-
-
Notifications
You must be signed in to change notification settings - Fork 146
Open
Description
Description of the bug
I used the GameObjectFilter feature in RuntimeHierarchy to hide billboard objects with this script
hierarchy.GameObjectFilter += (Transform obj) => {
return obj.GetComponent<BillboardSprite>() == null;
};But it still shows the collapse and decollapse icon

Reproduction steps
- Create a GameObject and RuntimeHierarchy
- Create a child for the GameObject
- Filter the child of the GameObject so that all of the childs in the GameObject won't be shown in the hierarchy using GameObjectFilter
- Done, collapse and decollapse icon is still shown in the RuntimeHierarchy even though all the childs are filtered
Platform specs
Please provide the following info if this is a Unity 3D repository.
- Unity version: 2021.3.33f1
- Platform: Android, Windows, Editor
- Device: Windows 11, Android 12
- How did you download the plugin: GitHub Releases
Additional info
No log.
Metadata
Metadata
Assignees
Labels
No labels