎,有书遗或坏。${EMAIL}求助",
"fileSelectorWindow": {
"titleFileFolderText": "择一文或文件夹",
"titleFileText": "择一帖",
"titleFolderText": "择一文件夹",
"useThisFolderButtonText": "用此文件夹"
},
"filterText": "过滤器",
"finalScoresText": "后为",
"finalScoreText": "后为",
"finalTimeText": "终日",
"finishingInstallText": "施即成...",
"fireTVRemoteWarningText": "大为得也戏验,请用${REMOTE_APP_NAME}'。",
"firstToFinalText": "${COUNT}局自由混战赛最后得分",
"firstToSeriesText": "${COUNT}局自由混战赛",
"fiveKillText": "连杀五!!!",
"flawlessWaveText": "治之一波!",
"fourKillText": "四连杀!!!",
"friendScoresUnavailableText": "不可视为友之。",
"gameCenterText": "GameCenter",
"gameCircleText": "GameCircle",
"gameLeadersText": "最高得分玩家数:${COUNT}",
"gameListWindow": {
"cantDeleteDefaultText": "君能除伏之较表!",
"cantEditDefaultText": "不能缉应之较表!复制或新建一。",
"cantShareDefaultText": "汝不能分应列",
"deleteConfirmText": "是否删除“${LIST}”?",
"deleteText": "删减",
"duplicateText": "复制比",
"editText": "辑比",
"gameListText": "较表",
"newText": "新比",
"showTutorialText": "示教程",
"shuffleGameOrderText": "应较法",
"titleText": "自定义${TYPE}列表"
},
"gameSettingsWindow": {
"addGameText": "加射"
},
"gamesToText": "${WINCOUNT}比${LOSECOUNT}",
"gatherWindow": {
"aboutDescriptionLocalMultiplayerExtraText": "请记:若有足多者戏柄,",
"aboutDescriptionText": "使用这些选项卡来组织一场派对。\n\n通过派对,你可以和好友在不同的设备上\n一起玩游戏和比赛。\n\n使用手柄右上角的${PARTY}按钮\n来发起派对聊天和互动。\n(在菜单中时按${BUTTON})",
"aboutText": "夫",
"addressFetchErrorText": "<取所误>",
"appInviteInfoText": "邀请好友一起玩BombSquad,新玩家可获得 ${COUNT}免费点券。\n每成功邀请到一位好友,您可获得${YOU_COUNT}点券。",
"appInviteMessageText": "${NAME} 在${APP_NAME}中送给了您${COUNT} 点券",
"appInviteSendACodeText": "向之发一代码",
"appInviteTitleText": "${APP_NAME} App 邀请码",
"bluetoothAndroidSupportText": "(用于无用之安卓支蓝牙备。",
"bluetoothDescriptionText": "因蓝牙来创或入射",
"bluetoothHostText": "因蓝牙来创戏",
"bluetoothJoinText": "因蓝牙来入戏",
"bluetoothText": "蓝牙",
"checkingText": "省中...",
"copyCodeConfirmText": "代码已复制至靠板。",
"copyCodeText": "复制代码",
"dedicatedServerInfoText": "立一专服务器来得最效,详见bombsquadgame.com想server哉!",
"disconnectClientsText": "这将使派对中的${COUNT}位玩家\n断开连接。是否确定?",
"earnTicketsForRecommendingAmountText": "如果您的朋友们玩了这款游戏,他们将会收到 ${COUNT} 点券\n(每个畅游的朋友将让你收到 ${YOU_COUNT}点券)",
"earnTicketsForRecommendingText": "共戏来",
"emailItText": "因电子邮件发",
"favoritesSaveText": "另存为藏",
"favoritesText": "藏",
"freeCloudServerAvailableMinutesText": "下一次免费云服务器将在 ${MINUTES} 分钟后可用。",
"freeCloudServerAvailableNowText": "今无偿云服务器可!",
"freeCloudServerNotAvailableText": "无义可云服务器。",
"friendHasSentPromoCodeText": "从 ${NAME} 中获取 ${COUNT} 张 ${APP_NAME} 点券",
"friendPromoCodeAwardText": "每使用一次,你可收到${COUNT}张点券。",
"friendPromoCodeExpireText": "代码将在 ${EXPIRE_HOURS} 小时后失效,代码仅适用于新玩家。",
"friendPromoCodeInstructionsText": "要使用代码,可打开 ${APP_NAME},按\"设置->高级->输入促销代码\"操作。\n所有支持平台的下载链接见 bombsquadgame.com。",
"friendPromoCodeRedeemLongText": "达到${MAX_USES}人后,就不可获得${COUNT}免费点券。(防止玩家用来作弊)",
"friendPromoCodeRedeemShortText": "可在游戏中兑换${COUNT}免费点券。",
"friendPromoCodeWhereToEnterText": "(在“置二>长二>输促销代码”中。",
"getFriendInviteCodeText": "取友邀乎",
"googlePlayDescriptionText": "要Google Play玩家来入汝之派对",
"googlePlayInviteText": "邀",
"googlePlayReInviteText": "如果你发出一个新邀请,\n则你的派对中的${COUNT}位Google Play玩家将断开连接。\n在发出的新邀请中再次邀请他们,让他们重回派对。",
"googlePlaySeeInvitesText": "查延",
"googlePlayText": "Google Play",
"googlePlayVersionOnlyText": "(只为Google Play备)",
"hostingUnavailableText": "主机不可用",
"hostPublicPartyDescriptionText": "创建一公派对",
"inDevelopmentWarningText": "意:",
"internetText": "在线戏",
"inviteAFriendText": "好友还未加入该游戏?邀请他们\n一起玩,新玩家可获得${COUNT}张免费点券。",
"inviteFriendsText": "邀朋友",
"joinPublicPartyDescriptionText": "入一公派对",
"localNetworkDescriptionText": "入一间之派对(因局域网,蓝牙,etc等)",
"localNetworkText": "本地网络",
"makePartyPrivateText": "将我的派对为私派对",
"makePartyPublicText": "将我的派对为明派对",
"manualAddressText": "地",
"manualConnectText": "连",
"manualDescriptionText": "入派对,地:",
"manualJoinableFromInternetText": "岂可自互联网连?:",
"manualJoinableNoWithAsteriskText": "否?",
"manualJoinableYesText": "是",
"manualJoinSectionText": "用地入",
"manualRouterForwardingText": "* 若要解决此问题,请尝试将您的路由器设置为将UDP端口${PORT}转发到你的本地地址(地址一般是192.168.*.1)",
"manualText": "手动",
"manualYourAddressFromInternetText": "互联网宅:",
"manualYourLocalAddressText": "土地:",
"nearbyText": "近",
"noConnectionText": "<无接>",
"otherVersionsText": "(诸本)",
"partyCodeText": "派对代码",
"partyInviteAcceptText": "受",
"partyInviteDeclineText": "辞",
"partyInviteGooglePlayExtraText": "(视' Gather '之' Google窗中Play '选项卡)",
"partyInviteIgnoreText": "忽",
"partyInviteText": "${NAME}已邀请\n你加入他们的派对!",
"partyNameText": "派对名",
"partyServerRunningText": "君之派对服务器方行。",
"partySizeText": "派对规模大小",
"partyStatusCheckingText": "省中",
"partyStatusJoinableText": "汝之派对今可自互联网上入矣",
"partyStatusNoConnectionText": "不属于服务器",
"partyStatusNotJoinableText": "汝之派对不自互联网上加",
"partyStatusNotPublicText": "汝之派对为私者",
"pingText": "迟",
"portText": "端",
"privatePartyCloudDescriptionText": "有方于专用之云服务器上行;无须路由器置",
"privatePartyHostText": "创一私派对",
"privatePartyJoinText": "入一公派对",
"privateText": "私",
"publicHostRouterConfigText": "此可须置路由器行端发,为之择尤简,请用私派对",
"publicText": "公",
"requestingAPromoCodeText": "方请代码…",
"sendDirectInvitesText": "直要",
"shareThisCodeWithFriendsText": "与友共分此代码:",
"showMyAddressText": "示我之位",
"startHostingPaidText": "创建需花费 ${COST}",
"startHostingText": "创",
"startStopHostingMinutesText": "你可以在接下来的${MINUTES}分钟内启用会停止一个免费的主机",
"stopHostingText": "止主机",
"titleText": "众人戏",
"wifiDirectDescriptionBottomText": "如果所有设备都设有 Wi-Fi Direct 面板,那他们应该可以使用通过它来找到彼此,\n然后相互连接。一旦所有设备都相互连接上了,你就可以通过“本地网络”选项卡\n在此组织派对,常规的无线局域网也是一样。\n\n如要取得最佳效果,Wi-Fi Direct 创建者也应是${APP_NAME} 派对的创建者",
"wifiDirectDescriptionTopText": "无须无线网络而直",
"wifiDirectOpenWiFiSettingsText": "开无线网络连置",
"wifiDirectText": "Wi-Fi Direct",
"worksBetweenAllPlatformsText": "(凡台间作。",
"worksWithGooglePlayDevicesText": "(宜于行Google Play(安卓)版戏之备)",
"youHaveBeenSentAPromoCodeText": "您已送出一个 ${APP_NAME} 促销代码:"
},
"getTicketsWindow": {
"freeText": "无偿!",
"freeTicketsText": "无偿点券",
"inProgressText": "一市方事;请后再试。",
"purchasesRestoredText": "市复。",
"receivedTicketsText": "获得${COUNT}点券!",
"restorePurchasesText": "复市",
"ticketDoublerText": "点券倍增器",
"ticketPack1Text": "小点券包",
"ticketPack2Text": "中点券包",
"ticketPack3Text": "大点券包",
"ticketPack4Text": "巨点券包",
"ticketPack5Text": "猛犸象点券包",
"ticketPack6Text": "极点券包",
"ticketsFromASponsorText": "从赞助商处\n获得${COUNT}点券",
"ticketsText": "${COUNT}点券",
"titleText": "得点券",
"unavailableLinkAccountText": "负于,将台上不可为市。",
"unavailableTemporarilyText": "该选项今不可用;请后再试。",
"unavailableText": "负,该选项否。",
"versionTooOldText": "负于,此本之戏太旧矣;请新到新本。",
"youHaveShortText": "您拥有${COUNT}",
"youHaveText": "你拥有${COUNT}点券"
},
"googleMultiplayerDiscontinuedText": "谢,Google之余人戏事已不可用。",
"googlePlayText": "Google Play",
"graphicsSettingsWindow": {
"alwaysText": "辄",
"fullScreenCmdText": "全屏示(Cmd+F)",
"fullScreenCtrlText": "全屏(Ctrl-F)",
"gammaText": "Gamma",
"higherText": "极",
"highText": "高",
"lowText": "下",
"mediumText": "中",
"neverText": "关",
"resolutionText": "分辨率",
"showFPSText": "示FPS",
"texturesText": "材质",
"titleText": "象美",
"tvBorderText": "电视缘",
"verticalSyncText": "直与步",
"visualsText": "目"
},
"helpWindow": {
"bombInfoText": "炸弹",
"canHelpText": "${APP_NAME}可以帮助。",
"controllersInfoText": "你可以和好友在同一网络下玩${APP_NAME},或者\n如果你有足够多的手柄,那也可以在同一个设备上游戏。\n${APP_NAME}支持各种选择;你甚至可以通过免费的'${REMOTE_APP_NAME}'\n用手机作为游戏手柄。\n更多信息,请参见设置->手柄。",
"controllersText": "柄",
"controlsSubtitleText": "你的友好的${APP_NAME}角色具有几个基本动作:",
"controlsText": "制之",
"devicesInfoText": "VR版${APP_NAME}可与\n普通版本联网游戏,所以掏出你所有的手机、平板电脑\n和电脑,大玩一场吧。你甚至还可以将\n普通版本的游戏连接至VR版,\n让游戏外的人也能看你玩。",
"devicesText": "备",
"friendsGoodText": "这对你而言都是好事。和三五好友一起玩${APP_NAME}最有趣了,\n最多可以支持8个玩家一起玩,进入",
"friendsText": "友",
"jumpInfoText": "跃",
"orPunchingSomethingText": "或以拳击敌,将其打下崖,而于其所之道以埴炸弹炸掉之。",
"pickUpInfoText": "拾",
"powerupBombDescriptionText": "连掷",
"powerupBombNameText": "连炸弹",
"powerupCurseDescriptionText": "汝可欲避此。",
"powerupCurseNameText": "诅",
"powerupHealthDescriptionText": "使汝尽复生直。",
"powerupHealthNameText": "中生直包",
"powerupIceBombsDescriptionText": "威于众炸弹小,",
"powerupIceBombsNameText": "冰弦",
"powerupImpactBombsDescriptionText": "威于众炸弹弱,",
"powerupImpactBombsNameText": "触感弹",
"powerupLandMinesDescriptionText": "大特价,一包三个。",
"powerupLandMinesNameText": "地雷",
"powerupPunchDescriptionText": "使君为业拳击手",
"powerupPunchNameText": "拳击手套",
"powerupShieldDescriptionText": "能吸之害,",
"powerupShieldNameText": "唯护?",
"powerupsSubtitleText": "固,无提升器之戏难通关:",
"powerupsText": "提升器",
"powerupStickyBombsDescriptionText": "黏于所遇者上,",
"powerupStickyBombsNameText": "炸弹埴",
"punchInfoText": "拳击",
"runInfoText": "冲刺",
"someDaysText": "有时但欲挥拳击其东西,或以何物为外飞。",
"titleText": "${APP_NAME}帮助",
"toGetTheMostText": "欲最畅玩此戏,汝须:",
"welcomeText": "欢迎来到${APP_NAME}!"
},
"holdAnyButtonText": "<按任按钮>",
"holdAnyKeyText": "<按所辖>",
"hostIsNavigatingMenusText": "- ${HOST}像大老板一样观察主界面 -",
"importingText": "泻中",
"importPlaylistCodeInstructionsText": "以代码以泻表",
"importPlaylistSuccessText": "成注${TYPE}列表'${NAME}'",
"importText": "泻",
"inGameClippedNameText": "名为是${NAME}“",
"installDiskSpaceErrorText": "误:不能成列。",
"internal": {
"arrowsToExitListText": "按${LEFT}或${RIGHT}退出列表",
"buttonText": "按钮",
"cantKickHostError": "汝能蹴之也食!",
"chatBlockedText": "玩家 ${NAME} 被禁言 ${TIME} 秒.",
"connectedToGameText": "加入 '${NAME}'",
"connectedToPartyText": "加入${NAME}的派对!",
"connectingToPartyText": "方属...",
"connectionFailedHostAlreadyInPartyText": "连败;创建者方一派对中。",
"connectionFailedPartyFullText": "接过:室满员矣。",
"connectionFailedText": "连败。",
"connectionFailedVersionMismatchText": "连败;创建者方行异本之戏。",
"connectionRejectedText": "接见拒。",
"controllerConnectedText": "${CONTROLLER}已连接。",
"controllerDetectedText": "检得一柄。。",
"controllerDisconnectedText": "${CONTROLLER}断开连接。",
"controllerDisconnectedTryAgainText": "${CONTROLLER}断开连接。请尝试重新连接。",
"controllerForMenusOnlyText": "此控制器不在戏中用",
"controllerReconnectedText": "${CONTROLLER}重新连接。",
"controllersConnectedText": "已连接${COUNT}个手柄。",
"controllersDetectedText": "检测到${COUNT}个手柄。",
"controllersDisconnectedText": "${COUNT}个手柄断开连接。",
"corruptFileText": "检测到已损坏的文件。请尝试重新安装,或发送电子邮件至${EMAIL}",
"errorPlayingMusicText": "播放音乐错误:${MUSIC}",
"errorResettingAchievementsText": "不复置在线成;请后再试。",
"hasMenuControlText": "${NAME}目前拥有菜单的控制权限。",
"incompatibleNewerVersionHostText": "房主行而至新本戏。",
"incompatibleVersionHostText": "创建者方行异本之戏。",
"incompatibleVersionPlayerText": "${NAME}正在运行不同版本的游戏。\n请确保你们都安装了最新版本,然后再试一次。",
"invalidAddressErrorText": "误:效之位。",
"invalidNameErrorText": "误:效之名",
"invalidPortErrorText": "误:不能端",
"invitationSentText": "已出邀。",
"invitationsSentText": "已发出${COUNT}个邀请。",
"joinedPartyInstructionsText": "有人入了你的派对",
"keyboardText": "键盘",
"kickIdlePlayersKickedText": "${NAME}空闲,将其踢出。",
"kickIdlePlayersWarning1Text": "如果${NAME}仍然空闲,则将在${COUNT}秒后被踢出。",
"kickIdlePlayersWarning2Text": "(君可以置。>长以其闭。",
"leftGameText": "离开 '${NAME}'.",
"leftPartyText": "离开${NAME}的游戏",
"noMusicFilesInFolderText": "文件夹内无音书。",
"playerJoinedPartyText": "${NAME}加入了游戏!",
"playerLeftPartyText": "${NAME}离开了游戏。",
"rejectingInviteAlreadyInPartyText": "却要(已在派对中)。",
"serverRestartingText": "服务器重启下,请诸受哈,,",
"serverShuttingDownText": "服务器方关机。",
"signInErrorText": "陆误矣腮",
"signInNoConnectionText": "嗟乎,不得登陆。(网络连有故障?)",
"telnetAccessDeniedText": "误:以户未得telnet聘命。",
"timeOutText": "(将在${TIME}秒内超出时限)",
"touchScreenJoinWarningText": "君既以触屏不入。",
"touchScreenText": "触屏",
"unableToResolveHostText": "误:主人有事",
"unavailableNoConnectionText": "嗟乎,其不用也(网络连故障?)",
"vrOrientationResetCardboardText": "复置VR定。",
"vrOrientationResetText": "VR定位置。",
"willTimeOutText": "(若闲暇则过限)"
},
"jumpBoldText": "舞",
"jumpText": "舞",
"keepText": "举",
"keepTheseSettingsText": "欲留君之新置乎?",
"keyboardChangeInstructionsText": "双击空格以改控制器",
"keyboardNoOthersAvailableText": "无他可用之控制器",
"keyboardSwitchText": "切换控制器为“${NAME}“",
"kickOccurredText": "踢出 ${NAME}",
"kickQuestionText": "你们说要不要踢 ${NAME}? 呢…",
"kickText": "踢出",
"kickVoteCantKickAdminsText": "不能踢出司.",
"kickVoteCantKickSelfText": "君能踢出公自.",
"kickVoteFailedNotEnoughVotersText": "不足玩家投票",
"kickVoteFailedText": "踢出玩家投票未成",
"kickVoteStartedText": "踢出${NAME}投票已被发之",
"kickVoteText": "投票踢出玩家",
"kickVotingDisabledText": "投票踢出已被禁.",
"kickWithChatText": "只在语中输入${YES}以许,输入${NO}以拒(输二来弃权)",
"killsTallyText": "${COUNT}次击杀",
"killsText": "击杀数",
"kioskWindow": {
"easyText": "简",
"epicModeText": "史诗式",
"fullMenuText": "完菜单",
"hardText": "难",
"mediumText": "中",
"singlePlayerExamplesText": "合式样例单戏。",
"versusExamplesText": "谓战法样例"
},
"languageSetText": "现在的语言是 \"${LANGUAGE}\"。",
"lapNumberText": "圈数:${CURRENT}/${TOTAL}",
"lastGamesText": "(终${COUNT}局赌。",
"leaderboardsText": "第榜",
"league": {
"allTimeText": "有时",
"currentSeasonText": "当前赛季(${NUMBER})",
"leagueFullText": "${NAME}联赛",
"leagueRankText": "联赛也",
"leagueText": "联赛",
"rankInLeagueText": "#${RANK}、${NAME}联赛${SUFFIX}",
"seasonEndedDaysAgoText": "赛季已于${NUMBER}天前结束。",
"seasonEndsDaysText": "赛季将于${NUMBER}天后结束。",
"seasonEndsHoursText": "赛季将于${NUMBER}小时后结束。",
"seasonEndsMinutesText": "赛季将于${NUMBER}分钟后结束。",
"seasonText": "第${NUMBER}赛季",
"tournamentLeagueText": "你一定要到${NAME}联赛参加这项赛事。",
"trophyCountsResetText": "奖杯数将在下一赛季置。"
},
"levelBestScoresText": "在${LEVEL}中之最效",
"levelBestTimesText": "在${LEVEL}中之最佳时",
"levelFastestTimesText": "${LEVEL}最短时间",
"levelHighestScoresText": "${LEVEL}最高得分",
"levelIsLockedText": "${LEVEL}处于锁定状态。",
"levelMustBeCompletedFirstText": "必先成${LEVEL}。",
"levelText": "${NUMBER}关卡",
"levelUnlockedText": "关解锁!",
"livesBonusText": "生奖",
"loadingText": "载中",
"loadingTryAgainText": "入中请后再试",
"macControllerSubsystemBothText": "止(不荐。",
"macControllerSubsystemClassicText": "经",
"macControllerSubsystemDescriptionText": "(若之柄不事,请试改此项)",
"macControllerSubsystemMFiNoteText": "已检至Made-for-iOS Mac柄。;",
"macControllerSubsystemMFiText": "Made-for-iOS / Mac",
"macControllerSubsystemTitleText": "柄支",
"mainMenu": {
"creditsText": "作团队",
"demoMenuText": "演示菜单",