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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="XDUT Motion"
config/description="継続可能なバネや滑走アニメーション、加速度の情報を持った Tween を含む、ノードをアニメーションさせるためのアドオンです。"
config/tags=PackedStringArray("xdut")
run/main_scene="res://Test_Motion.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
[autoload]
XDUT_TaskCanonical="*res://addons/xdut-task/XDUT_TaskCanonical.gd"
XDUT_MotionCanonical="*res://addons/xdut-motion/XDUT_MotionCanonical.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=640
window/size/resizable=false
window/vsync/vsync_mode=0
[editor_plugins]
enabled=PackedStringArray("res://addons/xdut-motion/plugin.cfg", "res://addons/xdut-task/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/xdut-motion/": "pink",
"res://addons/xdut-task/": "gray"
}
[filesystem]
import/fbx2gltf/enabled=false
import/blender/enabled=false
[physics]
common/physics_ticks_per_second=20
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0, 0, 0, 1)