diff --git a/wip/2e/dungeon-exploration.md b/wip/2e/dungeon-exploration.md index 35296fc4..2413ffb1 100644 --- a/wip/2e/dungeon-exploration.md +++ b/wip/2e/dungeon-exploration.md @@ -57,7 +57,7 @@ search_exclude: true - A character that is surrounded by enemies, enveloped by darkness, or facing their greatest fears may experience _panic_. A **WIL** **save** is typically required to avoid losing control and becoming _panicked_. - A _panicked_ character must make a **WIL** **save** to overcome their condition as an **action** on their **turn**. -- A _panicked_ character has 0 **HP**, is always _surprised_, and all of their attacks are _impaired_. +- A _panicked_ character has 0 **HP**, does not act in the first round of combat, and all of their attacks are _impaired_. ## Dungeon Elements @@ -183,10 +183,3 @@ Now that all three players have taken a turn, the **Warden** rolls on the [**Dun > **Combat ensues between the party members in the Courtyard - a _turn undead_ spellbook is used, and the player characters are quickly (and brutally) victorious. Gar returns from the tunnel just as the fight is ended.** **Warden**: _"Alright folks. You've each completed a full turn. Please tell me what you plan to do next..."_ - -## Credits - -- [The Cairn Adventurer’s Guide](https://adamhensley.itch.io/cairn-adventurers-guide) by Adam Hensley -- [Dungeon Adventuring](https://oldschoolessentials.necroticgnome.com/srd/index.php/Dungeon_Adventuring) -- [The Necropraxis Hazard System](https://www.necropraxis.com/2017/11/22/hazard-system-v0-3/) -- [The Black Hacke 2e](https://www.drivethrurpg.com/product/255088/The-Black-Hack-Second-Edition) \ No newline at end of file diff --git a/wip/2e/wilderness-exploration.md b/wip/2e/wilderness-exploration.md index 27642c0e..527ebc06 100644 --- a/wip/2e/wilderness-exploration.md +++ b/wip/2e/wilderness-exploration.md @@ -67,12 +67,6 @@ search_exclude: true > ### Light Sources > A torch can be lit 3 times before degrading. A lantern can be relit 6 times per oil can, but requires more inventory slots. -### Panic - -- A character that is surrounded by enemies, enveloped by darkness, or facing their greatest fears may experience _panic_. A **WIL** **save** is required to avoid losing control and becoming _panicked_. -- As an **action**, a _panicked_ character can make a **WIL** **save** to overcome the _panic_ condition. -- A _panicked_ character has 0 **HP**, always fails the DEX save at the start of combat, and all of their attacks are _impaired_. - ## Difficulty - An area's [**weather**](#weather-difficulty), [**terrain**](#terrain-difficulty), obstacles, [**night travel**](#night), and slow or injured party members can reduce travel speed or make travel impossible. Characters that are _deprived_ always slow down the entire party. @@ -182,10 +176,3 @@ The **Warden** rolls on the **Events** table, and the result is **Environment**. As night descends, the party finds a large, rocky, outcropping that would work as a suitable shelter. There is no water nearby, but this location should be sufficient for their current needs. They agree to **Make Camp** as their final **watch**, choosing a **Watch Rotation** that should allow all party members a decent rest, and a chance to shed any **Fatigue** they have. Each party member consumes a ration, and the **Warden** rolls on the **Events** table. The result is a **Sign**. The **Warden** describes the flickering ghost of a torchlight in the distance. Could it be another party, or perhaps bandits, or even a dangerous creature on the prowl? The party rests, erasing their **Fatigue**. They mark their current location on the map, noting that should everything go well the following day, they should only have to spend one **watch** to arrive at the ruins of **Ein Eyton** by the _afternoon_. - -## Credits - -- [The Cairn Adventurer’s Guide](https://adamhensley.itch.io/cairn-adventurers-guide) by Adam Hensley -- [Yet Another Hexcrawl Procedure](https://dangerisreal.blogspot.com/2021/08/yet-another-hexcrawl-procedure-there-is.html) by Danger is Real -- [Overland Travel Time for OSR games](https://magickuser.wordpress.com/2020/02/19/overland-travel-time-for-osr-games/) by Vagabundork -- [Wilderness Adventuring](https://oldschoolessentials.necroticgnome.com/srd/index.php/Wilderness_Adventuring) from Old School Essentials \ No newline at end of file