You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
What is the difference between these open source Protune Transforms and the commercial GP-Tune Transform?
For reference and clarity, the open-source transforms are based off the NATIVE to sRGB color matrix data that has been revealed in an old iteration of the now-defunct GoPro Studio software. Whilst this is specific to the HERO5 Black, the color Matrix has been defined by GoPro themselves and all other open-source NATIVE matrices have been calculated using this data.
The GP-Tune Transform uses metadata from each compatible GoPro camera to construct a distinct NATIVE color correction matrix unique to that camera. In my opinion, this calculation provides far more accurate results. If we use the HERO5 Black as an example with a NATIVE to Rec.709 (sRGB) color transform, the two corrected images have noticeable differences.
protune-transforms (HERO5 Black)
GP-Tune Transform (HERO5 Black)
The GP-Tune Transform also supports the WIDE white balancing parameter which is default on the GP-Log profile and also available on GoPro Labs firmware.
Where white-balance is set to non-NATIVE (i.e. Auto, 5500K or some other WB), the recorded clips are limited to a Rec.709 Color Gamut. For this scenario, the open-source and commercial transforms are largely the same with some exceptions.
As of Release 2.0, the GP-Tune Transform includes additional parameters such as the ability to define White Balancing WRGB parameters, enable Gamut Mapping and Highlight roll-off. Two new Custom ACES Input Transforms are also included with user-defined values.
Both transforms will be maintained separately. The protune-transforms will rely primarily on the data obtained from GoPro Studio whereas the GP-Tune Transform will use the independent color matrix calculations and features.
For the Free version of DaVinci Resolve or if using other NLE/VFX such as Assimilate Scratch, Vegas Pro etc. which support the OpenFX standard, refer to the GP-Tune OFX Plugin instead.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
What is the difference between these open source Protune Transforms and the commercial GP-Tune Transform?
For reference and clarity, the open-source transforms are based off the NATIVE to sRGB color matrix data that has been revealed in an old iteration of the now-defunct GoPro Studio software. Whilst this is specific to the HERO5 Black, the color Matrix has been defined by GoPro themselves and all other open-source NATIVE matrices have been calculated using this data.
The GP-Tune Transform uses metadata from each compatible GoPro camera to construct a distinct NATIVE color correction matrix unique to that camera. In my opinion, this calculation provides far more accurate results. If we use the HERO5 Black as an example with a NATIVE to Rec.709 (sRGB) color transform, the two corrected images have noticeable differences.
The GP-Tune Transform also supports the WIDE white balancing parameter which is default on the GP-Log profile and also available on GoPro Labs firmware.
Where white-balance is set to non-NATIVE (i.e. Auto, 5500K or some other WB), the recorded clips are limited to a Rec.709 Color Gamut. For this scenario, the open-source and commercial transforms are largely the same with some exceptions.
As of Release 2.0, the GP-Tune Transform includes additional parameters such as the ability to define White Balancing WRGB parameters, enable Gamut Mapping and Highlight roll-off. Two new Custom ACES Input Transforms are also included with user-defined values.
Both transforms will be maintained separately. The protune-transforms will rely primarily on the data obtained from GoPro Studio whereas the GP-Tune Transform will use the independent color matrix calculations and features.
For the Free version of DaVinci Resolve or if using other NLE/VFX such as Assimilate Scratch, Vegas Pro etc. which support the OpenFX standard, refer to the GP-Tune OFX Plugin instead.
Beta Was this translation helpful? Give feedback.
All reactions