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Please describe the feature you have in mind and explain what the current shortcomings are?
Using Content Plugins in Unreal with AYON is possible, but there are some caveats discovered:
Moving Assets loaded via AYON to Content Plugin
You can move them but paths in container metadata and container array won't be updated correctly so you'll end up with manager telling you there are two assets of the same name loaded in. Data on the Container array can be edited manually in the worst case, but metadata can't be (only using API).
This is major issue with the system and must be solved before it can be used further
How would you imagine the implementation of the feature?
No response
Describe alternatives you've considered:
No response
Additional context:
link to discussion on Discord (might be a private channel)
This issue was automatically created from Clickup ticket AY-3666
The text was updated successfully, but these errors were encountered:
Please describe the feature you have in mind and explain what the current shortcomings are?
Using Content Plugins in Unreal with AYON is possible, but there are some caveats discovered:
Moving Assets loaded via AYON to Content Plugin
You can move them but paths in container metadata and container array won't be updated correctly so you'll end up with manager telling you there are two assets of the same name loaded in. Data on the Container array can be edited manually in the worst case, but metadata can't be (only using API).
This is major issue with the system and must be solved before it can be used further
How would you imagine the implementation of the feature?
No response
Describe alternatives you've considered:
No response
Additional context:
link to discussion on Discord
(might be a private channel)
This issue was automatically created from Clickup ticket AY-3666
The text was updated successfully, but these errors were encountered: