diff --git a/Plugin/EngageTimer.yaml b/Plugin/EngageTimer.yaml index bfa0576..ba189bf 100644 --- a/Plugin/EngageTimer.yaml +++ b/Plugin/EngageTimer.yaml @@ -33,12 +33,4 @@ image_urls: category_tags: - jobs changelog: |- - - You can set alarms to play a game sound effect, change stopwatch color or display text at specified combat durations - - Big code rewrite and a bit of optimization - - Fix save errors when spinning color sliders like a maniac in configuration - - Reorganized configuration file to preserve my sanity - - "Hide original addon" now uses AddonLifecycle events instead of searching for the original countdown every frame - - Reduce CountdownHook CPU usage by fixing a stupid event spam mistake - - Optimize countdown display code - - Fix the "first-draw" workaround that draws the countdown window once on plugin activation to prevent a freeze caused - by ImGUI initializing the window does not occur when starting a countdown + - Add an option to draw the custom 0-5 numbers without hiding the original countdown \ No newline at end of file