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Ideas for Zap gun mechanics #2

@Fellow9000

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@Fellow9000

Hello, I really enjoyed your mod for improving the functionality of the zap gun, and I wanted to share a few ideas.

Possible interactions with entities:
-Shutting down the old bird and reverting it back into its idle state for a moment.
-Forest giant igniting after extended exposure to the zap gun's electrical current, an event also triggered by the Old Bird's rockets and the Easter egg exploding.
-The Coilhead stuttering during its chase after being stunned, slowing it down enough to interact with a door or exit. Its movements could stop sporadically with little bursts of movement, and sometimes jittering towards the player despite being observed until the effect wears off. Might also send it into its recharge state introduced in the newer updates.
-Cooking the Bracken, having burning embers emanating outwards from its body after being zapped to make it more visible around corners. Repeated exposure would probably kill the Bracken and have it decompose in a flaming pile, the original particles replaced with burning embers for his death animation.
-Halting the ghost girl and making her visible to players or pulling a Ghostbuster and just exorcising her.

That's all I got, many thanks for this mod, and it works great in tandem with mods like Zapillrator, used for revival of deceased employees.

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