diff --git a/adventures/conversions/neverland.md b/adventures/conversions/neverland.md index 2c26e432..b745b154 100644 --- a/adventures/conversions/neverland.md +++ b/adventures/conversions/neverland.md @@ -124,8 +124,7 @@ Common fae folk, mostly good-natured **Gliding Dragons** 2 HP, 6 STR, 11 DEX, 5 WIL, bite (d4) -**The Gnomes** 5 HP, 2 Armor, 14 STR, 9 DEX, 11 WIL, punch (2d6) - +**The Gnomes** 5 HP, 2 Armor, 14 STR, 9 DEX, 11 WIL, punch (2d6) \ Kind-hearted and trusting little folks. Know strong magic. **Golden Catfish** 3 HP, 3 Armor, 6 STR, 8 DEX, 4 WIL \ @@ -141,13 +140,13 @@ Can shoot electricity and deafening screech. **Greenteeth** 3 HP, 1 Armor, 14 STR, 11 DEX, 5 WIL, bite (d6) \ Vaguely humanoid amphibious creep. -**Grey Coneys **2 HP, 6 STR, 10 DEX, 4 WIL, smoke (2d6 poison) +**Grey Coneys** 2 HP, 6 STR, 10 DEX, 4 WIL, smoke (2d6 poison) **Gurt Vurm** 18 HP, 3 Armor, 35 STR, 18 DEX, 20 WIL, bite (d10) \ Giant wingless lizard with toxic breath. \ Can summon a dust storm and regen HP. -**Harp Sponges **3 HP, 8 STR, 4 DEX, 4 WIL, strangle (d6) +**Harp Sponges** 3 HP, 8 STR, 4 DEX, 4 WIL, strangle (d6) **Honeyworts** 5 HP, 1 Armor, 11 STR, 4 DEX, 4 WIL, digest (2d6) @@ -265,4 +264,4 @@ Control trees, release a cloud of spores. Ancient old woman. Gentle and solitary. Wants news of Peter and Mermaids. \ Can undo actions, force bad rolls, and sing Mermaid songs. -**Woolly Rhinos** 8 HP, 12 STR, 9 DEX, 5 WIL, horn (d8) \ No newline at end of file +**Woolly Rhinos** 8 HP, 12 STR, 9 DEX, 5 WIL, horn (d8) diff --git a/adventures/conversions/the-incandescent-grottoes.md b/adventures/conversions/the-incandescent-grottoes.md index 26436e00..03eff459 100644 --- a/adventures/conversions/the-incandescent-grottoes.md +++ b/adventures/conversions/the-incandescent-grottoes.md @@ -68,7 +68,7 @@ title: The Incandescent Grottoes - 7 HP, 2 Armor, 13 STR, 14 WIL, tendrils (2×d6, keep highest), thermokinesis (1d4 damage per round for 3 rounds), mind control (WIL save) - Conical ooze mound, putrid green with brown blobs, covered in slurping orifices of uncertain function. - Barbed tendrils lash relentlessly. -- # Mind control gives the ooze demon control of the victim for 1d6 rounds; if commanded to do acts against their nature or that are self-destructive, another save is made +- Mind control gives the ooze demon control of the victim for 1d6 rounds; if commanded to do acts against their nature or that are self-destructive, another save is made ### Dissolved One @@ -140,7 +140,7 @@ title: The Incandescent Grottoes - 6 HP, 3 armor, 10 STR, 12 DEX, bite (d6, blast), gibbering (WIL save or victims are maddened - roll d8 (1=move randomly, 2-5 no action, 6-7 attack nearest creature, 8 flee)) - Mound of rubbery jelly covered in hundreds of deranged eyes and mouths, appearing to be an earthen mound while motionless. - Waits for victims to approach before gibbering. -- # Critical: victim makes a DEX save or slips on the mouther’s ooze. +- Critical: victim makes a DEX save or slips on the mouther’s ooze. ### Guard @@ -176,7 +176,7 @@ title: The Incandescent Grottoes - 4 HP, 1 Armor, 14 STR, 12 DEX, bone spear (d8) - Aquatic humanoids with reptilian heads and tails. Dwell in jungles nearby bodies of water. - Craft their Armors and weapons from the bones of their prey. -- # Carnivorous, hunt other humanoids, whose flesh they regard as a delicacy. +- Carnivorous, hunt other humanoids, whose flesh they regard as a delicacy. ### Monkey, Red-Cap