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README.md

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@@ -34,18 +34,19 @@ Core modules:
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### Build
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##### Linux (currently only supported)
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1. Build `open3d` as external library. You can follow the instruction from here [guide](https://github.com/intel-isl/open3d-cmake-find-package). Build `pybind11` in your system as well.
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1. Build `open3d` as external library. You can follow the instruction from here [guide](https://github.com/intel-isl/open3d-cmake-find-package). Build `pybind11` in your system as well. If you only use C++ API, you can skip this step and just download the pre-built `open3d` library from [official website](http://www.open3d.org/docs/release/getting_started.html).
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2. Git clone the repo and run:
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```bash
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mkdir build && cd build
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cmake .. -DCMAKE_INSTALL_PREFIX=</path/to/installation>
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make install -j
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```
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If you don't want to build python binding, just add `-DBUILD_PYTHON=OFF`.
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If you only use C++ API, make sure you add `-DBUILD_PYTHON=OFF`.
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3. After installation, add these two lines to `~/.bashrc` file:
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```bash
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# this is not necessary if you do not build python binding
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export PYTHONPATH="$PYTHONPATH:</path/to/installation>/misc3d/lib/python"
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export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:</path/to/installation>/misc3d/lib"
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```
@@ -148,7 +149,7 @@ m3d.set_verbosity_level(m3d.VerbosityLevel.Error)
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```
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#### C++
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You can run c++ examples after finish build the library. The source code of examples are in `examples/cpp`.
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You can run c++ examples after finish build the library, which are inside `/path/to/install/misc3d/bin`. The source code of examples are in `examples/cpp`.
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Some results are as follow:
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<p float="left">
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<img src="images/farthest.png" width="250" height=200/>

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