diff --git a/wip/2e/playtest/rivervald.md b/wip/2e/playtest/rivervald.md new file mode 100644 index 00000000..74b179f5 --- /dev/null +++ b/wip/2e/playtest/rivervald.md @@ -0,0 +1,133 @@ + + +Geographic themes +- Forest on all sides, 1-9 +- Southern-flowing river, spilling into a waterfall (Heart) +- Heart is only traversable by stopping at encampment North, then trekking down. Cloud forest? +- River continues as land opens to non-forest, mostly plains, plateaus, grasslands etc but mountain range on the west side + +Language family: +Current weather: Drizzly +Land/Kingdom: The Riverlands, Watersilk Weald +River: Wandering? Watersilk? + +### Faction A + +- Religious (Order) + - Renknown + - Respected far and wide + - Fealty + - Its followers are loyal + - Subterfuge + - Employees a network of spies, like The Entity +- Overthrow current regime + - Specialists required + - Obtain Relic + +### Faction B + +- Mercantile (Guild) + - Resources + - Gold + - Land + - Force + - Warriors + - Relics + - Anonymity + - An amorphous company, run by a shadowy cabal +- Preserve the Status Quo + - Public Perception + - Public works + - Building up the city + +### 1. Waterfall City + +- Adjacent to an enormous waterfall +- The Great Waterwheel: Powers the city, turning a great wheel. +- Thundering Market: an enormous trading center, set to the backdrop of the roaring falls. +- The Looming Tower: The seat of power in the city, located on the cliff edge, overlooking the waterfall. +- Fisher's Wharf: An important food source, supplying the city with fresh fish from the river. +- The Drenched Plaza: A public space in the city, constantly covered in a mist from the waterfall. + +### 2. Reprieve + +- Oasis and river basin, serves as a starting point for a difficult hike. +- Overgrown garden maze: a mysterious, ancient site overgrown with greenery. +- Views of the entire valley: panoramic views of the waterfall and valley. +- The hike: a 12-hour journey to the base of the waterfall. + +### 3. Forest/Thicket + +- Landmark: Glimmering Cave, a curious natural formation that sparkles in the sunlight. +- Dense forest: This region is a rich habitat filled with diverse fauna and flora. + +### 4. Hollows + +- Ruins: Fallen Obelisk, a relic from a long-lost civilization, believed to have collapsed due to unknown reasons. +- Scholars and historians often gather here for research and study. + +### 5. Bog/Swamp + +- Singing Stones: A collection of strange stones that emit a musical sound when the wind blows. +- The stones are considered sacred by the locals, who visit to make offerings and listen to their tunes. + +### 6. Valley + +- Lair: Primitive Bridge, a major choke point in the valley and home to a band of local bandits. +- Breathtaking views of the valley from the bridge. + +### 7. Forest (Drought-stricken) + +- Hazard: Drought, causing significant changes to the local ecosystem. +- Water conservation: The local population has devised various techniques for conserving water in this arid environment. + +### 8. Cliffs/Canyons + +- Ruins: Rotted Mill, a dilapidated mill from a bygone era. +- Popular among explorers, despite being dangerous due to its unstable structure. + +### 9. Forest (High-altitude) + +- Isthmus Town: a settlement built high up in the forest trees. +- The Lofty Leaf: an inn built atop ancient ruins, offering a magnificent view of the forest. +- Thick, humid air often envelops the town in a dreamy fog. + +### 10. Mountains + +- Lair: Toxic Quarry, a dangerous site known for its poisonous minerals and gasses. +- Miners risk their lives to extract valuable resources. + +### 11. Caverns + +- Special: Trash Heap, a large pile of refuse accumulated over the years. +- A living testament to the wasteful practices of past civilizations. + +### 12. Plateau + +- Hazard: Endless Sinkholes, making this an unstable and dangerous area. +- The area is avoided by most, but daring adventurers might find hidden treasures in these sinkholes. + +### 13. Beaches + +- Ruins: Weathered Temple, remnants of a once-glorious temple, eroded by time and sea. +- A place of quiet reflection and speculation about past civilizations. + +### 14. Hollows + +- Special: Cult Ritual Site, a mysterious location linked to esoteric ceremonies. +- A place of unease and curiosity. + +### 15. Grasslands + +- Hazard: Molten Lava, a dangerous and unpredictable environment shaped by volcanic activity. +- The local fauna and flora have adapted to the extreme conditions. + +### 16. Hills + +- Special: Misty Crater, a mysterious crater filled with a dense fog. +- A source of many local legends and tales. + +### 17. Beaches or cliffs (dust clouds) + +- Overcrowded Monastery: a refuge for those seeking peace and spirituality, suffering from its own popularity. +- Dust clouds frequently roll over this area, creating a unique atmosphere. \ No newline at end of file