diff --git a/Docs~/pages/live-preview.mdx b/Docs~/pages/live-preview.mdx index 195d1b9..97e408d 100644 --- a/Docs~/pages/live-preview.mdx +++ b/Docs~/pages/live-preview.mdx @@ -2,6 +2,7 @@ Live Preview updates all constant properties like Color, Float while working on the shader for preview in the scene view. It does not work with other materials. +This is similar to shader locking or baking which optimizes the shader by reducing the need for material properties. ![Image](/generated-material.png) diff --git a/Docs~/pages/toon.mdx b/Docs~/pages/toon.mdx index fbd4ea6..a4dee24 100644 --- a/Docs~/pages/toon.mdx +++ b/Docs~/pages/toon.mdx @@ -32,6 +32,11 @@ Use the `Outline Pass Branch` to customize the outputs of the outline pass. This can be used for example to set a different color for outlines from the base pass. ![Image](/outlines.png) +## Transclipping + +Using the Transclipping rendering mode you can fix certain transparency issues. +This mode allows receiving shadows. + ## Audio Link Use it to adjust any variable.