Read-only play mode? #39
ymyke
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Exotic ideas
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Currently, all changes that happen to a card during a run will be permanent, both good (e.g., better health) and bad changes (e.g., losing a card).
Should the player be able to start a run in read-only mode? Where they can't lose cards and no bad things are permanent, but where they also don't benefit from good modifications permanently?
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