From 43c50ac86df3ee90ddb58c7c4145455528f36b5a Mon Sep 17 00:00:00 2001 From: Yochai Gal Date: Mon, 24 Jul 2023 09:27:58 -0400 Subject: [PATCH] clarified basics --- wip/2e/dungeon-exploration.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/wip/2e/dungeon-exploration.md b/wip/2e/dungeon-exploration.md index f6f054fd..cd2d0770 100644 --- a/wip/2e/dungeon-exploration.md +++ b/wip/2e/dungeon-exploration.md @@ -22,8 +22,8 @@ search_exclude: true ## The Basics - The dungeon exploration cycle (see below) is divided into a series of **turns**, **actions**, and their consequences. -- On their **turn**, a character can move a distance equal to their torchlight's perimeter (about 40ft) and perform one **action**. They can spend their **action** to move an incredible distance, or at great speed. -- The **Warden** should present obvious information about an area and its dangers freely and at no cost. Moving quickly or without caution may increase the chance of encountering a wandering monster, springing a trap, or triggering a roll on the [**Dungeon Events**](#dungeon-events) table. +- On their **turn**, a character can move a distance equal to their torchlight's perimeter (about 40ft), and perform one **action**. Players can use their **action** to move up to three times that distance, though that will increase the chance of triggering a roll on the [**Dungeon Events**](#dungeon-events) table. +- The **Warden** should present obvious information about an area and its dangers freely and at no cost. Moving quickly or without caution may increase the chance of encountering a wandering monster, springing a trap, or triggering a roll on the [**Dungeon Events**](#dungeon-events) table. > Although the term "dungeon" is used here, it can be exchanged for any dangerous locale (mansions, farmhouses, adventure site, etc). @@ -31,7 +31,7 @@ search_exclude: true 1. The **Warden** describes the party's surroundings and any immediate dangers (combat, traps, surprises, etc.). The players then declare their character's intended movements and **actions**. 2. The **Warden** resolves each character's action simultaneously, as well as any **actions** that are already in-progress. -3. The players record any loss of resources and any new conditions (i.e. item use, _deprivation_, etc). The cycle then _begins again_. If appropriate, the **Warden** should roll on the [**Dungeon Events**](#dungeon-events) table (see below). +3. The players record any loss of resources and any new conditions (i.e. item use, _deprivation_, etc). The cycle then _begins again_. If appropriate, the **Warden** should roll on the [**Dungeon Events**](#dungeon-events) table. ## Dungeon Events