diff --git a/README.md b/README.md index d3dce8f..17f3118 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -

CoD-Black Ops rtx-remix compatibility mod

+

CoD: Black Ops rtx-remix compatibility mod

@@ -13,7 +13,7 @@ It does __not__ come with a 'rtx mod' -> meaning no custom models nor materials.
-![img](img/01.jpg) +![img](img/02.jpg) only compatible with sp (including [game_mod](https://github.com/Nukem9/LinkerMod)) @@ -22,16 +22,14 @@ only compatible with sp (including [game_mod](https://github.com/Nukem9/LinkerMo # Usage #### A. Easy way but might not feature the latest and greatest: - 1) Download the latest [release](https://github.com/xoxor4d/t5-rtx/releases) and extract the contents into your CoD-BO1 root directory. + 1) Download the latest [release](https://github.com/xoxor4d/t5-rtx/releases) and extract the contents into your CoD:BO1 root directory. 2) Download the latest release of [asi-loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases) (non-x64) - and extract the dll that comes with it (probably `dinput8.dll`) into your CoD-BO1 root directory. + and extract the dll that comes with it (probably `dinput8.dll`) into your CoD:BO1 root directory. 3) Rename the extracted dll file (probably `dinput8.dll`) to `DSOUND.dll`. - 4) Start the game. The in-game console or the game window itself should show `t5-rtx-version >` if the asi was loaded correctly - -
+ 4) Start the game. The in-game console or the game window itself should show `t5-rtx-version` if the asi was loaded correctly 5) Read the `Dvars / Console Commands` and `Current issues` sections @@ -39,39 +37,39 @@ only compatible with sp (including [game_mod](https://github.com/Nukem9/LinkerMo #### B. Manual way but always up-to-date: -1) Install [asi-loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases) (__A. Step 2__) +1) All of the above steps -1) Install the latest full rtx-remix release (0.4.0 at this time) +2) Install the latest full rtx-remix release (0.4.0 at this time) https://github.com/NVIDIAGameWorks/rtx-remix/tags -
- 3) (Optional) Install the latest `github action` builds of: remix bridge - https://github.com/NVIDIAGameWorks/bridge-remix/actions remix runtime - https://github.com/NVIDIAGameWorks/dxvk-remix/actions -
- 4) Download the latest t5-rtx `github actions` build: Release-binaries-t5-rtx - https://github.com/xoxor4d/t5-rtx/actions - Drop `t5rtx.asi` and the contents of the `assets` folder into your CoD-BO1 root directory and start the game. - The in-game console or the game window itself should show `t5-rtx-version >` if the asi was loaded correctly.
+
-5) Read the `Dvars / Console Commands` and `Current issues` sections +## ⚠️ Current issues: +- vid_restart (changing resolution / refreshrate) should generally work but might cause the game to be unstable afterwards +- main menu TV might behave odd and will be darker after a map was loaded (changing hash etc) -

-## ⚠️ Current issues: -- changing resolution or anything else that requires the game to restart the renderer WILL currently crash the game -- the main menu will be darker after a map was loaded (reason unkown) +
+ +![img](img/01.jpg) +
+ +
## Compiling yourself: -1. setup `CODBO1_ROOT` environment variable with path to your CoD-BO1 directory (optional) +1. setup `CODBO1_ROOT` environment variable with path to your CoD:BO1 directory (optional) 2. run `generate-buildfiles_vs22.bat` to generate build files (build folder) -3. compile and copy `t5rtx.asi` to your CoD-BO1 root folder +3. compile and copy `t5rtx.asi` to your CoD:BO1 root folder - ^ automatically happens if you setup `CODBO1_ROOT`
@@ -87,4 +85,5 @@ remix runtime - https://github.com/NVIDIAGameWorks/dxvk-remix/actions ## Credits - [people of the showcase discord](https://discord.gg/j6sh7JD3v9) (for testing, feedback and ideas) - [Nukem - LinkerMod](https://github.com/Nukem9/LinkerMod) -- [nvidia - rtx-remix](https://github.com/NVIDIAGameWorks/rtx-remix) \ No newline at end of file +- [nvidia - rtx-remix](https://github.com/NVIDIAGameWorks/rtx-remix) +- [Rektinator](https://github.com/RektInator) \ No newline at end of file diff --git a/img/01.jpg b/img/01.jpg index 2e9a186..ca872fe 100644 Binary files a/img/01.jpg and b/img/01.jpg differ diff --git a/img/02.jpg b/img/02.jpg new file mode 100644 index 0000000..3856b42 Binary files /dev/null and b/img/02.jpg differ