From 6856504f9ba07d2960cf0db9e04659dc7e1c551d Mon Sep 17 00:00:00 2001 From: Yochai Gal Date: Sun, 23 Jul 2023 18:52:36 -0400 Subject: [PATCH] started working on dungeon exploration --- wip/2e/dungeon-exploration.md | 26 +++++++++++++++++--------- 1 file changed, 17 insertions(+), 9 deletions(-) diff --git a/wip/2e/dungeon-exploration.md b/wip/2e/dungeon-exploration.md index 0bbb344e..1ed1f271 100644 --- a/wip/2e/dungeon-exploration.md +++ b/wip/2e/dungeon-exploration.md @@ -19,20 +19,19 @@ search_exclude: true {:toc} -## Turns -- The dungeon exploration **cycle** is divided into a series of **turns**, **actions**, and their consequences. +## The Basics + +- The dungeon exploration cycle (see below) is divided into a series of **turns**, **actions**, and their consequences. - On their **turn**, a character can move a distance equal to their torchlight's perimeter (about 40ft) and perform one **action**. They can spend their **action** to move an incredible distance, or at great speed. -- The **Warden** should present obvious information about an area and its dangers freely and at no cost. +- The **Warden** should present obvious information about an area and its dangers freely and at no cost. Moving quickly or without caution may increase the chance of encountering a wandering monster, springing a trap, or triggering a roll on the [**Dungeon Events**](#dungeon-events) table. > Although the term "dungeon" is used here, it can be exchanged for any dangerous locale (mansions, farmhouses, adventure site, etc). ## Dungeon Exploration Cycle -1. The **Warden** describes the party's surroundings. Any immediate dangers ([**combat**](/cairn-srd/#rounds), **traps**, surprises, etc.) are resolved. -2. The **players** ask questions, then declare their character's intended movements and **actions**. -3. The **Warden** resolves each character's action simultaneously, as well as **actions** that are already in-progress. -4. The **Warden** rolls on the [**Dungeon Events**](#dungeon-events) table, and describes the results. The characters react to the event. -5. The **players** and the **Warden** record any loss of resources and new conditions (i.e. torch use, _deprivation_, etc). -6. The process then repeats, starting from **step 1**. + +1. The **Warden** describes the party's surroundings and any immediate dangers (combat, traps, surprises, etc.).The players then declare their character's intended movements and **actions**. +2. The **Warden** resolves each character's action simultaneously, as well as any **actions** that are already in-progress. +3. The players record any loss of resources and any new conditions (i.e. item use, _deprivation_, etc). The cycle then _begins again_. If appropriate, the **Warden** should roll on the [**Dungeon Events**](#dungeon-events) table (see below). ## Actions @@ -81,6 +80,15 @@ search_exclude: true ## Dungeon Events +Exploring a dungeon is always dangerous, and time must always be weighed against the risk of awakening the location's denizens, natural hazards, and worse. These are but a few circumstances that may trigger a roll on the the Dungeon Events table. + +When the party: + +- Moves into a new area +- Advances more than one dungeon cyle in a single room +- Moves quickly through or haphazardly +- Makes a lot of noise + | | | | | :---: | :-------------: | :------------------------------------------------------------------------------------------------------: | | **1** | **Encounter** | Roll on an encounter table. Possibly **hostile** (see [Reactions](/[#reactions](https://cairnrpg.com/wip/2e/core-rules/#reactions))). |