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viewer.cpp
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viewer.cpp
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//
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <GL/glew.h>
#include <glfw/glfw3.h>
#pragma comment(lib, "glu32.lib")
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl2.h>
#pragma comment(lib, "glfw3.lib")
#pragma comment(lib, "opengl32.lib")
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
//#include <GL/freeglut.h>
//
#include <chrono>
#include <thread>
#include <vector>
#include <array>
#include <unordered_map>
#include <WinSock2.h>
#include <concurrent_queue.h>
#pragma comment(lib, "Ws2_32.lib")
//
#define BUFFER_SIZE (64 * 1024)
enum class RdbTaskType : int32_t
{
POINT,
LINE,
TRIANGLE,
};
//
template<typename Type>
struct RingBuffer
{
public:
bool valid() const
{
return (ringSize_ > 0);
}
//
void setRingSize(int32_t ringSize)
{
ringSize_ = ringSize;
buffer_.reserve(ringSize);
clear();
}
//
void clear()
{
buffer_.clear();
cursor_ = 0;
}
void trim(int32_t mnPercent, int32_t mxPercent)
{
if (!valid())
{
return;
}
tmpBuffer_.clear();
const int32_t b = size() * mnPercent / 100;
const int32_t e = size() * mxPercent / 100;
for (int32_t i=b;i<e;++i)
{
tmpBuffer_.push_back(operator[](i));
}
buffer_ = tmpBuffer_;
}
//
int32_t size() const
{
return int32_t(buffer_.size());
}
int32_t ringSize() const
{
return ringSize_;
}
//
template<typename Type>
void add(const Type& value)
{
if (!valid())
{
return;
}
if (buffer_.size() < ringSize_)
{
buffer_.push_back(value);
}
else
{
buffer_[cursor_] = value;
cursor_ = (cursor_ + 1) % ringSize_;
}
}
//
template<typename Type>
Type& operator [](int32_t index)
{
if (!valid())
{
return Type();
}
index = (index + cursor_) % ringSize_;
return buffer_[index];
}
const Type& operator [](int32_t index) const
{
if (!valid())
{
return Type();
}
index = (index + cursor_) % ringSize_;
return buffer_[index];
}
private:
int32_t ringSize_ = -1;
int32_t cursor_ = 0;
std::vector<Type> buffer_;
std::vector<Type> tmpBuffer_;
};
//
class AABB
{
public:
AABB() = default;
void clear()
{
*this = AABB();
}
void add(glm::vec3 point)
{
min_ = glm::min(point, min_);
max_ = glm::max(point, max_);
}
glm::vec3 max() const
{
return max_;
}
glm::vec3 min() const
{
return min_;
}
glm::vec3 center() const
{
return (min_ + max_) * 0.5f;
}
glm::vec3 size() const
{
return (max_ - min_);
}
private:
glm::vec3 min_ = glm::vec3(
std::numeric_limits<float>::max(),
std::numeric_limits<float>::max(),
std::numeric_limits<float>::max());
glm::vec3 max_ = glm::vec3(
std::numeric_limits<float>::lowest(),
std::numeric_limits<float>::lowest(),
std::numeric_limits<float>::lowest());
};
//
class Camera
{
public:
Camera() = default;
//
void update()
{
const ImGuiIO& io = ImGui::GetIO();
// 右ドラッグで回転
if (io.KeyAlt && ImGui::IsMouseDragging(1))
{
const ImVec2 delta = ImGui::GetMouseDragDelta(1);
ImGui::ResetMouseDragDelta(1);
const float dx = 0.005f;
const float dy = 0.005f;
rotation_ =
glm::rotate(glm::identity<glm::qua<float>>(), -delta.x * dx, glm::vec3(0.0f, 1.0f, 0.0f)) *
glm::rotate(glm::identity<glm::qua<float>>(), +delta.y * dy, glm::vec3(1.0f, 0.0f, 0.0f)) *
rotation_;
}
// 中ドラッグで横移動
if (io.KeyAlt && ImGui::IsMouseDragging(2))
{
const ImVec2 delta = ImGui::GetMouseDragDelta(2);
ImGui::ResetMouseDragDelta(2);
const float scale = 0.00005f;
const float moveScale = r_ * scale;
const glm::vec3 xaxis = glm::vec3(1.0f, 0.0f, 0.0f) * rotation_;
const glm::vec3 yaxis = glm::vec3(1.0f, 1.0f, 0.0f) * rotation_;
target_ += moveScale * xaxis * delta.x;
target_ += moveScale * yaxis * delta.y;
}
//
if (io.MouseWheel < 0.0f)
{
r_ *= 1.05f;
}
else if (io.MouseWheel > 0.0f)
{
r_ *= 0.95f;
}
}
//
glm::vec3 lookat() const
{
return target_;
}
glm::vec3 up() const
{
return glm::vec3(0.0f, 1.0f, 0.0f) * rotation_;
}
glm::vec3 position() const
{
glm::vec3 dir = glm::vec3(0.0f, 0.0f, 1.0f) * rotation_;
return target_ - dir * r_;
}
void setTarget(glm::vec3 target)
{
target_ = target;
}
void setDistance(float distance)
{
r_ = distance;
}
public:
//
float r_ = 100.0f;
glm::vec3 target_ = glm::vec3(0.0f, 0.0f, 0.0f);
glm::qua<float> rotation_ = glm::identity<glm::qua<float>>();
};
//
struct RdbPoint
{
public:
float x;
float y;
float z;
float r;
float g;
float b;
int32_t group;
};
struct RdbLine
{
float x0;
float y0;
float z0;
float x1;
float y1;
float z1;
float r0;
float g0;
float b0;
float r1;
float g1;
float b1;
int32_t group;
};
struct RdbTriangle
{
float x0;
float y0;
float z0;
float x1;
float y1;
float z1;
float x2;
float y2;
float z2;
float r;
float g;
float b;
int32_t group;
};
//
struct RdbTask
{
RdbTaskType type;
union
{
RdbPoint rdbPoint;
RdbLine rdbLine;
RdbTriangle rdbTriangle;
};
};
Concurrency::concurrent_queue<RdbTask> g_rdbTasks;
#include <functional>
class Socket
{
public:
void init()
{
threawd_ = std::thread([this]() {socketMain(); });
}
void setOnConnect(const std::function<void(void)>& onConnect)
{
onConnect_ = onConnect;
}
//
void socketMain()
{
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData))
{
exit(1);
}
SOCKET sockd = ::socket(AF_INET, SOCK_STREAM, 0);
//avoid address in use error that occur if we quit with a client connected
int t = 1;
int status = ::setsockopt(sockd, SOL_SOCKET, SO_REUSEADDR, (const char*)& t, sizeof(int));
if (status == -1)
{
exit(1);
}
struct sockaddr_in name;
name.sin_family = AF_INET;
name.sin_addr.s_addr = INADDR_ANY;
name.sin_port = ::htons(10000);
if (sockd == -1)
{
exit(1);
}
status = bind(sockd, (struct sockaddr*) & name, sizeof(name));
if (status == -1)
{
exit(1);
}
status = ::listen(sockd, 5);
if (status == -1)
{
exit(1);
}
while (true)
{
puts("wait for connection");
struct sockaddr_in peer_name;
int32_t addrlen = sizeof(peer_name);
SOCKET sock2 = ::accept(sockd, (struct sockaddr*) & peer_name, &addrlen);
puts("connected");
if (onConnect_)
{
onConnect_();
}
//
size_t dataLen = 0;
while (true)
{
using namespace std::chrono_literals;
std::this_thread::sleep_for(10ms);
char data[BUFFER_SIZE / 16];
int r = recv(sock2, data, sizeof(data) - 1, 0);
if (r < 0)
{
puts("disconnect");
break;
}
if (r > 0)
{
//
dataLen += r;
// あふれる場合はすべてリセット
if (sizeof(datum_) <= dataLen)
{
dataLen = 0;
datum_[0] = '\0';
puts("OUT");
}
else
{
data[dataLen] = '\0';
strcat(datum_, data);
// "\n"が入っていたら分割フェイズ
if (strchr(datum_, '\n') != nullptr)
{
// TODO: 最後のに\nが入っていることを確認しないといけない
const char* token = strtok(datum_, "\n");
processToken(token);
const char* lastToken = nullptr;
while (token = strtok(nullptr, "\n"))
{
lastToken = token;
processToken(token);
}
//// 最後の要素に\nがなければ次回に回す
//if (strchr(lastToken, '\n') == nullptr)
//{
// dataLen = strlen(lastToken);
// memmove(datum_, lastToken, strlen(lastToken)+1);
//}
//else
{
dataLen = 0;
datum_[0] = '\0';
}
}
}
}
}
}
}
void processToken(const char* token)
{
RdbTask task;
switch (token[0])
{
case 'P':
{
task.type = RdbTaskType::POINT;
auto& t = task.rdbPoint;
if (sscanf(token, "P %f,%f,%f,%f,%f,%f,%d\n",
&t.x, &t.y, &t.z, &t.r, &t.g, &t.b, &t.group) == 7)
{
g_rdbTasks.push(task);
}
}
break;
case 'L':
{
task.type = RdbTaskType::LINE;
auto& t = task.rdbLine;
if (sscanf(token, "L %f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%d\n",
&t.x0, &t.y0, &t.z0,
&t.x1, &t.y1, &t.z1,
&t.r0, &t.g0, &t.b0,
&t.r1, &t.g1, &t.b1,
&t.group) == 13)
{
g_rdbTasks.push(task);
}
}
break;
case 'T':
{
task.type = RdbTaskType::TRIANGLE;
auto& t = task.rdbTriangle;
int32_t group;
if (sscanf(token, "T %f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%d\n",
&t.x0, &t.y0, &t.z0,
&t.x1, &t.y1, &t.z1,
&t.x2, &t.y2, &t.z2,
&t.r, &t.g, &t.b,
&t.group) == 13)
{
g_rdbTasks.push(task);
}
}
break;
}
}
private:
std::thread threawd_;
char datum_[BUFFER_SIZE] = { '\0' };
std::function<void(void)> onConnect_ = nullptr;
};
//
class Window
{
public:
GLFWwindow* window_;
int32_t windowWidth_;
int32_t windowHeight_;
Camera camera_;
Socket socket_;
// 描画範囲の百分率
std::array<int32_t, 2> pointDrawRange_ = { 0, 100 };
std::array<int32_t, 2> lineDrawRange_ = { 0, 100 };
std::array<int32_t, 2> triDrawRange_ = { 0, 100 };
public:
Window()
{
//
socket_.init();
socket_.setOnConnect([this](){ clearGeometory(); });
// TODO: 呼び出しタイミングはこれでよいのか?
glewInit();
// Setup window_
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
return;
const int32_t width = 1280;
const int32_t height = 720;
window_ = glfwCreateWindow(width, height, "Ray Debugger", NULL, NULL);
if (window_ == NULL)
{
return;
}
glfwMakeContextCurrent(window_);
glfwSwapInterval(1); // Enable vsync
//
onWindowResize(width, height);
glfwSetWindowUserPointer(window_, this);
glfwSetWindowSizeCallback(window_, resize_callback);
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
// Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(window_, true);
ImGui_ImplOpenGL2_Init();
Style();
//
const int32_t ringSizeMaxDefault = 1024*1024;
points_.setRingSize(ringSizeMaxDefault);
lines_.setRingSize(ringSizeMaxDefault);
triangles_.setRingSize(ringSizeMaxDefault);
}
// https://github.com/ocornut/imgui/issues/707#issuecomment-468798935
inline void Style()
{
ImGuiStyle& style = ImGui::GetStyle();
ImVec4* colors = style.Colors;
/// 0 = FLAT APPEARENCE
/// 1 = MORE "3D" LOOK
int is3D = 0;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_Border] = ImVec4(0.12f, 0.12f, 0.12f, 0.71f);
colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
colors[ImGuiCol_FrameBg] = ImVec4(0.42f, 0.42f, 0.42f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.42f, 0.42f, 0.42f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.67f);
colors[ImGuiCol_TitleBg] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.17f, 0.17f, 0.17f, 0.90f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.335f, 0.335f, 0.335f, 1.000f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.24f, 0.24f, 0.24f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.76f, 0.76f, 0.76f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.65f, 0.65f, 0.65f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.64f, 0.64f, 0.64f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.54f, 0.54f, 0.54f, 0.35f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.52f, 0.52f, 0.52f, 0.59f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.76f, 0.76f, 0.76f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.47f, 0.47f, 0.47f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.76f, 0.76f, 0.76f, 0.77f);
colors[ImGuiCol_Separator] = ImVec4(0.000f, 0.000f, 0.000f, 0.137f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.700f, 0.671f, 0.600f, 0.290f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.702f, 0.671f, 0.600f, 0.674f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.73f, 0.73f, 0.73f, 0.35f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
style.PopupRounding = 3;
style.WindowPadding = ImVec2(4, 4);
style.FramePadding = ImVec2(6, 4);
style.ItemSpacing = ImVec2(6, 2);
style.ScrollbarSize = 18;
style.WindowBorderSize = 1;
style.ChildBorderSize = 1;
style.PopupBorderSize = 1;
style.FrameBorderSize = is3D;
style.WindowRounding = 3;
style.ChildRounding = 3;
style.FrameRounding = 3;
style.ScrollbarRounding = 2;
style.GrabRounding = 3;
#ifdef IMGUI_HAS_DOCK
style.TabBorderSize = is3D;
style.TabRounding = 3;
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f);
colors[ImGuiCol_Tab] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.33f, 0.33f, 0.33f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.33f, 0.33f, 0.33f, 1.00f);
colors[ImGuiCol_DockingPreview] = ImVec4(0.85f, 0.85f, 0.85f, 0.28f);
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
#endif
}
//
static void resize_callback(GLFWwindow* window, int width, int height)
{
Window* this_ = static_cast<Window*>(glfwGetWindowUserPointer(window));
this_->onWindowResize(width, height);
}
//
void onWindowResize(int32_t width, int32_t height)
{
windowWidth_ = width;
windowHeight_ = height;
}
// カメラをシーンにフィットさせる
void fitCamrera()
{
AABB sceneBound;
//
for (int32_t i = pointDrawRange_[0]; i < pointDrawRange_[1]; ++i)
{
auto& p = points_[i];
sceneBound.add(glm::vec3(p.x, p.y, p.z));
}
//
for (int32_t i = lineDrawRange_[0]; i < lineDrawRange_[1]; ++i)
{
auto& l = lines_[i];
sceneBound.add(glm::vec3(l.x0, l.y0, l.z0));
sceneBound.add(glm::vec3(l.x1, l.y1, l.z1));
}
//
for (int32_t i = triDrawRange_[0]; i < triDrawRange_[1]; ++i)
{
auto& t = triangles_[i];
sceneBound.add(glm::vec3(t.x0, t.y0, t.z0));
sceneBound.add(glm::vec3(t.x1, t.y1, t.z1));
sceneBound.add(glm::vec3(t.x2, t.y2, t.z2));
}
//
camera_.setTarget(sceneBound.center());
const glm::vec3 size = sceneBound.size();
const float scale = 25.0f; // TODO: 本当はfovを見て計算するべき
const float distance = (size.x + size.y + size.z) * 0.5f * scale;
camera_.setDistance(distance);
}
//
void clearGeometory()
{
points_.clear();
lines_.clear();
triangles_.clear();
}
// 保持するジオメトリを表示しているものだけにする
void trimGeometory()
{
points_.trim(pointDrawRange_[0], pointDrawRange_[1]);
lines_.trim(lineDrawRange_[0], lineDrawRange_[1]);
triangles_.trim(triDrawRange_[0], triDrawRange_[1]);
pointDrawRange_ = {0, 100};
lineDrawRange_ = { 0, 100 };
triDrawRange_ = { 0, 100 };
}
//
void onDisconnect()
{
clearGeometory();
}
//
void drawToolWindow()
{
//
ImGuiWindowFlags window_flags = 0;
window_flags |= ImGuiWindowFlags_NoTitleBar;
window_flags |= ImGuiWindowFlags_NoMove;
window_flags |= ImGuiWindowFlags_NoResize;
//window_flags |= ImGuiWindowFlags_NoBackground;
ImGui::SetNextWindowPos(ImVec2(windowWidth_-GUI_WIDTH, 0.0f));
ImGui::SetNextWindowSize(ImVec2(
GUI_WIDTH,
windowHeight_));
ImGui::Begin("MainWindow", nullptr, window_flags);
{
// -------------------------------------------------------
ImGui::Separator();
ImGui::Text("Stats");
ImGui::Text("FPS %.1f", ImGui::GetIO().Framerate);
// -------------------------------------------------------
ImGui::Separator();
ImGui::Text("Basic");
if (ImGui::Button("Clear"))
{
clearGeometory();
}
ImGui::SameLine();
if (ImGui::Button("Trim"))
{
trimGeometory();
}
ImGui::SameLine();
if (ImGui::Button("Fit"))
{
fitCamrera();
}
ImGui::SameLine();
ImGui::ColorEdit4("BG##3", (float*)&bgColor_, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel);
//
ImGui::AlignTextToFramePadding();
ImGui::Text("Point Size ");
ImGui::SetNextItemWidth(120);
ImGui::SameLine();
ImGui::SliderFloat("##POINT_SIZE", &pointSize_, 1.0f, 10.0f, "%.3f", 2.0f);
//
ImGui::AlignTextToFramePadding();
ImGui::Text("Line Width ");
ImGui::SetNextItemWidth(120);
ImGui::SameLine();
ImGui::SliderFloat("##LINE_WIDTH", &lineWidth_, 1.0f, 10.0f, "%.3f", 2.0f);
// -------------------------------------------------------
ImGui::Separator();
ImGui::Text("Filter");
ImGui::Text(" Used Max Low High");
//
ImGui::AlignTextToFramePadding();
ImGui::Text("Point %8d", points_.size());
ImGui::SameLine();
ImGui::SetNextItemWidth(60);
int pointRingMax = points_.ringSize();
if (ImGui::DragInt("##POINT_RING_MAX", &pointRingMax, 16, 16, 1024*16))
{
points_.setRingSize(pointRingMax);
}
ImGui::SetNextItemWidth(300);
ImGui::SameLine();
ImGui::SliderInt2("##POINT_DRAW_RANGE", pointDrawRange_.data(), 0, 100);
//
ImGui::AlignTextToFramePadding();
ImGui::Text("Line %8d", lines_.size());
ImGui::SameLine();
ImGui::SetNextItemWidth(60);
int lineRingMax = lines_.ringSize();
if (ImGui::DragInt("##LINE_RING_MAX", &lineRingMax, 1, 16, 255))
{
lines_.setRingSize(lineRingMax);
}
ImGui::SameLine();
ImGui::SetNextItemWidth(300);
ImGui::SliderInt2("##LINE_DRAW_RANGE", lineDrawRange_.data(), 0, 100);
//
ImGui::AlignTextToFramePadding();
ImGui::Text("Triangle %8d", triangles_.size());
ImGui::SameLine();
ImGui::SetNextItemWidth(60);
int triangleRingMax = triangles_.ringSize();
if (ImGui::DragInt("##TRIANGLE_RING_MAX", &triangleRingMax, 1, 16, 255))
{
triangles_.setRingSize(triangleRingMax);
}
ImGui::SameLine();
ImGui::SetNextItemWidth(300);
ImGui::SliderInt2("##TRIANGLE_DRAW_RANGE", triDrawRange_.data(), 0, 100);
//
// -------------------------------------------------------
}
ImGui::End();
}
//
void drawLine()
{
//
glViewport(0, 0, windowWidth_ - GUI_WIDTH, windowHeight_);
// Projection行列の設定
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
const double aspect = double(windowWidth_ - GUI_WIDTH) / double(windowHeight_);
const float fovyInDegree = 60.0f;
const float nz = 0.01f;
const float fz = 1000.0f;
gluPerspective(fovyInDegree, aspect, nz, fz);
// MV行列設定
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
const glm::vec3 target = camera_.lookat();
const glm::vec3 up = camera_.up();
const glm::vec3 pos = camera_.position();
gluLookAt( pos.x, pos.y, pos.z, target.x, target.y, target.z, up.x, up.y, up.z);
//
glPointSize(pointSize_);
glLineWidth(lineWidth_);
// points
glBegin(GL_POINTS);
const int32_t pointsDrawBegin = pointDrawRange_[0] * points_.size() / 100;
const int32_t pointsDrawEnd = pointDrawRange_[1] * points_.size() / 100;
for (int32_t i = pointsDrawBegin; i < pointsDrawEnd; ++i)
{
const RdbPoint& point = points_[i];
glColor4f(point.r, point.g, point.b, 1.0f);
glVertex3f(point.x, point.y, point.z);
}
glEnd();
// lines
glBegin(GL_LINES);
const int32_t linesDrawBegin = lineDrawRange_[0] * lines_.size() / 100;
const int32_t linesDrawEnd = lineDrawRange_[1] * lines_.size() / 100;
for (int32_t i = linesDrawBegin; i < linesDrawEnd; ++i)
{
const RdbLine& line = lines_[i];
glColor4f(line.r0, line.g0, line.b0, 1.0f);
glVertex3f(line.x0, line.y0, line.z0);
glColor4f(line.r1, line.g1, line.b1, 1.0f);
glVertex3f(line.x1, line.y1, line.z1);
}
glEnd();
// triangles
glBegin(GL_LINES);
const int32_t triDrawBegin = triDrawRange_[0] * triangles_.size() / 100;
const int32_t triDrawEnd = triDrawRange_[1] * triangles_.size() / 100;
for (int32_t i = triDrawBegin; i < triDrawEnd; ++i)
{
const RdbTriangle& tri = triangles_[i];
//
glColor4f(tri.r, tri.g, tri.b, 1.0f);
glVertex3f(tri.x0, tri.y0, tri.z0);
glColor4f(tri.r, tri.g, tri.b, 1.0f);
glVertex3f(tri.x1, tri.y1, tri.z1);
//
glColor4f(tri.r, tri.g, tri.b, 1.0f);
glVertex3f(tri.x1, tri.y1, tri.z1);
glColor4f(tri.r, tri.g, tri.b, 1.0f);
glVertex3f(tri.x2, tri.y2, tri.z2);
//
glColor4f(tri.r, tri.g, tri.b, 1.0f);
glVertex3f(tri.x2, tri.y2, tri.z2);
glColor4f(tri.r, tri.g, tri.b, 1.0f);
glVertex3f(tri.x0, tri.y0, tri.z0);
}
glEnd();
//
glFlush();
}
//
void update()
{
bool show_demo_window = true;
bool show_another_window = false;
// Main loop
while (!glfwWindowShouldClose(window_))
{
// 全ての積まれているタスクを描画に変換する
while (!g_rdbTasks.empty())
{
RdbTask task;
if (g_rdbTasks.try_pop(task))
{
switch (task.type)
{
case RdbTaskType::POINT:
points_.add(task.rdbPoint);
break;
case RdbTaskType::LINE:
lines_.add(task.rdbLine);
break;
case RdbTaskType::TRIANGLE:
triangles_.add(task.rdbTriangle);
break;
}
}
}
//
glfwPollEvents();
//
ImGui_ImplOpenGL2_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
//
camera_.update();
// GUI
drawToolWindow();
//ImGui::ShowDemoWindow(&show_demo_window);
// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window_, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(bgColor_.x, bgColor_.y, bgColor_.z, bgColor_.w);
glClear(GL_COLOR_BUFFER_BIT);
//
glPushMatrix();
drawLine();
glPopMatrix();
//
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
//
glfwMakeContextCurrent(window_);
glfwSwapBuffers(window_);
}
}
private:
static void glfw_error_callback(int error, const char* description)
{
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
}
private:
RingBuffer<RdbPoint> points_;
RingBuffer<RdbLine> lines_;
RingBuffer<RdbTriangle> triangles_;
float pointSize_ = 1.0f;
float lineWidth_ = 1.0f;
//
const int32_t GUI_WIDTH = 500;
//
ImVec4 bgColor_ = ImVec4(0.1f, 0.1f, 0.1f, 1.00f);
};
//
int main()
{
Window window;
window.update();
return 0;
}