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changelog.txt
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changelog.txt
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Stone Soup 0.20 (up to 0.20-a0-770-g8c33442)
--------------------------------------------
Highlights
----------
* Have you taken the survey yet?
* http://crawl.develz.org/wordpress/dcss-player-survey
* :)
Branches, Environment
---------------------
* The Slime treasure vault's walls are breached on their master's death.
* Web traps created in play (by e.g. jumping spiders) are destroyed on
escape.
Character
---------
* New species: Barachians, with an powerful innate Hop ability and good
aptitudes balanced by slow movement and an increased base LOS radius.
* Ogre aptitudes have been adjusted, trading M&F skill for spells.
* Mummies' spellcasting aptitude has been increased to +2, from -1.
* Deep dwarves have an innate ability that heals them and has a chance of
permanently reducing their MP. Their old recharge ability has been removed.
* Loud noises no longer break mesmerization or fear.
* Various 'badform' (e.g. wispform) special cases have been removed.
* Removed:
- High elves.
- Mottled draconians.
Gods
----
* New temple god: the Wu Jian Council.
- Grants free 'martial' attacks from certain movement actions:
* 1*: Moving between tiles adjacent to a monster triggers 'Whirlwind'.
Attacks all adjacent foes, and inflicts Slow.
* 2*: Moving against solid obstacles triggers Wall Jump. Moves two tiles in
the opposite direction, and attacks and distracts all adjacent enemies.
* 3*: Moving toward an enemy triggers 'Lunge'. Attacks the enemy, and does
extra damage to slowed or distracted enemies.
- 4*: Active 'Serpent's Lash' abilitiy, granting two free movement actions.
- 5*: Active 'Heaven on Earth' ability, creating opaque clouds and increasing
your martial prowess while you continue to use 'martial' attacks.
- Piety is gained through defeating foes.
* The Shining One:
- Cleansing Flame is more effective against non-evil enemies.
- All bonus-damage 'stab' attacks are prevented.
- Poison is no longer forbidden.
* Minor Elyvilon wrath effects removed; enemy lifesaving strengthened.
* Nemelex's wrath reclaims all decks, rather than sabotaging them.
Interface
---------
* Noise from the last turn is displayed in the top-right, replacing gold.
* Monsters' melee attacks are now included in their descriptions.
* The player's odds of succeeding with melee confusion attacks is displayed.
* auto_butcher can be configured to trigger on different hunger levels.
Items
-----
* New item type: scarves, occupying the cloak slot.
- Scarves give 0 AC and cannot be enchanted, but always have an ego.
- Scarf egos: rC+, Spirit Shield, Resistance, rMsl.
* Evocations:
- New wand types: Clouds and Scattershot.
- New misc item: the Lightning Rod, a 4-charge XP evocable.
- Wands scale better with Evocations.
- Wands can no longer be zapped while confused.
- Wands of disintegration no longer destroy terrain.
- Wands of digging can now destroy statues.
- Wand and miscellaneous acquirement merged into 'evocations'.
* Unrandarts:
- New unrand: Maxwell's Thermic Engine, a freezing/flaming double sword that
increases in power with each swing taken.
- The Ratskin Cloak's stats have been tweaked, and it can now summon rats.
- Amulet of Bloodlust: Slay+6 (was +3), MR++ (was MR+).
- Shield of Ignorance: Now +10 {Int-4, rN+}. *Curse, AC+4 removed.
- Sword of Jihad: renamed to Zealot's Sword.
- Sceptre of Torment only torments on-hit, rather than randomly.
* Potions of cure mutation, beneficial mutation, and mutation have been merged.
* All types of food take one turn to eat.
* Removed:
- Wands of heal wounds, haste, teleportation, and slowing.
- Rods.
- Discs of Storms.
- The Hat of the High Council, the Scimitar of Flaming Death, and the Dagger
of Chilly Death.
- Beef jerky and pizza.
Monsters
--------
* Draconian callers -> stormcallers, which Smite, Summon Drakes, and Upheaval.
* Mottled dragons -> acid dragons.
* Two-headed ogres are significantly stronger.
* The 'draining' effect once again lowers monsters' MR.
* Various unique monsters give better rewards for defeating them.
* Removed:
- Mottled draconians.
- Draconian zealots.
- Hill giants.
Spells
------
* New spell: Poisonous Vapours (L2 Poison/Air); creates an extremely short-
duration poison cloud on a targeted creature. Appears in the VM book.
* New spell: Ignition (L8 Fire). Drops a Fireball on every monster in line of
sight. The caster and their allies are unaffected.
* Gell's Gravitas is now Translocations only (was Tloc/Hex).
* Portal Projectile is now Tloc/Hex (was Tloc/Charm).
* Swapped Portal Projectile and Gell's Gravitas in the Wr/AM starting books.
* Book of Conjurations: Battlesphere replaced with Force Lance.
* Book of Air: Repel Missiles replaced with Airstrike.
* Confusing Touch is less effective, especially against high-HD enemies.
* Sandblast consumes stones directly from inventory, but no longer functions
without ammo, and cannot consume large rocks.
* Removed:
- Delayed Fireball.
- Poisonous Cloud
- Repel Missiles.
Stone Soup 0.19.1 (20161123)
--------------------------------------------
Bugfix Release
--------------
* Demon tridents are two-handed for small races, as intended.
* Allow Dith shadow to attack diagonally and to reach.
* Many other bug-fixes and cleanups.
Stone Soup 0.19 (20161031)
--------------------------------------------
Highlights
----------
* New gods: Uskayaw the Reveler and Hepliaklqana the Forgotten.
* New portal: the Desolation of Salt.
* Sif Muna and Nemelex Xobeh have been dramatically reworked.
* Long blades have a new passive effect, 'riposte'.
Branches, Environment
---------------------
* New timed portal vault: the Desolation of Salt, appearing in Elf and Vaults.
- Six new enemies, including swarms of fragile golems with supporting allies.
- Open terrain layout with large, opaque clouds to use as cover.
- Many powerful artefacts resting within ancient ruins.
* Volcanoes are now much more dangerous, but offer better rewards.
* Lair is now six floors (formerly eight).
* Slime is now five floors (formerly six).
* The Slime treasure vault's walls disappear entirely on their master's death.
* Webs are no longer destroyed after creatures escape from them.
* Beogh will no longer smite creatures that destroy orcish idols.
* Lair and Orc no longer have ambient noise.
* Storm cloud damage is more common and much less severe.
* Non-opaque clouds created by the player vanish instantly when out of LOS.
* The Orb's translocation restrictions now apply throughout the Zot branch.
Character
---------
* Flight or transformations expiring over deep water or lava no longer causes
instant death. Instead, they cause heavy drain over time until reaching land.
* Potions, scrolls and books can be used while still on the floor.
* Resistances granted by rN (to e.g. Pain effects) now scale with rN, only
reaching full immunity at rN+++ (instead of at rN+).
* Monks can now choose a weapon to start with.
* Corrosion slaying penalties now affect unarmed & auxiliary attacks.
* Spriggans can wield any weapons that kobolds and halflings can.
* Kobolds and halflings rebalanced toward & away from casting, respectively.
* Hidden "stealth factors" for species and forms are gone.
* Vampire blood level effects have been simplified and reworked.
* Bat form can quaff potions and open doors.
* The undead always take stat damage if mutated, instead of sometimes rotting.
* Temporary mutations only have a 50% chance of affecting the undead.
* Mummy self-restoration has been removed.
* The 'sustain abilities' effect has been removed.
* Sickness no longer has a chance of damaging stats.
* Issuing orders to allies no longer makes noise.
* Climbing stairs takes slightly longer, but doesn't penalize EV.
* Clarity provides immunity to sleep and fear.
Gods
----
* New temple god: Uskayaw the Reveler.
- Piety gained by dealing damage to enemies.
- Piety decays extremely rapidly over time.
- 1*: Stomp: deals damage to all adjacent enemies.
- 2*: Line Pass: instantly travel through a line of enemies, confusing some.
- Solo Time: on reaching 3*, briefly paralyse all visible enemies.
- Pain Bond: on reaching 4*, all visible enemies begin sharing damage
taken with each-other.
- 5*: Grand Finale: blink into and instantly kill target monster.
* New temple god: Hepliaklqana the Forgotten.
- Grants a permanent customizeable ally, respawning on a delay after death.
The ally automatically grows in strength as you level up.
- Piety granted for exploration.
- 0*: Recall: interlevel recall for your ally.
- 2*: Remember Life: permanently make your ancestor a Hexer, Knight or
Battlemage.
- 3*: Transference: swap your ancestor with any creature in LOS, or yourself.
- 4*: Idealise: heal your ancestor & temporarily increase their AC, damage
and spellpower dramatically.
- 5*: Transference drains enemies adjacent to the target.
* Sif Muna changes:
- The 1* Channel Energy ability is replaced with Divine Energy, which allows
the player to cast with insufficient mp, causing temporary -Cast.
- At 3*, grants "Channel Magic", trading piety for a fast MP regen status.
- Book gifts now begin at 5*, instead of 6*.
- Sif grants piety for both learning magic and killing enemies.
* Nemelex Xobeh changes:
- Now gifts decks of escape, destruction and summoning.
- Drawing from decks and using Nemelex abilities now uses invocations,
not evocations.
- Identify scrolls can no longer be used on decks.
* Beogh's water-walking always lasts until the player is on land.
* Beogh no longer increases the benefits of armour and shields.
* Dithmenos's Shadow Step can no longer be used on allies or while immobile.
* Fedhas appreciates all corpse decay, and rots all corpses when the player
leaves a level. Toadstool generation is an ability, instead of a 'p' effect.
* Qazlal's cloud immunity applies to all clouds, not just the player's.
* Jiyva's jelly paralyse ability has been removed.
* Many divine abilities have had their hunger costs removed or increased.
* Most gods that like killing are less particular about what you kill.
* Piety decay over time has been streamlined and adjusted for most gods.
* Gods that hate specific monsters no longer prevent you from enslaving them.
* Pakellas has been removed.
Interface
---------
* Most targeters will be more intelligent when trying to maximize enemies hit.
* In tiles, monster attitude is indicated with colored auras instead of icons.
* The (p)rayer command is gone; pray at altars with > or <, as with shops.
* Descriptions of monsters with multiple spellsets show which spells you've
seen them cast.
* Monster descriptions list their average max HP.
* New auto_butcher option, which butchers edible corpses during autoexplore.
Items
-----
* Fixed artefacts:
- Firestarter and Frostbite now provide immunity to their cloud types.
- The Octopus King trident's enchantment bonus for wearing Octopus King rings
is now +2 (prev. +1).
- The Staff of Olgreb now has a fixed +9 enchantment.
- The Sword of Zonguldrok no longer creates hostile dead or curses itself.
- The arbalest 'Damnation' doesn't provides resistances, and does more damage.
- The morningstar Eos takes Brilliance's halo, and no longer has -Tele.
- Fencer's Gloves no longer increase Sbl/Lbl skill or provide +EV/AC, but let
the player riposte with any weapon (details below).
- Wyrmbane now has rC+ instead of +Rage.
- The greatsling Punk has a unique 'acid' brand, instead of freezing.
* Evocations:
- Wands of random effects can no longer produce digging or disintegration.
- Boxes of beasts and sacks of spiders have a fixed chance of destruction
per-use, instead of a hidden charge count. They now stack.
- Fans of gales & lamps of fire no longer summon elemental allies.
- Phials of floods impact damage significantly reduced.
* Players using long blades sometimes riposte when dodging attacks, launching
instant, automatic counterattacks.
* Weapons of protection give a temporary +7 AC on hit, replacing a passive +5.
* Creatures that could be butchered for enchantable hides instead, with the
same chance, leave behind the corresponding armour when killed.
* Amulets of harm now increase damage dealt more than damage taken, and are no
longer evil.
* Elemental enhancers no longer penalise spells of the opposite element.
* Jewellery acquirement creates twice as many randarts.
* The *Confuse randart property is now *Slow.
* Books can no longer be destroyed to forget spells.
* Rods are created through misc. acquirement instead of staff acquirement.
* It's no longer possible to acquire ammunition.
* Renamed:
- dragon armour -> dragon scales.
- greatsling -> fustibalus.
* Removed:
- All decks and their cards, except for those gifted by Nemelex Xobeh.
- Dragon and troll hides.
- Sword of the Doom Knight, Amulet of Cekugob, and "Brilliance".
- Amulets of dismissal.
- Rings of sustain abilities.
- Stones of tremors.
- The evasion weapon ego.
- The Akashic Record.
- Artefact blowguns.
Monsters
--------
* New monsters
- Bai Suzhen, a late-game draconian unique that casts Summon Hydra. When
severely injured, she becomes a dragon ringed by storm clouds.
- Meliai, bee priestesses that sting and smite in trios.
- Dream sheep, pack monsters that put their enemies to sleep.
- ...and the residents of the Desolation of Salt.
* Uniques:
- Urug and Jory's weapons are now much nastier for their depth.
- Mennas always spawns with a sacred weapon.
- Donald can now cast Haste and Might.
- Asterion's Spectral Weapon has been replaced by Greater Servant of Makhleb.
- Xtahua can now roar to cast Paralyse.
- Nergalle can no longer enter Death's Door.
- Gloorx Vloq can no longer cast Black Mark.
- Various uniques have had their genders changed.
* Zombies, skeletons, and simulacrula no longer hide damage taken, and display
the full names of the monster they were created from.
* Battlecry has been simplified, affecting all monsters of the same genus.
* Blood Saints's Legendary Destruction now casts two spells at a time.
* Necromancers gain Bind Soul, reviving slain monsters as simulacrula.
* Ghostly Fireball is now completely resistable by rN and causes draining.
* Obsidian statues can Mesmerise.
* Wizards and Ogre Mages have split up and re-arranged their many spell sets
to arrive at three sets each, with minimal overlap.
* Spriggan air mages can no longer cast Control Winds.
* Hellions no longer have fire resistance or cold vulnerability.
* Deep elf archers no longer fire their bows in melee.
* Death scarabs no longer trail miasma, but are somewhat tougher.
* Tzitzimitl melee slows and rots victims, instead of creating miasma.
* Ushabti gain Dispel Undead and Warning Cry, and their clouds are now miasma.
* Friendly monsters will no longer open doors.
* Jellies no longer eat unseen items for non-Jiyva worshippers.
* Turtles no longer withdraw into their shells when injured.
* Giant eyeballs charge up their paralysis-stare 50% faster.
* Statues are now stabbable; obsidian & orange crystal statues gain sInv.
* Renamed monsters:
- Giant newt -> frilled lizard.
- Giant frog -> bullfrog.
- Giant gecko -> leopard gecko.
- Giant leech -> tyrant leech.
- Giant eyeball -> floating eye.
- Giant spore -> ballistomycete spore.
- Giant orange brain -> glowing orange brain.
- Greater naga -> nagaraja.
* Removed monsters:
- Anubis guards.
- Boulder beetles.
- Chaos champions.
- Griffons.
- Putrid demonspawn.
- Salamander stormcallers.
- Sheep.
- Wasps.
- Norris.
- Maud.
- Wiglaf.
Spells
------
* New spell: Infestation (L8 Necromancy), appearing in the Necronomicon.
Applies 'infested' to monsters in a large, smite-targeted area; a friendly
death scarab erupts out of the victims when they die.
* New spell: Lesser Beckoning (L3 Translocation), which pulls a single target
adjacent to the caster.
* All temporary allies are incapable of attacking out of LOS, not just summons.
* Confusing Touch is level 1 (was level 2).
* Cigotuvi's Embrace only degrades over time, not on-hit.
* Irradiate causes significantly less contamination when cast.
* Olgreb's Toxic Radiance causes less damage, but doesn't poison the caster.
* Simulacrum's duration is significantly shorter.
* Spells formerly in the Akashic Record have been redistributed elsewhere.
* Various other spellbooks have had minor adjustments.
* Removed: Cure Poison, Haste, and Warp Weapon.
Stone Soup 0.18 (20160504)
--------------------------------------------
Highlights
----------
* New god: Pakellas the Inventive.
Branches, Environment
---------------------
* Killing monsters in the Abyss eventually spawns exits and down-stairs.
* Ziggurat portals no longer appear in Pan.
* After clearing multiple ziggurats, enemies found in later ziggurats will be
considerably more dangerous.
* The Orcish Mines are now two levels, and generate fewer plain orcs. Gold
generation is doubled to account for the shorter branch.
* The Elven Halls now contains elementals and dancing weapons (in addition to
the ones normally found in the Hall of Blades).
Character
---------
* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making
heavy armour easier to wear. Can be a demonspawn mutation.
* Formicids now have 0 Throwing aptitude (was -2).
* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of
two floors.
* Breath abilities are no longer mutations and are now unique to draconians
and nagas.
* Throwing speed now works like weapons do, making it somewhat slower.
* Weapon types no longer have distinct strength weights. Strength now only
gives a bonus to damage, and dexterity only gives a bonus to accuracy.
* Formicids can no longer dig while in most non-Formicid forms.
* Statue Form now gives somewhat more AC.
* Early-game attribute loss is recovered significantly more quickly.
* rElec now reduces damage by two-thirds, rather than three-quarters.
Gods
----
* New temple god: Pakellas the Inventive.
- Grants MP on kills and passive wand charge identification. MP gained while
full will eventually be turned into potions of magic.
- Blocks MP regeneration and hates channeling.
- Gifts wands, rods and miscellaneous evokables.
- 1*: Quick Charge: uses a portion of current MP to recharge a wand or rod.
- 3*: Device Surge: spends variable MP to apply power enhancers to your next
use of an evocable item.
- 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's
capacity to 50% above normal for that wand type.
* Ashenzari now allows followers to curse items with an ability that consumes
a scroll of remove curse, instead of using prayer to create curse scrolls.
* Beogh no longer allows corpse sacrifice.
* New Beogh 6* ability: Resurrection, reviving & converting dead orcs.
* Followers of Elyvilon can pacify insects (again).
* Monsters buffed by Gozag's wrath now remain buffed as long as they live.
* Jiyva altars in Dungeon no longer appear as early.
* Okawaru's abilities now cost less piety, but don't last as long at low
Invocations skill.
* Finesse is no longer blocked by stasis.
* Piety given for a Ru sacrifice is more explicitly stated.
* Sif Muna now grants miscast protection at 2* and amnesia at 4*, rather than
the other way around.
* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons
again.
* Yredremnul's Enslave Soul can now affect demons & holy beings.
* Abandoning Yredelemnul now destroys your zombie minions.
* Zin's Recite is now only interrupted if the player is silenced or
incapacitated (or goes berserk).
Items
-----
* New items:
- The amulet of dismissal, which may teleport away enemies that damage the
player, but causes a brief combat penalty when equipped.
- The amulet of reflection, which grants a few points of shielding that
act as a shield of reflection.
- The amulet of harm, which increases damage dealt to and by the wearer by
25%.
- The amulet of magic regeneration, which increases MP regeneration after a
warmup period.
- The ring of resist corrosion, replacing the amulet.
- Wands of acid, which cause significant damage and corrosion.
- Wands of iceblast, which cause a partially irresistible explosion of cold.
- A figurine of a ziggurat, which can be evoked to create a ziggurat portal.
Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
- Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an
executioner's axe that may create freezing clouds on those it strikes.
- Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows
reflection of piercing effects and enchantments, among other things.
* The Etheric Cage now multiplies gained contam, instead of generating it.
* Sniper can no longer miss, and is now +9 (formerly +15).
* The robe of vines now grants slightly less regeneration.
* The Majin-Bo now speaks occasionally.
* The captain's cutlass now causes bonus damage when disarming.
* The amulet of Cekugob is now an amulet of dismissal.
* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV
bonus.
* Wearing an amulet of regeneration has no effect until the next time you are
at full health.
* A new property can now generate on random artefacts: Fragile, which destroys
the item when it is removed.
* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
* Scrolls of enchant armour & enchant weapon no longer remove curses.
* Potions of ambrosia now bypass clarity.
* The evocable teleport property +Tele is removed. Rings of teleportation now
only have the *Tele teleportitis effect.
* Potions of cure mutation are slightly more common.
* Potions of degeneration now cause 1-3 damage to every stat.
* The Damnation card has been renamed to Exile.
* Poison needles' effects scale with Throwing skill and weapon enchantment.
* Arrows, bolts and sling bullets no longer have brands.
* Removed items:
- Amulets of resist mutation, stasis, warding, and corrosion.
- Wands of cold, fire, frost, magic darts, invisibility, draining, and
fireball.
- Rods of destruction and of the swarm.
- Ring of invisibility.
- Potions of poison.
- Needles of slowing.
- Lanterns of shadows.
Monsters
--------
* New monsters:
- Spark wasps, electric swarming insects appearing in Spider and Depths.
- Iron giants, with the ability to throw you towards their pack of allies.
- Doom hounds, who can howl to create a pack of dangerous creatures.
- Deep elf archers, with skill in archery and hexes.
- Deep elf elementalists, with mastery of elemental magic and the ability to
turn rock into earth elementals to dig out entrenched foes.
- Dart slugs, slow-moving, squishy gastropods with a ranged dart attack.
- Howler monkeys, fast and extremely loud creatures, often found in packs.
- Rime drakes, small flying lizards which breathe Flash Freeze.
* Shadow Fiends are now Tzitzimimeh, made somewhat stronger and given attacks
that surround their targets in a ring of miasma clouds.
* Hellfire has been renamed to Damnation, and no longer melts ice.
* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an
ability which applies (usually) positive status effects to nearby allies.
* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
* Gloorx Vloq gains Summon Executioners and Black Mark.
* Liches and Ancient Liches no longer have a long list of random spells,
and return to a new set of fixed spellbooks.
* Salamander stormcallers' chant does not need to be continuous; they now
only need to try to cast Fire Storm at their target three times for it to
trigger.
* Entropy weavers' corrosion is now instant and smite-targeted, but only
applies one level of corrosion.
* Ice devils are now tier 4 demons, and are weakened slightly.
* Hellwings now have the swoop attack formerly possessed by blue devils.
* Shock serpents' discharge now only strikes whatever hit it.
* Salamander mystics lose Localised Ignite Poison.
* Deep elf high priests & sorcerers can no longer cast Summon Demon.
* Natasha, deep elf knights, and salamander stormcallers can no longer cast
Conjure Flame.
* Banishment from powerful monsters can now send you deeper into the Abyss
than Abyss:1.
* Deep elf mages are now stronger and have new spell sets, including spells
previously cast by deep elf conjurers and summoners.
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of
success rate penalty, rather than scaling continuously. Each spell cast while
under the Sap effect has a fixed chance to increase the penalty level.
* Demonspawn corruptors' Corrupt Body spell is now a single-target version of
the same spell used by wretched stars. These spells both now try to apply
multiple levels of a single random temporary mutation instead of giving many
different kinds.
* Ancient champions and death knights no longer have the Haunt spell.
* Swamp worms are now amphibious and generate submerged, emerging to attack the
player and never resubmerging.
* Deep elf high priests now have an Aura of Brilliance spell that affects all
allies in their view, making them cast spells more frequently and with more
spell power.
* Hell hogs now have Fireball, replacing Sticky Flame.
* Giant eyeballs are now normal speed, but must stare thrice to paralyze.
* Maurice can now steal from the floor as well as your inventory.
* Natasha no longer becomes weaker upon revival.
* Death cobs now drain speed, rather than causing hunger.
* Monsters that drain speed can now do so even to creatures with rN.
* Corroding monsters now reduces their AC by 8, rather than halving it.
* Needles no longer strike unaware monsters more powerfully.
* Removed monsters:
- Octopode crushers.
- (Plain) spiders.
- Salamander firebrands.
- Blue devils.
- Brain worms.
- Deep elf fighters, conjurers, priests, and summoners.
- Trapdoor spiders.
- Fire drakes.
Spells
------
* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels
all cancellable effects on the target and, if any were dispelled, causes
a damaging explosion of mutagenic energy around the victim.
* Hydra Form now has a fixed number of heads.
* The Infusion spell has a lower power cap, scaling more quickly to the same
damage bonus as before.
* Song of Slaying now increases its slaying bonus with every kill, but caps at
+9 total.
* Tukima's Dance's power multiplier has been reduced.
* Spectral Weapon now bases the strength of the summoned weapon on spell power
instead of weapon skill.
* Alistair's Intoxication is now level 5 and gives Vertigo status instead of
confusing the player or draining Int, and can sometimes affect rPois
monsters.
* Monstrous Menagerie is now level 7 (was 6).
* Shadow creatures is now level 6 (was 5).
* Passwall is now level 2 (was 3).
* Ozocubu's Armour now slows movement slightly while active.
* Removed spells: Stoneskin, Condensation Shield, Mass Confusion, and
Phase Shift.
Interface
---------
* Earth elementalists now have their stones start on b.
* Characters starting with a primary ranged weapon now have their melee weapon
on b by default.
* New autofight_warning option, to combat accidentally holding down tab.
* An option is added to the butchering prompt to allow butchering only
(e)dible corpses.
* Auto-eat now triggers for ghouls if they are rotted.
* The religion screen now shows all god powers, with currently accessible
powers (per level of piety) being highlighted.
* Many previously hardcoded forced mores are now optional and present in the
default init.txt.
* New character dump option: skill_gains, which shows when skills were gained.
* A s(T)atus effect lookup has been added to ?/.
Stone Soup 0.17 (20151106)
--------------------------
Highlights
----------
* Square line of sight.
* Shorter Lair rune branches.
* New rune vaults for many branches.
Branches, Environment
---------------------
* Snake, Shoals, Swamp and Spider are now all 4 levels long, down from 5.
* Levels no longer have -cTele.
* Shadow Traps have been removed.
* Slime wall damage no longer varies by depth.
* AC now applies before resists for cloud damage.
* Ghostly flame clouds have been renamed to spectral mist clouds.
* Troves no longer ask for items that the player character's species cannot
use.
* Pandemonium now spawns primarily tier 3 and above demons.
* New altar type: 'ecumenical altars', which allow the player to worship a
random god.
* New WizLab: Lehudib's Moon Base, where the player can fight the legendary
Moon Troll.
* Tukima's Studio and Eringya's Formal Garden WizLabs have been removed.
Character
---------
* All races have had their evocations aptitudes reduced by one point.
* MP scaling has been reworked & simplified; MP aptitudes have been adjusted.
* Heavy armour no longer penalizes unarmed combat & throwing speeds.
* Rot is now healed first, instead of last; effectively, rotting reduces the
effectiveness of healing until cured. The Rot status is also gone, with rot
taking place immediately.
* Stat loss is no longer regenerated over time; instead, it's restored by XP.
* The deterioration mutation is now only 2 levels, and has a chance of causing
stat loss whenever the player takes damage, rather than over time.
* Being at 0 in a stat no longer causes direct damage to the player.
* Undead stat gain: Mummies get one of Str, Int, or Dex every 5 levels, and
Vampires get either Int or Dex every 5 levels.
* Vampires can now drink from anything that has blood, regardless of their
chunk type.
* Headbutt aux attacks no longer apply a small stun and the hooves aux kicks no
longer bypass AC.
* Unarmed attacks no longer have a speed penalty when attacking with a shield.
* Cleaving attacks now function even under confusion.
* Control-attacking & manipulating doors are no longer permitted under
confusion.
* Confusion will never cause characters to stumble into deep water/lava.
* Corrosion can affect characters not using weapons or armour, and applies -4
to both armour and slaying (instead of -5/-3).
* Multi-turn actions, other than climbing/descending stairs, no longer reduce
EV by 5 for their duration.
* Poison-immune characters (e.g. gargoyles, mummies) no longer take poison
damage.
* Draconian Fighters no longer start with extra equipment.
* Teleportitis only triggers when it would land the player in LOS of
enemies. It triggers slightly more frequently as a result, but no longer
triggers in Labyrinths or the Abyss.
* The 'spiny' mutation is now dramatically stronger.
* Powered by Death is now triggered by kills, instead of corpses.
* Black Mark no longer gives vampirism; its other effects are now stronger.
* Clawed attacks no longer have bleeding-over-time damage effects.
* There's now a distinct hunger state of Fainting and appropriate warning
messages for when the player is so low on nutrition that they might become
paralyzed.
* The Breathe Flames and Spit Poison mutations are now mutually exclusive.
* Demonspawn can shoot through their own demonic guardians.
* Ability scores now cap at 125, up from 72.
* Some species now have lower Throwing aptitudes:
- Centaur, Halfling, and Kobold go from +3 to +1;
- Ogre, Spriggan, Tengu, High Elf, and Deep Elf go from +1 to 0;
- Hill Orc and Gargoyle go from 0 to -1.
Geometry
--------
* All range-based mechanics now treat diagonals identically to orthogonal
directions. Line of sight, spell range, and other effects are now visually
'square'. Many of those, including line of sight, are now slightly shorter.
Gods
----
* Gozag:
- The fee for entry has been reduced, especially early on.
- Gold distraction is now an effect centered on the player that's refreshed
whenever they find (make) new corpse-gold, rather than being centered on
the gold piles themselves.
- The cost of Potion Petition is more variable and higher initially, but no
longer increases with use.
- Friendly bribed allies are now permanently allied, but restricted to the
branch from which they came.
- Corpseless monsters now drop gold.
- Gold that lands in deep water/lava teleports into the player's pockets.
- Amulets of faith no longer have any effect.
- Bribes now work on any intelligent monster in the branch, with bribe
susceptibility based on HD and a scaling factor by branch. Unique Hell or
Pan lords can't be bribed.
- Bribes now trigger on monsters coming into view, rather than on level
entry.
- Call Merchant now always places shops at the player's location.
* Ru:
- New sacrifice: Sacrifice Eye, similar to the effect of amulets of
inaccuracy (and stacking with the amulet).
- New sacrifice: Sacrifice Resistance, providing rC- rF-.
* Beogh's smite damage now scales better with invocations.
* Okawaru's Finesse no longer gives contamination.
* Lugonu and Trog no longer accept corpse sacrifices.
* The Shining One no longer blesses allies' weapons and armour; the Summon
Divine Warrior ability is now slightly cheaper.
* Cheibriados' slouch damage is now based on monster movement speed.
* Ashenzari now gives the Scrying ability at 1* piety, boosts skills at 2*, and
grants SInv at 3*.
* Zin's Vitalization no longer provides nutrition, and now has a small MP cost.
* Jiyva's Slime Prayer now lasts longer and has a small MP cost.
* Sif no longer requires worshippers to know spells.
* The player now no longer needs an altar to use the following abilities, which
are accessible from the ability menu: Zin's Donate Gold, Kiku's Bless Weapon
and Gift Necronomicon, Lugonu's Bless Weapon, and The Shining One's Bless
Weapon.
* Gods no longer protect worshippers from Beogh smiting or TSO cleansing
flame.
* Qazlal's wrath now causes noise 50% of the time before other possible
actions, and can no longer inflict Deformed Body.
* Notes are now generated whenever you reach a piety rank for a god for the
first time, instead of on abilities being gained.
Items
-----
* New items:
- Maxwell's Etheric Cage, a helmet giving rElec, +4 MP and a large boost to
MP regen, at the cost of causing intermittent light contamination.
- the Robe of Vines, a +5 robe with massive regeneration but which renders
the wearer unable to heal by external means.
- Kryia's mail coat, +7 scale mail which amplifies the effect of healing
items (and grants rC+ to boot).
* Poisonous chunks and rot chunks have been merged into 'inedible' chunks,
which are only edible by ghouls. Some monsters have had their meat cleaned.
* Unrandart changes:
- The Cloak of Starlight is now +2 and gives Stlth--.
- The fencer's gloves now give a bonus to Short and Long Blades skills.
- The Sceptre of Torment is now a staff.
* The box of beasts now produces a new type of variable creature, 'mutant
beasts', instead of chimeras.
* The Orb of Zot now turns all controlled blinks into uncontrolled blinks while
carried.
* Warding now applies to ranged attacks.
* Troll leather armour now provides regeneration to trolls.
* Staves of summoning no longer have a chance of abjuring on hit.
* Staves of power now give a flat +15 mp, rather than scaling with your MP; they
no longer store MP when swapping.
* For the player and for monsters, curare needles no longer have an effect that
prevents the use of abilities relying on breath.
* Scrolls of Holy Word now apply the Daze status effect instead of stunning
enemies.
* "Sustain abilities" has been renamed to "sustain attributes".
* The Storm card no longer summons twisters.
* The Placid Magic card is no more.
* The Sack of Spiders makes more appropriate types of spiders at lower and
higher levels of Evocations and fewer orb spiders overall.
* The Rod of Clouds makes acid clouds more often and storm clouds less often.
* Removed items:
- The Cloak of Flash.
- Potions of decay.
- Potions of restore abilities.
- Rings of teleport control.
- The Book of Control.
- Hammers.
Monsters
--------
* New monsters:
- Salamander stormcallers, appearing in the late Dungeon and the Vaults. They
chant for a few turns before calling down a Fire Storm on their victims.
- Entropy weavers, appearing in Spider, Vaults, and Depths. They chant for a
few turns before corroding their victims' equipment terribly.
- Juggernauts, terrifying giants that lurk in Depths. They move quickly and
deliver fantastically punishing blows, but must rest after each attack.
* Death cobs have been greatly strengthened and their attacks increase your
hunger, even when guarded by AC.
* Hungry ghosts' hungering effect now apply even when their attack damage is
reduced by AC.
* XP and placement for many uniques has been adjusted; in general, uniques have
been removed from depths at which they're no longer threatening, and their XP
has increased considerably.
* Jellies no longer eat items the player has seen.
* Monsters will now pick up all scrolls & potions, not just ones they use.
* Poison now has a 1/3 chance of affecting rPois+ monsters (up from 0/3).
* All nonliving monsters now have rPois+++.
* rElec++ has been removed; monsters that previously had it now either have
rElec+ or full immunity.
* Non-magic-immune monsters are now always confuseable.
* Unrelated monsters can now swap with each other.
* Ghouls no longer cause rot with their attacks.
* Monsters no longer eat corpses.
* Revenants no longer ignore silence.
* Phantasmal warriors' attacks no longer pierce shields & armour.
* Death knights now have agony & haunt in addition to pain mirror.
* Worms are less vulnerable to some forms of kiting, having more regen in
exchange for less max hp.
* Air elementals can no longer 'submerge' in air.
* Fire elementals no longer fly (though they can still cross lava). They can
now enter shallow water.
* Queen ants are now faster.
* Liches and Ancient Liches can no longer cast Shadow Creatures.
* Many monsters have lost the 'teleport self' spell: (ancient) liches, wizards,
giant orange brains, hellwings, smoke demons, ogre magi, Mara, and Boris.
* Various 'high-intelligence' monsters no longer have immunity to drowning
while confused.
* Basic mummies no longer have death curses.
* Alligators now come in pairs.
* Jorgrun is no longer a deep dwarf, and now regenerates normally.
* Deep dwarf ghosts now regenerate normally.
* Hell beasts no longer have randomized speeds.
* Salamander mystics, firebrands, and stormcallers now all have normal land
move speed and fast swimming speed.
* Polyphemus can throw his yaks at the player.
* Blocks of ice are now susceptible to LRD and Shatter.
* Demonspawn warmongers now have Haste Other instead of Grand Avatar, and can
spawn with a shield.
* Demonspawn blood saints no longer have ephemeral infusion, and no longer
damage themselves when casting Legendary Destruction.
* Orange crystal statues now have Shadow Creatures and both they and obsidian
statues are faster at casting their spells.
* Monsters can no longer have the Inner Flame spell.
* Hellwings no longer have the Teleport Other spell.
* Monsters can no longer have Animate Dead nor Simulacrum spells.
* Monsters that worship Dith or Yred (including allies of the player) are
immune to the umbra accuracy reduction.
* Monsters can no longer have a flee ability (polar bears, black bears, and
krakens).
* Derived undead (skeletons, zombies, spectres, and simulacra) now do 80% of the
damage of the base monster and inherit the energy use pattern of the base
monster.
* Derived undead created by spells or items are temporary, falling apart after
some time. Yredelemnul still creates permanent undead.
* Removed monsters:
- Unborn.
- Ravens.
- Giant mites.
- Baby alligators.
- Boring beetles.
- Goliath beetles.
- Wandering mushrooms only generate through Fedhas or the monster Summon
Mushrooms spell.
Spells
------
* Enslavement is replaced by Tukima's Dance in the Enchanter starting book, and
by Gell's Gravitas in the Arcane Marksman starting book. Tukima's Dance no
longer appears in the Book of Enchantments.
* Animate Skeleton and Animate Dead now create temporary undead that expire
after some time.
* Ignite Poison is now level 3 Fire/Poison/Transmutations; it no longer ignites
items or poisonous creatures, only poisoned creatures and clouds, but does
dramatically more damage to the former, especially at low power.
* Gell's Gravitas is now level 3 and smite-targeted; it can now target empty
space, but no longer confuses monsters.
* Summon Guardian Golem is now level 3.
* Aura of Abjuration is now level 5, and has been moved from the Grand Grimoire
to the book of Summonings.
* Monstrous Menagerie has been moved from the books of Summonings and Beasts to
the Grand Grimoire.
* Summon Mana Viper has been moved from the book of Hinderance to the book of
Summonings.
* Sticks to Snakes no longer requires wielding arrows.
* Apporting the Orb of Zot now causes the orb run to begin.
* Cigotuvi's Embrace is now stronger with small numbers of corpses, and
considerably weaker with huge numbers.
* Freeze no longer has a stun effect.
* Death's Door sets player exhaustion when canceled with Borgnjor's
Revivification.
* Ozocubu's Armour and Stoneskin no longer give additional bonuses to Ice Form
and Statue Form, respectively.
* Casting Malign Gateway no longer drains player Int.
* Casting Haunt no longer cause sickness.
* High level spellbooks no longer restrict learning from them based on skill
levels.
* Corpse Rot now affects all corpses in LOS.
* Darkness is now level 6.
* Controlled Blink is now level 8.
* Removed spells:
- Abjuration.
- Control Teleport.
- Enslavement.
- Flight.
- Sure Blade.
- Singularity.
Interface
---------
* The level map viewer (X) now allows you to examine monsters, items & features
(with 'v'), just as the normal examine mode does.
* The inventory descriptions for weapons & shields now shows the skill required
to reach minimum attack delay / remove attack delay penalty, respectively.
* The rune menu now shows you all runes and their locations before they are
found, including the Orb of Zot.
* New ability_slot option, which allows you to specify default letters for
abilities.
* The 'a'bility command shows the menu by default; to get the old behaviour,
use the option "ability_menu = false".
* The auto_eat_chunks option is now true by default, so hungry characters eat
chunks while resting, travelling, and exploring.
* Allow searching for jewellery, dragon armour/hides and magical staves using
abbreviations for their granted properties.
Technical
---------
* Compilation under Cygwin is now supported.
Stone Soup 0.16.2 (20150811)
--------------------------------------------
* Give FeEE players stones at game start.
* Display base attributes in the '@' display.
* No longer revoke Zin's sanctuary when a confused ally attacks you, and allow
confused allies in your sanctuary to get away with attacking hostiles.
* Ranged and confused player attacks as well as the Tornado, Static Discharge,
and Singularity spells now all break sanctuary.
* Fix a bug where players who lose the big wings mutation while flying with no
other source of flight would continue to fly. They now stop flying and get an
emergency flight evocation if wearing a ring of flight.
* Fix a bug where a player with the confused status could cancel accidental
attacks when wielding a weapon inscribed with "!a".
* Fix a bug where monsters with phase shift got 8 more EV than intended.
* Fix a bug where players could take a shaft and land in inescapable areas.
* Have Dithmenos' spell-shadowing attack use the same targeting as the player
attack that triggered it to avoid it doing things like hitting allies.
* Fix a mouse bug in the Tiles version where Ctrl and Alt modifiers would be
set when clicking despite those keys not being pressed.
* Fix the Tiles version failing to run on OS X.
* In the Objstat debug mode for counting items and monsters, the output format
has been streamlined to generate one file per table with data from all levels
in each table.
* Fix a bug in Objstat where items in shops weren't counted.
* Other minor bugfixes, and cleanups to in-game descriptions and help text.
Stone Soup 0.16.1 (20150322)
--------------------------------------------
* Major bugfix release. Because of the first two bugfixes listed below, it's
strongly recommended that all 0.16.0 users upgrade to this version.
* Fix a bug where all player melee damage was effectively doubled. This only
affected player melee damage, not player ranged or spells, or monster damage
at all.
* Fix a bug in sprint where controlled blink was blocked as if from the stasis
effect.
* Artefacts with the Contam property are no longer marked as chaotic and hence
hated by Zin, since Zin wouldn't give penance for using e.g. weapons with
this property anyhow. There's now a warning under Zin when Contam items are
removed, since this does incur penance.
* Monsters no longer avoid walking on shadow traps.
* Fix the build for the Android port of DCSS.
* Other minor bugfixes.
Stone Soup 0.16 (20150311)
--------------------------------------------
* New gods: Gozag Ym Sagoz the Greedy and Ru the Awakened.
* Zot Defense has been removed.
Branches, environment
---------------------
* The tides in Shoals now only shift between shallow water & land; deep water
is neither created nor destroyed. The tides move 15 times faster than before.
* Ziggurats now only require two runes to enter, down from three.
* Every time a player clears a ziggurat (exits from the top floor, Zig:27), all
subsequent ziggurats become significantly harder.
* A Hall of Blades area (not branch) is now guaranteed on Elf:2.
* Abyssal stairs can now appear in the Abyssal Knight starting abyss.
* Clouds of draining now require rN+++ for immunity, up from rN+.
* Clouds of miasma now apply the 'Rot' status, rather than causing rotting
directly.
* New trap: "Shadow Trap", which summons a small group of hostile creatures
from the local area when any non-summoned creature steps on it.
* Traps no longer care about whether the player is flying.
* The 'disarm trap' command has been removed.
Character
---------
* Demigods now gain two stats of their choice on on every third level, in
exchange for no longer getting one random stat on every second level.
* Demigods now have innate Sustain Abilities.
* All species can now choose 'unarmed' when playing backgrounds that allow a
weapon choice.
* Ghouls now gain as much healing from normal chunks as they previously got
from rotting flesh, and always cure a point of rot when eating a chunk.
* Vampires now bottle blood with 'c', and can do so from the first level.
* Butchering/bottling now only takes a single turn.
* Wanderers now receive a randart spellbook instead of starting with a Level 1
spell memorized.
* Wanderers can start with one elemental evoker or a box of beasts instead of
a wand.
* Wanderer starting equipment is noted in the game log.
* Felids no longer have a jump-attack ability, which has been removed.
* Worshippers of Kikubaaqudgha and Nemelex Xobeh will now have titles unique
to those gods displayed when their highest skill is Necromancy or Evocations
(respectively).
* Gargoyles can no longer cast Statue Form.
* Removed Death Knight and Healer backgrounds.
Monsters
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* The Great Lords of Pandemonium (Cerebov, et al) will reappear on later floors
of Pandemonium if their rune is stolen, unless and until they are slain.
* The Serpent of Hell is considerably tougher; it now has three heads which
can attack and/or breathe separately, and can also summon backup.
* Mnoleg now has more and more exciting attack types.
* Mimics now cackle and vanish (forever) when discovered.
* Curse skulls now move - fast!
* Iron devils have been upgraded to rust devils, which do less damage but
corrode with their touch.
* Insubstantial wisps are now more fragile & less numerous, but have Static
Discharge.
* Seraphim are now considerably stronger, and have a new spellset. They can
now (very occasionally) appear on the orb run.
* New monsters: