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privatefinalModifiableCallout<ChatLineEvent> inStack = newModifiableCallout<>("O hallowed moon, take fire and scorch my foes!", "in stack");
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privatefinalModifiableCallout<ChatLineEvent> inOut = newModifiableCallout<>("O hallowed moon, shine you the iron path!", "in out");
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privatefinalModifiableCallout<ChatLineEvent> stackOut = newModifiableCallout<>("Blazing path, lead me to iron rule!", "stack out");
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privatefinalModifiableCallout<ChatLineEvent> stackIn = newModifiableCallout<>("Take fire, O hallowed moon!", "stack in");
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privatefinalModifiableCallout<ChatLineEvent> spreadOut = newModifiableCallout<>("From on high I descend, the iron path to call!", "spread out");
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privatefinalModifiableCallout<ChatLineEvent> spreadOutMore = newModifiableCallout<>("From on high I descend, the iron path to walk!", "spread out");
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privatefinalModifiableCallout<ChatLineEvent> spreadIn = newModifiableCallout<>("From on high I descend, the hallowed moon to call!", "Spread in");
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privatefinalModifiableCallout<ChatLineEvent> tankBusterStack = newModifiableCallout<>("Fleeting light! 'Neath the red moon, scorch you the earth!", "Away from tank and stack");
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privatefinalModifiableCallout<ChatLineEvent> spreadTankBuster = newModifiableCallout<>("Fleeting light! Amid a rain of stars, exalt you the red moon! ", "spread away from tank");
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privatefinalModifiableCallout<ChatLineEvent> inStack = newModifiableCallout<>("O hallowed moon, take fire and scorch my foes!", "In, Stack");
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privatefinalModifiableCallout<ChatLineEvent> inOut = newModifiableCallout<>("O hallowed moon, shine you the iron path!", "In, Out");
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privatefinalModifiableCallout<ChatLineEvent> stackOut = newModifiableCallout<>("Blazing path, lead me to iron rule!", "Stack, Out");
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privatefinalModifiableCallout<ChatLineEvent> stackIn = newModifiableCallout<>("Take fire, O hallowed moon!", "Stack, In");
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privatefinalModifiableCallout<ChatLineEvent> spreadOut = newModifiableCallout<>("From on high I descend, the iron path to call!", "Spread, Out");
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privatefinalModifiableCallout<ChatLineEvent> spreadOutMore = newModifiableCallout<>("From on high I descend, the iron path to walk!", "Spread, Out");
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privatefinalModifiableCallout<ChatLineEvent> spreadIn = newModifiableCallout<>("From on high I descend, the hallowed moon to call!", "Spread, In");
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privatefinalModifiableCallout<ChatLineEvent> tankBusterStack = newModifiableCallout<>("Fleeting light! 'Neath the red moon, scorch you the earth!", "Away from Tank and Stack");
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privatefinalModifiableCallout<ChatLineEvent> spreadTankBuster = newModifiableCallout<>("Fleeting light! Amid a rain of stars, exalt you the red moon! ", "Spread Away from Tank");
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//Bahamut
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// Consider adding specific triggers for trios
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@NpcCastCallout(0x26D5)
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privatefinalModifiableCallout<AbilityCastStart> flatten = newModifiableCallout<>("Flatten", "Flatten on {event.Target}");
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privatefinalModifiableCallout<ChatLineEvent> InSpreadNeuroLinkSpread = newModifiableCallout<>("From hallowed moon I descend, a rain of stars to bring!", "In Spread neuro Spread");
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privatefinalModifiableCallout<ChatLineEvent> SpreadInNeuroLinkSpread = newModifiableCallout<>("From on high I descend, the moon and stars to bring","Spread In neuro Spread");
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privatefinalModifiableCallout<ChatLineEvent> InSpreadNeuroLinkSpread = newModifiableCallout<>("From hallowed moon I descend, a rain of stars to bring!", "In, Spread, Neuro Spread");
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privatefinalModifiableCallout<ChatLineEvent> SpreadInNeuroLinkSpread = newModifiableCallout<>("From on high I descend, the moon and stars to bring","Spread, In, Neuro, Spread");
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//Adds
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privatefinalModifiableCallout<ChatLineEvent> inOutSpread = newModifiableCallout<>("From hallowed moon I bare iron, in my descent to wield", "In out spread");
privatefinalModifiableCallout<ChatLineEvent> inBusterStack = newModifiableCallout<>("From hallowed moon I descend, upon burning earth to tread!", "In tankbuster stack");
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privatefinalModifiableCallout<ChatLineEvent> outStackBuster = newModifiableCallout<>("Unbending iron, take fire and descend!", "Out stack tankbuster");
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privatefinalModifiableCallout<ChatLineEvent> inOutSpread = newModifiableCallout<>("From hallowed moon I bare iron, in my descent to wield", "In, Out, Spread");
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