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DT_ReleaseInfo.json
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[
{
"Name": "Patch-15.5",
"Image": "Texture2D'/Game/HUD/Textures/Ranks/level7.level7'",
"Datetime": "2 Jun 2024",
"Caption": "-----------------",
"Lines": [
"- Fixed stand/crouch transition animation",
"- Fixed spawn decal for moving characters",
"- Fixed MP9 reload animation",
"- Fixed decal indirect light render",
"- Recovered vertical camera lag - added default parameters to C++ Character",
"- Fixed several camera bugs",
"- Fixed infinity ammo reload bug and shotgun reload animation bug",
"- Added new bullet hits decals pack",
"- Added Start tab in main menu",
"- Added spatial sounds",
"- Added firearm decal size randomization",
"- Added headshot and kevlar sound",
"- Fixed crash for destroy after",
"- Fixed/Added comment on fix for async after",
"- Added game main menu",
"- Added main menu start, settings and play tab",
"- Added key validator for settings tab",
"- Fixed events registration in package build",
"- Fixed map previews in package build",
"- Refactored asserts on getting objects and logging",
]
},
{
"Name": "Patch-14.3",
"Image": "Texture2D'/Game/HUD/Textures/Ranks/level6.level6'",
"Datetime": "6 May 2024",
"Caption": "-----------------",
"Lines": [
"- Fixed Physical Material on de_shortdust",
"- Fixed holstered secondary weapon placement",
"- Fixed Physical Material and directory structure on de_mirage",
"- Fixed armor damage amount nearly like CS15",
"- Fixed MP9 animation",
"- Fixed damage amount calculation in armor",
"- Added shield effect on spawn",
"- Added impact bullet sounds for Physical Materials",
"- Added weapon inaccuracy",
"- Added flinch effect on shot",
"- Added bot_move command for flinch test (make bots strafes)",
"- Added shot effect on armored character",
"- Implemented maximum character speed depend on weapon",
"- implemented effect-system for characters (shields, etc)",
"- Implemented bot spawn initialization config"
]
},
{
"Name": "Patch-13.4",
"Image": "Texture2D'/Game/HUD/Textures/Ranks/level5.level5'",
"Datetime": "9 Mar 2024",
"Caption": "-----------------",
"Lines": [
"- Fixed hp/armor/bullets HUD UI",
"- Fixed infinite ammo nade",
"- Fixed code's bugs to add simple bots",
"- Fixed self damage registration",
"- Fixed JungleRaider skeletal mesh",
"- Fixed shot registration when SelfAim enabled",
"- Fixed invalid initial rotation angle",
"- Fixed practice range and added spawner on dust",
"- Added weapon transferring between maps",
"- Added equipment spawner with support to spawn kevlar vest, helmet and medkit",
"- Added destroyable balls grid",
"- Added Shooting Range Class",
"- Reworked HUD to event-oriented system",
"- Added Shooting Range stats",
"- Added new characters for bots and etc",
"- Added blood decals after character has been shoot",
"- Added ragdoll for character and death animation",
"- Added coefficients for damages of Firearms",
"- Added decals for different types of materials",
"- Added shoot decal logic and improved decals VFX",
"- Added background decals logic",
"- Added bot_add and bot_place commands"
]
},
{
"Name": "Patch-11.5",
"Image": "Texture2D'/Game/HUD/Textures/Ranks/level4.level4'",
"Datetime": "5 Feb 2024",
"Caption": "-----------------",
"Lines": [
"- Fixed Aim Offset for Knife",
"- Fixed map command",
"- Fixed crashes on map change",
"- Fixed map change using nade",
"- Fixed crash after double start in PIE",
"- Fixed ammo widget",
"- Added VFX weapon spawner",
"- Added firearm ammo counting",
"- Added weapon spawner VFX",
"- Added empty ammo sound",
"- Added hud widget",
"- Added ammo health and armor info widget",
"- Added low ammo sound",
"- Added HUD icons and label for weapons",
"- Added grenade spawner",
"- Added ammo spawner"
]
},
{
"Name": "Patch-7.10",
"Image": "Texture2D'/Game/HUD/Textures/Ranks/level3.level3'",
"Datetime": "8 Jan 2024",
"Caption": "-----------------",
"Lines": [
"- Reworked weapon system to UDataTable",
"- Added models and VFX for the most types of weapons",
"- Added different weapon VFX",
"- Added magazine ejection and case ejection",
"- Fixed shotgun VFX",
"- Added grenades VFX",
"- Added explosive grenade BL",
"- VFX improvement",
"- Fixed crash on level change",
"- Added debug spheres on explosion",
"- Fixed shoot registration",
"- Fixed include in WeaponCommonData",
"- Imported vertical animations",
"- Added vertical weapon animation"
]
},
{
"Name": "Patch-6.4",
"Image": "Texture2D'/Game/HUD/Textures/Ranks/level2.level2'",
"Datetime": "16 Nov 2023",
"Caption": "-----------------",
"Lines": [
"- Added levels screenshots",
"- Assets removed and rearranged",
"- Added console/configuration file parameters",
"- Fixed config file",
"- Fixed console",
"- Implemented UCLASS/USTRUCT debug print for basic properties",
"- C++ code refactoring",
"- Added Epic copyright for UpdateDesiredArmLocation",
"- Added smart cast WhenOrNone trait",
"- Added vertical camera lag",
"- Fixed console map loading command",
"- Fixed trace-hit shoot logic",
"- Added door actors and fixed doors on de_shortdust",
"- Rebuild maps for Patch 6.4"
]
},
{
"Name": "Patch-5.5",
"Image": "Texture2D'/Game/HUD/Textures/Ranks/level1.level1'",
"Datetime": "31 Oct 2023",
"Caption": "\"First blood\"",
"Lines": [
"- Added scripts for CS:GO maps post-import processing",
"- Fixed warmup/de_mirage/de_shortdust maps with Python-scripts",
"- Added Python script's descriptions",
"- Fixed digital vibrance of the maps",
"- Added teleport to de_mirage from warmup",
"- Fixed zoom camera indoors",
"- Added damper for vertical camera movement"
]
}
]