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ScrcpySetting.Designer.cs
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namespace MobileControlGuru
{
partial class ScrcpySetting
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ScrcpySetting));
this.NoAudioSwitch = new AntdUI.Switch();
this.label1 = new AntdUI.Label();
this.label2 = new AntdUI.Label();
this.label3 = new AntdUI.Label();
this.WindowWidthInput = new AntdUI.Input();
this.WindowHeightInput = new AntdUI.Input();
this.WindowYInput = new AntdUI.Input();
this.WindowXInput = new AntdUI.Input();
this.label4 = new AntdUI.Label();
this.label5 = new AntdUI.Label();
this.button1 = new AntdUI.Button();
this.KeyboardUhidSwitch = new AntdUI.Switch();
this.label6 = new AntdUI.Label();
this.label7 = new AntdUI.Label();
this.turn_screen_off = new AntdUI.Switch();
this.label8 = new AntdUI.Label();
this.stay_awake = new AntdUI.Switch();
this.flowLayoutPanel2 = new AntdUI.In.FlowLayoutPanel();
this.AlwaysOnTop = new AntdUI.Switch();
this.label9 = new AntdUI.Label();
this.flowLayoutPanel2.SuspendLayout();
this.SuspendLayout();
//
// NoAudioSwitch
//
resources.ApplyResources(this.NoAudioSwitch, "NoAudioSwitch");
this.NoAudioSwitch.Name = "NoAudioSwitch";
//
// label1
//
resources.ApplyResources(this.label1, "label1");
this.label1.Name = "label1";
//
// label2
//
resources.ApplyResources(this.label2, "label2");
this.label2.Name = "label2";
//
// label3
//
resources.ApplyResources(this.label3, "label3");
this.label3.Name = "label3";
//
// WindowWidthInput
//
resources.ApplyResources(this.WindowWidthInput, "WindowWidthInput");
this.WindowWidthInput.Name = "WindowWidthInput";
//
// WindowHeightInput
//
resources.ApplyResources(this.WindowHeightInput, "WindowHeightInput");
this.WindowHeightInput.Name = "WindowHeightInput";
//
// WindowYInput
//
resources.ApplyResources(this.WindowYInput, "WindowYInput");
this.WindowYInput.Name = "WindowYInput";
//
// WindowXInput
//
resources.ApplyResources(this.WindowXInput, "WindowXInput");
this.WindowXInput.Name = "WindowXInput";
//
// label4
//
resources.ApplyResources(this.label4, "label4");
this.label4.Name = "label4";
//
// label5
//
resources.ApplyResources(this.label5, "label5");
this.label5.Name = "label5";
//
// button1
//
resources.ApplyResources(this.button1, "button1");
this.button1.Name = "button1";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// KeyboardUhidSwitch
//
resources.ApplyResources(this.KeyboardUhidSwitch, "KeyboardUhidSwitch");
this.KeyboardUhidSwitch.Name = "KeyboardUhidSwitch";
//
// label6
//
resources.ApplyResources(this.label6, "label6");
this.label6.Name = "label6";
//
// label7
//
resources.ApplyResources(this.label7, "label7");
this.label7.Name = "label7";
//
// turn_screen_off
//
resources.ApplyResources(this.turn_screen_off, "turn_screen_off");
this.turn_screen_off.Name = "turn_screen_off";
//
// label8
//
resources.ApplyResources(this.label8, "label8");
this.label8.Name = "label8";
//
// stay_awake
//
resources.ApplyResources(this.stay_awake, "stay_awake");
this.stay_awake.Name = "stay_awake";
//
// flowLayoutPanel2
//
resources.ApplyResources(this.flowLayoutPanel2, "flowLayoutPanel2");
this.flowLayoutPanel2.Controls.Add(this.label2);
this.flowLayoutPanel2.Controls.Add(this.WindowWidthInput);
this.flowLayoutPanel2.Controls.Add(this.label3);
this.flowLayoutPanel2.Controls.Add(this.WindowHeightInput);
this.flowLayoutPanel2.Controls.Add(this.label5);
this.flowLayoutPanel2.Controls.Add(this.WindowXInput);
this.flowLayoutPanel2.Controls.Add(this.label4);
this.flowLayoutPanel2.Controls.Add(this.WindowYInput);
this.flowLayoutPanel2.Name = "flowLayoutPanel2";
//
// AlwaysOnTop
//
resources.ApplyResources(this.AlwaysOnTop, "AlwaysOnTop");
this.AlwaysOnTop.Name = "AlwaysOnTop";
//
// label9
//
resources.ApplyResources(this.label9, "label9");
this.label9.Name = "label9";
//
// ScrcpySetting
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.AlwaysOnTop);
this.Controls.Add(this.label9);
this.Controls.Add(this.label1);
this.Controls.Add(this.NoAudioSwitch);
this.Controls.Add(this.flowLayoutPanel2);
this.Controls.Add(this.label6);
this.Controls.Add(this.KeyboardUhidSwitch);
this.Controls.Add(this.button1);
this.Controls.Add(this.label7);
this.Controls.Add(this.stay_awake);
this.Controls.Add(this.turn_screen_off);
this.Controls.Add(this.label8);
this.Name = "ScrcpySetting";
this.Load += new System.EventHandler(this.ScrcpySetting_Load);
this.flowLayoutPanel2.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private AntdUI.Switch NoAudioSwitch;
private AntdUI.Label label1;
private AntdUI.Label label2;
private AntdUI.Label label3;
private AntdUI.Input WindowWidthInput;
private AntdUI.Input WindowHeightInput;
private AntdUI.Input WindowYInput;
private AntdUI.Input WindowXInput;
private AntdUI.Label label4;
private AntdUI.Label label5;
private AntdUI.Button button1;
private AntdUI.Switch KeyboardUhidSwitch;
private AntdUI.Label label6;
private AntdUI.In.FlowLayoutPanel flowLayoutPanel2;
private AntdUI.Label label7;
private AntdUI.Switch turn_screen_off;
private AntdUI.Label label8;
private AntdUI.Switch stay_awake;
private AntdUI.Switch AlwaysOnTop;
private AntdUI.Label label9;
}
}